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A message to DE regarding update 26


Azullion1
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First off, thanks for all your hard work. It is appreciated and welcomed by all of us that love to take part in your product. As for the update itself, you, "as in everyone who had a hand in this update and its ideas" have a great update that could use some work. This update includes true life giving content that will excite and enrich your players, however there are a few misplaced judgements that were made in the update, and there are several people pointing those out all over the place, so I wont go into it considering I know you have read a lot of the feedback already, my point in this post is to say that with some work, this update could be golden. Please listen to your player base, give your thoughts on the feedback you are receiving, be honest and upfront with us on your decisions, and keep your heads up. I know criticism can be painful and sometimes make you loose heart, but keep in mind that we the players love your game, otherwise you wouldn't be getting any feedback at all.

What follows area couple helpful points I can give you, but I do not expect to be implemented exactly. Please follow your own hearts, but consider these points in a logical assessment on behalf of your business and your clients. (The players)

I as a player love the lich mechanic. It is an awesome addition by itself, but my request is that you bump up the uses for the requiem mods from three to five. Let us get a bit more use out of them to increase their longevity, or re-implement a retired mechanic from your old mod fusion system and allow us to fuse our "dead" requiem mods together to replenish their "charge" Example of dead mods, [once a requiem mod burns out all of its charges, it is useless, but remains in the players inventory. The player can then fuse other "dead" requiem mods to recharge the requiem mod they wish to use.]

Selling relic packs in the market as it stands looks like a "cash grab" effort on your part. There is nothing wrong with selling relic packs however. A solution to this appearing to be a loot box mechanic would be to add the relics to a game mode drop table in the kuva survival, or kuva disruption nodes found on the kuva fortress. This would give players an intensive to play these nodes to get what they want, or allow them the choice to purchase the relics from the market if they dont want to "grind". If you add this in the game, make it so that no lich can steal the relics from these locations to guarantee the player a means of defeating their own lich in a reasonable time frame. This kind of goes against the reasoning of a lich, but I feel it is a necessary sacrifice for the progression of the player as it will cut down the frustration levels they may be facing due to the lich stealing their hard earned resources.

To keep my post as short as possible, I will stop it here, but if you would like more advice, or ideas, your players are the best sources of information available. Use them, as they know your game better than you do in some cases. Thank you for your time, hard work, continued support, and dedication, and have a good week/weekend. Cheers.

Edited by Azullion1
proper english lul
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