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[DE]Danielle

(PC) The Old Blood Bug Reporting

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On 2019-11-24 at 9:44 PM, thiansmit08 said:

My kuva lich can't be vanquished, I've vanquished him five times now but he still remains active and takes his cut of my resources

FC2B4E760C3C2D5E911506B7C82A58766EA968DB

 

same dude, did you fix it?

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Drahk Master Erasing Weapons
being in the middle of a mission and having your main weapon blip out of existence, it keeps happening. The drahk master will throw his halikar at me and sometimes my weapon can be picked up, but more often than not it'll just cease to exist, forcing me to use my secondary for the remainder of my mission...

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I just did Salacia, got downed at the 2nd satellite, and when I respawned I was 6000m away back at the start of the map.

edit: And it's happened again (on the 3rd satellite). Can't tell at all what could be causing it and it doesn't matter which AW I'm using.

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Just soloed a Kuva lich crossfire exterminate on Adrastea Jupiter with Revenant, making thralls, and ran out of enemies to kill, unable to complete the mission. Found a piv ayatan while backtracking, but no enemies. This is the second time I have had this happen with this mission type and Revenant. 

 

3cUtSVf.jpgr7IjXtz.jpg

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Had multiple crashes in the dojo, some directing me to the hardware failure website, some dont. while this might of course be a hardware failure, i doubt that, because warframe is the only game i'm having problems with. This started after the rising tide update.

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Somehow my forma blueprints dissapeared from my inventory and i cant find them in the foundry either, and im pretty sure i had a reactor/catalyst blueprint somewhere around...cant confirm the last ones but im sure i had a bunch of forma blueprints in my inventory before the update, anyone else with the same problem?

 

Spoiler

fzgP8jz.png

Im not worried if its something that only affects me as I still have 21 formas around, and getting new ones wouldnt be that much of a problem, but if there's someone else that doesnt have the benefit...well, that would suck.

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Vauban's Tether Coils can be blocked and reduced in effectiveness from pulling in enemies by items pickups such as ammo, and dead bodies, most commonly being the original two that are pulled in when a Tether Coil is deployed.

Even if the bodies blocking the mine's view eventually disintegrate, they can be unreliable in triggering again and may take a while before they grab another enemy in clear view. Throwing a Tether Coil to a higher area can help avoid these problems, but it is still an issue to be aware of.

Also, older coils wires on a single mine tend to stick around even after their previously-pulled enemies have been killed.

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Am 24.11.2019 um 21:44 schrieb thiansmit08:

My kuva lich can't be vanquished, I've vanquished him five times now but he still remains active and takes his cut of my resources

FC2B4E760C3C2D5E911506B7C82A58766EA968DB

 

Same thing here ...vanquished him 3 times and converted him 2 times ... hes still here stealing my stuff. Thats pretty bad cause i cant do my mastery (cause i cant acess kuva-weapons). 

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Requiem Sequence failed even though it was the correct.

Version: after hotfix 26.1.3

 

Screenshot was taken after the mission:

 

https://imgur.com/a/VflJcvg

 

Location:

Either Seimeni or Casta on Ceres - defense - grineer shipyard the one with the defense objective on a tram occasionally moving between 2 points

 

Notes:

joined in the middle of the wave with 2 waves remaining and 3 other people playing

Nothing appeared out of the ordinary with the first 2 parts of the requiem sequence but on the 3rd, the game behaved as though I didn't have the right requiem mod

Afterward, I ran solo and the same sequence worked as intended and was able to convert the lich

 

Thanks,

 

Cannotfindpants

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21 hours ago, BokiSpeeD said:

same dude, did you fix it?

no sorry, I heard that you could possibly brute force it and that it may be a UI bug that shows that you are using the right mod but meanwhile it is wrong, but I can't confirm it

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From a recient report i submitted request # 1957913, I was asked to post in a forum, to bring to light the situation I have to the development team reguarding the augment mod I have for Vauban's 4th ability. Prior to the new blood update I had Vauban's 4th ability augment Perpetual Vortex. Now after the update I recieved his 3rd ability augment for his Repeator augment. I asked in my request to have the 4th ability augment returned to me being Bastille/Vortex augment from the new updated rework that Vauban recieved. So far, that report has been resolved so it says, but I still have Vauban's 3rd augment mod and not the correct 4th ability augment mod that I had previously purchased before the update. I would really appreciate getting back the correct augment mod I had purchased.

