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[DE]Megan

The Old Blood: Hotfix 26.0.2

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The Saya quest is bug now when going into the cave to get the box. The cave is out of the map (blue wall) so impossible to get the box

 

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It's a "Mature" rated game still, isn't it? Why can't we have Titt. :P

Edited by BIueSummer
typo
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Exodia brave doesn't give energy upon death from a damage over time caused by an heavy attack, opposed on how it used to happen with channeling.
Anything that can be done about that?

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Thanks for the update!

Feedback: Serene Storm

Father's Lesson and Trespass Denied: 

Inputs/combo order were switched in the update; Trespass Denied is now the first combo (neutral combo) and Father's Lesson is the second combo (forward combo). They should be switched back.

Final Sunrise and Patience Shattered: I like the change, feels great.

Sand Viper (Sliding attack): it's missing the sound effect and doesn't feel as impactful as before without it. And seems a little on the dull looking side compared to the rest of the abilities.

Also trying to practice Serene Storm combos highlights a need for a Simulacrum rework. You spend majority of your time draining your restraint in order to use Desert Wind. We need an option to use all of our abilities anytime, unrestricted. It's very inconvenient and not ideal if you just want to sit around to test and tweak builds.

Edited by AtomicNights
Used incorrect name for the stance.

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hace 9 minutos, [DE]Megan dijo:

Fixed Titania’s Skirt not being attached in Razorwing. How lewd.
 

Thx!!  ❤️

 

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6 minutes ago, Vali said:

Big problem, Thralls can spawn as defectors in defection missions, making them unkillable.

Investigating for a fix! 

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A bug I noticed is whenever I use the Jat Kusar, my Warframe's sprinting animation is reset to walking instead of remaining in sprint mode.

Other than that, I love the new Update! Kudos DE!

Edited by Kaggelos

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The Launcher is not updating well, it keep crashing on MB 8.2, and yes I have my internet well good.

 

Edited by UltraXavier

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il y a 4 minutes, NightmareChylde a dit :

Weren't we getting manual melee blocking with this, too? 

We have it now. But you need to hold (not just press) the switch weapon button to activate the manual melee mode where you can block manually.

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Were melee attacks changed to intentionally cancel toggled Sprint status? Because I'm noticing the same issue with Ninkondi Prime, regardless of the attack used. But I can start a melee chain and hold sprint to keep the movement speed up. Maybe related to the Tactical Dodge input?

12 minutes ago, Kaggelos said:

A bug I noticed is whenever I use the Jat Kusar, my Warframe's sprinting animation is reset to walking instead of remaining in sprint mode.

 

Edit: Nevermind, Tatsu isn't doing it. Seems like only some weapons are like this.

Edited by IanLuminus
Little bit more testing

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Also, got my first Lich. I like him already.

 

"You tore me to pieces Tenno. That wasn't very nice."

"Death... It's overrated, really."

"You know, as I watched you hack my limbs off, I thought to myself... "I really don't like this person.""

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11 minutes ago, mushyfella said:

Is Zenistar disk time at 10 seconds intentional, please gimme my time back???

 Disc Duration is now a base of 10 seconds and is increased by the Combo Multiplier

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nice LOVE YOU DE ... wonderful UPDATE oh my gosh ... thanks warframeteam

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14 minutes ago, mushyfella said:

Is Zenistar disk time at 10 seconds intentional, please gimme my time back???

Yes. Patch notes confirm it. 

 

10s to start and increasing with combo multiplier

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