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[DE]Megan

The Old Blood: Hotfix 26.0.2

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corpo a corpo - 2,0💩

end the fast mechanics of the game, much content, but ended the melees.

Edited by xPolga

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21 minutes ago, [DE]Megan said:

Removed some Kuva Lich name generation options. To be frank, it was Titt. Sorry to those Titts out there who had their Titt taken away. Titt had to be done.

Why?... :(  :(  :(

This is a game rated M, for MATURE... What's the point of a MATURE game if i can't have titt for totts with my content?

I want to keep my lewdframes lewd... :Kappa: 

~~pretty funny btw, but very sad....  ~~

 

Edited by Maka.Bones
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after you get your lich, are you supposed to say anything on the star chart maps or does that happen later?

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When is the fix to sprint going back to walk in certain stance combos?

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20 minutes ago, [DE]Megan said:

 

  • Removed some Kuva Lich name generation options. To be frank, it was Titt. Sorry to those Titts out there who had their Titt taken away. Titt had to be done

RIP Titt

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22 minutes ago, [DE]Megan said:

The Old Blood: Hotfix 26.0.2

Changes:

  • Updated the Customize Controller Options to read ‘Secondary Fire/Heavy Melee’ where ‘Channeling’ was.
  • Removed some Kuva Lich name generation options. To be frank, it was Titt. Sorry to those Titts out there who had their Titt taken away. Titt had to be done.

Fixes:

  • Fixed an issue where Requiem Relics not being rewarded in certain Kuva Siphon Mission types. This was fixed serverside! Please note that to confirm you’ve got the fix, you’ll need to play fresh Kuva Siphons to your account. 
  • Fixed Kuva Lich not spawning on first Thrall-kill of final influence node as intended.
  • Fixed Lich influence not spreading after clearing an influenced node. 
  • Fixed a few typos. 
  • Fixed an issue where you could crash if your Loadouts had a defunct vehicle slot. 
  • Fixed an issue where you could lock yourself out of re-naming configs if you had too many characters in your name. 
  • Fixed a crash related to Melee. 
  • Fixed a script error related to Ember’s Immolation. 
  • Fixed Titania’s Skirt not being attached in Razorwing. How lewd.
  • Fixed issues with players who have not completed The War Within were getting Liches. Naughty! 
     

I dont see it here, but why cant i throw my poor Sigma & Octantis anymore after the patch, :s

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36 minutes ago, [DE]Megan said:

Removed some Kuva Lich name generation options.

Aww, but Titts are awesome 😞

---

Any chance a dev could give us the details of the new combos? (Multipliers, multihits, procced procs and effects)?

Don't see a megathread for bugs, so:

Are all melee combos intended to be different? Because going by a bunch of Simulacrum tests
* Flailing Branch and Clashing Forest have all but W+M1+E combos as the 8-figure followed by an over-shoulder swing,  
* Same for... One or both of the OG dagger stances (sorry, test was hours ago and I'm away from my notes).

 

4 hours ago, Chroia said:

Reflection is unchanged.

ReflectionModU17.png

 

Edited by Chroia

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Are you all able to do finishers? Even right after blinding the enemies with Excalibur I find myself unable to perform finishers (let alone combo finisher [I dont know if they are even still included in the combos])

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Naramon Power Spike isn't working in the simulacrum  

Edited by Gabrion25
i thought that it was on the normal game and only for exalted weapons

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still can't manual block when only a melee weapon is equipped(works in simulacrum, but not in mission)

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I play the game in spanish.. When i click tutorial in the kuva lich.. i got a russian lesson of zuu aura , i know he hates me but hey i dont understand how to do anything with him

owbuRlS.jpg

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With new melee, on controller, I can't throw the Zenistar or Sigma and Octantis. They just function like everything else does. Advice?

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REQUESTING ENERGY BARRIERS OR WALLED SIMULACRUM, I can't practice air combos and juggle combos without them just flying off and away into oblivion. X_x but so far so good on the combos I've tried. So fun I had to turn off all my damage mods and could still decently deal with lv150 heavy units. Combo efficiency is super good. come on and slam!

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2 hours ago, mushyfella said:

Is Zenistar disk time at 10 seconds intentional, please gimme my time back???

It was. But the combo counter increases its time.

Edited by Shadedraxe

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I just found a fairly serious problem. I cannot get out of Arch-wing when on the Plains. To get out of Arch-wing, pressing F (quick melee) was required, but now, nothing happens. I cannot even open my Gear Wheel while in Arch-wing.

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DE lot of good stuff and thank you for that however piz for the love of the lotus bring back melee combos this block combo bs is the same reason the tofanas dont get the love they deserve there combos are such a pain to use its not worth it hell id take it just as a on off swich some may like it (god knows why) but im not touching it  its made melee absalutely useless to me as i cant use any combos so till its fixed melee does NOT exist to me (note this is about the stance combos the rest like heavy strikes are great but combos form the stances are horrific) ps vauban could use bit more dps on his 3  

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