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There seems to be an issue with the kavat crit-buff and blood rush. I've experienced the following multiple times.

Use melee with blood rush (and gladiator set) so that with a 12x combo multiplier you get consistent red crits. When the kavat crit buff activates the crits reduce to yellow/orange. They return to normal red once the buff ends.

It very much feels like the kavat buff is overriding the blood rush crit chance increase.

Hope that is helpful 

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I may have some new insight in the "My lich does not die even though I have the right combo" bug.

We were doing a mission, several Liches appeared shortly after eachother, most went fine, one was left. Mine did not spawn, yet curiously I did get messages from my Lich as if he/she/it was there fighting with me. A fellow tenno downed his Lich and died, seemingly having the wrong combination, he claimed in chat however that it showed him he had the right combination, yet the Lich killed him as if he did not. Weird, but by now I was aware this bug existed. 
So far nothing new. Except maybe the mixed up messages. 

When I returned to the orbiter however and checked the anger level of my Lich, I saw that it showed a new attempt, confirming my second rune. But also showing me the third rune was incorrect. I did not fight my Kuva Lich that mission though. What I think happened is somehow his and my Lich got mixed up in code (wrong scope for a variable maybe?) allowing him to fight and parazon him, but somehow making that attempt be recorded as my attempt, which failed since I had the wrong third rune.

I hope this new info helps nail down those gLiches (sorry, had to make it)

 

In the meanwhile, can people who have this bug try and run the mission solo? Maybe if it works then it could help support the theory that it is related to mixing up data from other players liches.

This does not seem to be the case, solo missions can still get this bug it seems

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I keep having a weird, usually mild, issue where the game confuses someone else's lich for mine.  It's usually a matter of swapping the voice, animation, and personality of the lich in the little pop up window when a lich spawns or taunts me but as of a few min ago I just finished a Sabotage on Enceladus, Saturn where I had a window pup up to tell me my lich went from rank 2 to 3 after someone on the team failed to kill their lich.

I've also been having an issue where I get knocked back out of Spoiler Mode again and again every time I activate it.  I'm sure I'm getting hit right away on some of those but I've gotten knocked back like that even without any enemy or environmental effect active anywhere near me.  I used to be able to use it to escape but now I usually end up getting yo-yo'ed back until it finally kills me or I somehow break the cycle after a few times.

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NB: This happened as host after a host migration.

Apparently, Liches can grapple and instakill Mirage's clones.

 

4 hours ago, Franz_Panzer said:

It very much feels like the kavat buff is overriding the blood rush crit chance increase.

If you're talking about the Smeeta buff, you're correct.

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I was just doing the 3 Eidolon things but couldn't move. Like, at all. And when my squad finished the match eventually all I could do was just sit there and look at them pick up the loot and me just do nothing. Thanks. These bugs are just getting better and better.

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Just killed my first Lich. His weapon went into the foundry as i had no room to spare. I bought some slots, claimed my prize, went to my arsenal and it's nowhere to be found.

When i go into my inventory it's right there, but it does not show up in my arsenal.

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Excavator map markers still persist after they're 'complete'. This bug isn't exclusive to this update but I felt it was worth pointing out because it's been this way since I've been playing the game...

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Nightwave is broken. I had to do the 10 syndicate missions over again. (previously had 6/10, on monday nights reset it wiped my progress. It was NOT a UI bug. I had to do all 10 again.)  Now, as a recovered mission, I have "mine 6 rare gems in Orb Vallis. Mined 4 Amarast, 2 Thyst, among many others and show zero progress. I'm so frustrated with Nightwave this week. 

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