_ALLMight Posted November 1, 2019 Share Posted November 1, 2019 Seems very hard to switch from selected melee back to ranged! Also everyone that slides in melee in my opinion will still be sliding. I liked channeling quit a lot and thought it was easy to make use of. My overall first impression of this rework is not good. Nothing seems fluid about it to me. At least not any more fluid. Id say switching back and forth is clumbsy and slow comparied to Not ever needing to switch about. I havnt made up my mind about the blocking yet. Link to comment Share on other sites More sharing options...
TheUnclean_4Head Posted November 1, 2019 Share Posted November 1, 2019 3 minutes ago, emptyfish said: Seems very hard to switch from selected melee back to ranged! Also everyone that slides in melee in my opinion will still be sliding. I liked channeling quit a lot and thought it was easy to make use of. My overall first impression of this rework is not good. Nothing seems fluid about it to me. At least not any more fluid. Id say switching back and forth is clumbsy and slow comparied to Not ever needing to switch about. I havnt made up my mind about the blocking yet. the new melee is super clumsy. needing to push 3 different buttons in certain sequences is way more annoying than needing to push 1 button in different sequences. Link to comment Share on other sites More sharing options...
Refertu Posted November 1, 2019 Share Posted November 1, 2019 most brillian update EVER. i love every bit of it Grendel farm mmmmmm so damn COOL love you guys / topmost content ^_^ ps Im totally ok with catchmoon nerf we gonna give a chance to other weapons +1 to diversity Link to comment Share on other sites More sharing options...
Galaxyman5000 Posted November 1, 2019 Share Posted November 1, 2019 I am now unable to interact with my pet except thru the incubator. Please look into this. Thank you. Link to comment Share on other sites More sharing options...
Har-Vestor Posted November 1, 2019 Share Posted November 1, 2019 I worked for my mods and equipment. Allow me to use it or lower wave count. Everything else is disregarding the hours people sank into the game. Grendels mission have 0% to do with skill or challenge, they are simply artificially induced "difficulty". If something is way harder solo compared to a team while NOT allowing automatic matchmaking, then something has gone wrong. Link to comment Share on other sites More sharing options...
Avian117 Posted November 1, 2019 Share Posted November 1, 2019 Welp, Ammo drum is broken as my mag size is not increasing when I put it on a weapon. Edit: Did a dumb and didn't realize that this was for max ammo and not for mag size. Please disregard this comment. Link to comment Share on other sites More sharing options...
3rdpig Posted November 1, 2019 Share Posted November 1, 2019 Lots and lots of bugs and broken functionality. And the Catchmoon nerf is absurd, but I knew it would be. Oh well, I guess I'll wait over in ESO for them to get a few hot fixes into this hot mess. I love the game, but sometimes it's not easy. Link to comment Share on other sites More sharing options...
KosmicKerman Posted November 1, 2019 Share Posted November 1, 2019 Ninkondi Prime with Atlantis Vulcan cancels toggle sprint with any use of melee. Your choices are go slow, re-enable sprint every time you use melee, or don't use the Ninkondi. The obvious choice seems obvious. Don't use the Ninkondi until DE fixes this bug. I'd also recommend not investing anything (forma, catalysts, or time) in any weapon until DE finishes this rework. DE could make major changes that completely render a weapon not worth using. DE never should have released this phase of the melee rework in this clearly unfinished state. Link to comment Share on other sites More sharing options...
Skillzzpro Posted November 1, 2019 Share Posted November 1, 2019 Welp. Gunblades are butchered.. gg Link to comment Share on other sites More sharing options...
RICK_BO Posted November 1, 2019 Share Posted November 1, 2019 Still not getting Requiem relics on floods. Link to comment Share on other sites More sharing options...
Vitalis_Inamorta Posted November 1, 2019 Share Posted November 1, 2019 Gunblade combos and Orvius dual wield perfect charge are both totally broken. Orvius dual wielded perfect charge doesn't do the special attack any more, and gunblades can't do their advancing shooting combo with Bullet Dance, for example. The "Heavy" attacks do the combo at something like 1/8th speed. Link to comment Share on other sites More sharing options...
Vitalis_Inamorta Posted November 1, 2019 Share Posted November 1, 2019 10 hours ago, Isokaze_BestKaze said: Hold block instead to get the constant shooting. Nope, can't do the advancing combo. Link to comment Share on other sites More sharing options...
Isokaze_BestKaze Posted November 1, 2019 Share Posted November 1, 2019 3 minutes ago, Vitalis_Inamorta said: Nope, can't do the advancing combo. I can. Though it is nerfed, since they added completely unecessary slash in the middle of it, the combo still exist. Equip redeemer then hold RMB and spam melee. Don't add any directional input. I'm more miffed about the double tap disappearing, but Redeemer is still a totally viable and powerful weapon. Link to comment Share on other sites More sharing options...
