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madeskimo

Alterante sound for cache

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add alternate sound for cache sound current sound can not hear it  falls in to sound range can't hear at all even with headphones on. Before  others  bash this post. combat veteran is why can't hear the sound 

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ive never in my 7000 hours had problem hearing the chime midfight or in a heavy noise situation

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On 2019-11-03 at 6:45 PM, madeskimo said:

add alternate sound for cache sound current sound can not hear it  falls in to sound range can't hear at all even with headphones on. Before  others  bash this post. combat veteran is why can't hear the sound 

 

Get louder headphones. Or turn up your volume for them. Or turn down the volume of the enemies if you can. 

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yup always some one  who gotta be  dumb, turn volume  up say can't turn volume up louder be too loud on other  sounds. when you cant  hear certain sound frequencies you will never  understand what the problem, even conversations with people  hard to hear what there saying cause the sounds fall in void where can't hear. 

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It's a valid accessibility issue - subtitles help clear up audio for spoken lines, but omitting a visual cue of any kind for caches does discriminate against hearing-impaired users.

It would be nice if there was some visual cue - perhaps some sort of gleam at the side of the screen? some sort of small-but-not-invisible hud marker? It's where the sound team and the art / UI team need to coordinate for sure. Warframe has done a lot over the years to improve visibility for some aspects for visually-impaired users, but there's always more that could be done.

You get my upvote, for what it's worth - I hope someone at DE feels up to the challenge of looking at this more.

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Probably the best solution for DE to implement would be to layer a lower-frequency sound on top of the existing chime for those who cannot hear the current frequency at all.

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10 hours ago, Iamabearlulz said:

Probably the best solution for DE to implement would be to layer a lower-frequency sound on top of the existing chime for those who cannot hear the current frequency at all.

That would help but it should have it's own dedicated volume slider, otherwise it would still be drowned out by other things also on the sound effects volume, as are the alert sometimes with Demolyst in disruption. Granted the flashing for Demolyst helps, but even it suffers from a color blind issue for some.

I completely understand where the OP is coming from.

Edited by Nichivo

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