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Hold Melee for Heavy Melee?


Derbon_
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35 minutes ago, TheGrimCorsair said:

No, hated pressing and holding to go into a Heavy attack. The new input is much better.

^ this ^

 

I also point out that I also hated for the "attack" command to get glued on charge while I'm attacking. Having "hold to charge" the heavy attack breaks the fluidity. This is the 2nd time that the Charge Attack mechanic got switched to Heavy Attack, and people aren't using it for the exact same reason... it charges/winds up before attacking.

I wouldn't mind slower, heavier attacks... but not how it is right now.

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On 2019-11-04 at 4:46 PM, ConsumerJTC said:

This would be a nice toggle instead of having heavy attacks get a dedicated keybind.

 

That's the problem that DE makes all the times since their so called 'melee 2.0'. They never listen, and just make the replacement rather than give us a chance to switch.

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Remember the controls for:
Fus! - normal attacks, quick melee
Fus Ro! - harder swings, currently implemented as meleeing while blocking.
Fus Ro Dah! - heavy attack

Although, with the attack speeds we can have, I understand a separate keybind.

Or we could use a slider in settings to determine the duration of a press required for the attack to turn into heavy.

Edited by Uthael
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