Vitalis_Inamorta Posted November 1, 2019 Share Posted November 1, 2019 Just now, Isokaze_BestKaze said: I can. Though it is nerfed, since they added completely unecessary slash in the middle of it, the combo still exist. Equip redeemer then hold RMB and spam melee. Don't add any directional input. That's what I mean by can't do it. That's not the advancing combo. It's not even the same speed even apart from the slashes. Link to comment Share on other sites More sharing options...
Isokaze_BestKaze Posted November 1, 2019 Share Posted November 1, 2019 1 minute ago, Vitalis_Inamorta said: That's what I mean by can't do it. That's not the advancing combo. It's not even the same speed even apart from the slashes. I didn't notice any difference in speed. Can't follow you there. Sounds like confirmation bias. The slash combo does huge damage to enemies in range btw, it just is annoying because it breaks the flow, but it's still powerful. I do hope they will adress that with some time however. Link to comment Share on other sites More sharing options...
Vitalis_Inamorta Posted November 1, 2019 Share Posted November 1, 2019 Confirmation bias would be if I heard it from someone else and agreed because it just generally felt bad. I'm saying myself that it's not as fast. Link to comment Share on other sites More sharing options...
Kiern Posted November 1, 2019 Share Posted November 1, 2019 It's probably been mentioned already, but please change the melee heavy attack back to holding the melee button, or make the new heavy attack button automatically equip your melee weapon. I honestly don't care which, but having to hit one button to switch to the melee weapon and another to then use the heavy attack is a pain. Link to comment Share on other sites More sharing options...
emby Posted November 1, 2019 Share Posted November 1, 2019 Please change the Zenistar disc back to normal. Link to comment Share on other sites More sharing options...
ArchWu5 Posted November 2, 2019 Share Posted November 2, 2019 On 2019-11-01 at 9:01 AM, [DE]Rebecca said: I've been playing WARFRAME for 2323 hours(in game statistic). I'm really fascinated to use Equinox's Duality and Wukong's Celestial Twin,both of them can free another part to help me deal with enemies,however,after long time use of them I found some bugs. Firstly and most serious,the shooting accuracy of the other part of these two warframes can be quite low when using some specific weapons such as Supra,Buzlok,Seer,and this is especially serious for all bows and sniper rifles.Some bullets won't hit enemies even they are face to face.Also,it's hard for the other part to shoot accurately to the enemies that are hung on the Khora's Strangledome and Nezha's Divine Spears,perhaps it's because the actual position of those enemies are different from where they look like to be,this is a problem. Secondly,some weapons,for example,Astilla,their magazine is small and reload time is quite long.I find that the other part will reload twice even there're are crowd of enemies around me,which always brings danger to the player. Last,the other part sometimes just shoot out part of the ammo in the magazine instead of all before reloading,that can be a big problem for some small-magazine weapons such as Ferrox(the other part usually just shoot 6-7 bullets out of 10 before reloading and I don't know why,this will lower the ammo efficiency especially in some high-rank missions). IN ADDITION:Yesterday,after got update 26,I found that the other part of Equinox will not stand still on some specific high places like before,such as the top of a hill or some street lamps.I think that you guys can add a choice that press 1 skill button for a few seconds to make the other part stand still,normally I want it to stand still for the reason that it can help me deal with the enemies in some missions such as Defence or Mobile Defence and it will attract enemies' fire for me,which help me keep safe.This is vital for me,and i think this small change can bring all of the Tennos convenience. Today I got my Kuva Ogris and I really love it.So I applied 5 Formas to it.However,I found that when using Equinox's DUALITY the other part won't shoot when it's more than 6 meters away from the enemy,also,Nightwatch Napalm doesn't work on this weapon,those problems are really vital and serious. You guys have done great works these years,and I really hope that you guys can give priority to this issue and solve those problems,I'll be very grateful. Link to comment Share on other sites More sharing options...
sorinmarkauv Posted November 4, 2019 Share Posted November 4, 2019 you Broke the orvius. i cant throw it and have my enemies suspended in air then blow up. also amalgam shatter has never worked with the charged attack now heavy attack. Link to comment Share on other sites More sharing options...
Bobbys_Palace Posted November 4, 2019 Share Posted November 4, 2019 hello , this may just be my first entry this year but i needed to say this: Blood Rush mod doesnt work at all on gun blades, which makes thier increased crit chance just a useless addition, when you guys make sarpa shots able to crit again in the last few months i was as happy as i can ever be, but now with this and gunblades having very slow charge attack i believe you guys are making gunblades quite useless. I love playing with gunblades(especially Sarpa), but can we get the blood rush ficed at least , thanks for all the efford you put into this game. Link to comment Share on other sites More sharing options...
silentfury Posted November 5, 2019 Share Posted November 5, 2019 First time posting. Please bring back the old chat font as an option. The new one is obnoxiously bad. Link to comment Share on other sites More sharing options...
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