Derbon_ Posted November 4, 2019 Share Posted November 4, 2019 Hello. It doesn't feel good to have the Heavy Attack on a separate key. Can we go back to holding down the Melee Attack button to do a Heavy? Could this be done for but Slam Attacks? 1 Link to comment Share on other sites More sharing options...
ConsumerJTC Posted November 4, 2019 Share Posted November 4, 2019 This would be a nice toggle instead of having heavy attacks get a dedicated keybind. Link to comment Share on other sites More sharing options...
Razhius Posted November 4, 2019 Share Posted November 4, 2019 Bump. Yes please. I'm sure it shouldn't be a coding problem since this already existed. The only thing they need to change is that it consumes the counter now. DE gimme back hold E for heavy! Link to comment Share on other sites More sharing options...
V0LK Posted November 4, 2019 Share Posted November 4, 2019 Please DE! Please do this! Link to comment Share on other sites More sharing options...
DARKEST_DOC Posted November 5, 2019 Share Posted November 5, 2019 I liked the hold for heavy now I’m fumbling a bit to find another button. I’m sure I’ll get used to it but would’ve liked it to stay the same. Link to comment Share on other sites More sharing options...
Heidelgard Posted November 5, 2019 Share Posted November 5, 2019 I agree with this, holding E for heavy attacks is much more natural and intuitive instead of pressing a different button. Link to comment Share on other sites More sharing options...
Faulcun Posted November 5, 2019 Share Posted November 5, 2019 I agree! Throwing the glaive is all wrong now. Especially while dual wielding with a pistol. Please return heavy attacks to melee hold and simply adjust timing. Right now its making duel wielding too complicated during combat Link to comment Share on other sites More sharing options...
Uhkretor Posted November 5, 2019 Share Posted November 5, 2019 Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted November 5, 2019 Share Posted November 5, 2019 No, hated pressing and holding to go into a Heavy attack. The new input is much better. 1 Link to comment Share on other sites More sharing options...
Uhkretor Posted November 5, 2019 Share Posted November 5, 2019 35 minutes ago, TheGrimCorsair said: No, hated pressing and holding to go into a Heavy attack. The new input is much better. ^ this ^ I also point out that I also hated for the "attack" command to get glued on charge while I'm attacking. Having "hold to charge" the heavy attack breaks the fluidity. This is the 2nd time that the Charge Attack mechanic got switched to Heavy Attack, and people aren't using it for the exact same reason... it charges/winds up before attacking. I wouldn't mind slower, heavier attacks... but not how it is right now. Link to comment Share on other sites More sharing options...
DroopingPuppy Posted November 5, 2019 Share Posted November 5, 2019 On 2019-11-04 at 4:46 PM, ConsumerJTC said: This would be a nice toggle instead of having heavy attacks get a dedicated keybind. That's the problem that DE makes all the times since their so called 'melee 2.0'. They never listen, and just make the replacement rather than give us a chance to switch. Link to comment Share on other sites More sharing options...
Uthael Posted November 5, 2019 Share Posted November 5, 2019 (edited) Remember the controls for: Fus! - normal attacks, quick melee Fus Ro! - harder swings, currently implemented as meleeing while blocking. Fus Ro Dah! - heavy attack Although, with the attack speeds we can have, I understand a separate keybind. Or we could use a slider in settings to determine the duration of a press required for the attack to turn into heavy. Edited November 5, 2019 by Uthael Link to comment Share on other sites More sharing options...
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