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[DE]Megan

The Old Blood: Hotfix 26.0.4 + 26.0.4.1

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Thanks for the hotfix.

What about, instead of forging duplicates, removing the chance of getting a duplicate from your Lich if your weapon has been mastered? It's obvious most people do run liches for mastery and new weapons, and, even if it's grindy, getting the same weapon 2 or even 3 times (in unlucky cases) after a vanquish from a new lich is really disappointing, while, if the player has mastered that gun already, another non-mastered gun can be dropped, when all will be mastered then would be a great idea to find duplicates to power up already existing and forma'd weapons.

Edited by Doggo
text formatting
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Well RIP. That was fun while it lasted.
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Can we have the system where we can exchange Kuva Weapons with Clan mates?

Damaging a Lich during the mercy animation freezes and bugs out the UI.

Also, is there anything you can do about lazy people ignoring their Lich, thus preventing others from getting theirs?
As well as that, if someone Vanquishes/Converts his lich in a mission, no more Thralls spawn for the rest of it.

I mean this is not really a 5% chance for Requiem Relic, but I'll take it, they just straight up drop the mods now.
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Also, this is really not different than stealing the relic.

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Edited by Sniga
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FIXES!!!!

Edit::
1.Just went fishing on vallis, that's a new way to hold a fishing spear.

2.might want to think about doing the same thing for vallis fissures as is done for cetus hunts, it's quite annoying to have kids spamming their waypoint markers trying to bully others into doing their thing during free-roam.

3.Guardsman/Prosecutor becoming thralls, one is okish, but when faced with 3-4 they cannot be killed a hard limit of 1 or none would be welcomed.

Edited by MakeLuvNotWerFrame
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---------

                                                      Bug with Garuda in shop (melee weapons):

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Спойлер

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+++

I do not like a fixed camera when finishing the enemy with Parazon. We have a mouses in our tables. DE, please, give us a free camera with Parazon.

And add a separate button for melee weapon strong attack! Instead of clamping the key "change weapons" to enter melee mode would assign this action to a strong attack, for example.

Edited by -EPECb-
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Citation

Instead of each Murmur requiring the same amount of Hints, the first and second Murmur require 60% of what they used to, with the last Murmur requiring 140%.

l    o    l , what a Joke , even when a big part of the community complain about the grind , they kinda do Magic tricks

Edited by Yemesis
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1 minute ago, -Onyx-Zodiac said:

Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma and Exilus investment, ergo relieving you of your inner turmoil. 

is this some kind out of season Joke? 
Duplicate Kuva Weapons shouldn't be a thing in the First Place. 

I suppose it's useful if you want to min-max your Kuva weapon.

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Thanks DE for listening the Community feedbacks. ❤️
The next step, some melee changes including condition overload/combo mods? 🙂

Edited by CGs_Knackie
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Please make Blood Rush and Condition Overload multiplicative again. It would be nice if you could partialy revert BR to scale off modded cc again as it used to and CO being a seperate multiplier to regular damage. It would even be fine then to reduce the numbers more ofc to avoid the damage going too crazy.
In the current state you made any other mod with +damage or +crit chance utterly useless (because they are so weak compared to BR & CO) and due to that it simplifies the build styles aswell as choices on melee rivens a lot...
Other then that great job on melee 3.0! The damage is still great and the new combos seem pretty for the most part (there is only one other tiny thing: maybe dont make combos bount to "W" because that messes a bit with your freedom to move around as you want).

Edited by Smurfdaddy
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Gerade eben schrieb Renegade343:

I suppose it's useful if you want to min-max your Kuva weapon.

should be like that, that we don't get duplicates until we have EVERY weapon atleast once. 

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5 minutes ago, [DE]Megan said:

Vauban Changes:

  • Hot off the feedback train with more to come as we dive deeper

Yay, he definitely needs more love!

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10 minutes ago, [DE]Megan said:

Fixed not being able to move Vasca Floof after placing in your Orbiter.

Thanks! Been waiting for this.

Edited by AJman14
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Please buff converted Liches/make a new system for converted. It is unfair to have a glorified specter that can’t even kill a single armored enemy nor revive you.

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Kuva Karak need a dmg buff overall is way behind the other kuva weapons.

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So are the true steel and bloodrush still additive? RIP sacrificed steel and pressured point, u are indeed sacrificed.

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This'll help but this doesn't feel good enough.

Considering the amount of time one invests in Liches, receiving duplicate Kuva weapons feels like a Primed Gut Punch.
Might we ask to be able to dismiss or reroll or literally do anything about not having to invest several hours to kill a Lich who has a gun we already acquired?
Maybe just cut the lifetime it takes to kill one Lich by a dozen hours?

Still haven't warmed up to melee. One sided nerfs aren't the solution to power creep, and a lot of stance combos feel off.

 

Please playtest more in the future.

 

 

Edit: Thralls dropping mods would had been a great way to cut the grind time, but I guess you think you know better then. Quoting every early birds empty words on update replies: "Thanks."

 I feel with this, the Requiem Relics should use Kuva to radiate instead of Void Traces. Just to make sure we aren't royally screwed over when next we want to farm Primes and find out we don't have any traces banked up.

Edited by Dragenda
DE made a whoopsie
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