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The Old Blood: Hotfix 26.0.2


[DE]Megan

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Thanks for the update!

Feedback: Serene Storm

Father's Lesson and Trespass Denied: 

Inputs/combo order were switched in the update; Trespass Denied is now the first combo (neutral combo) and Father's Lesson is the second combo (forward combo). They should be switched back.

Final Sunrise and Patience Shattered: I like the change, feels great.

Sand Viper (Sliding attack): it's missing the sound effect and doesn't feel as impactful as before without it. And seems a little on the dull looking side compared to the rest of the abilities.

Also trying to practice Serene Storm combos highlights a need for a Simulacrum rework. You spend majority of your time draining your restraint in order to use Desert Wind. We need an option to use all of our abilities anytime, unrestricted. It's very inconvenient and not ideal if you just want to sit around to test and tweak builds.

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Were melee attacks changed to intentionally cancel toggled Sprint status? Because I'm noticing the same issue with Ninkondi Prime, regardless of the attack used. But I can start a melee chain and hold sprint to keep the movement speed up. Maybe related to the Tactical Dodge input?

12 minutes ago, Kaggelos said:

A bug I noticed is whenever I use the Jat Kusar, my Warframe's sprinting animation is reset to walking instead of remaining in sprint mode.

 

Edit: Nevermind, Tatsu isn't doing it. Seems like only some weapons are like this.

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