TheEternalJester Posted November 5, 2019 Posted November 5, 2019 Anyone getting Requiem mods from thralls rather than relics?
hyperkayak Posted November 5, 2019 Posted November 5, 2019 Yes, very nice. Also, Nightwatch Napalm does absolutely nothing in a Kuva Ogris. Pls fix, need more fire. And yes, Zenistar disk uptime has been cut in like what 1/5? Now, setting it up takes almost as long as it's effect lasts. Do. Not. Want.
Skygieer Posted November 5, 2019 Posted November 5, 2019 27 minutes ago, [DE]Megan said: Vauban Changes: Hot off the feedback train with more to come as we dive deeper: Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike. Great direction. That charge mechanic Tesla Nervos and the firing time of Orbital Strike is not fitting the current "speed" of the game, cant wait to test it. Also just replace one of the 4 grenades on 2. ability to a small carry-able Volt shield that absorbs incoming damage in a "melee block" angle and turn it into blue shield or something for extra defense, so you can actually build Vauban like a battle engineer . (the shield would not protect from statuses that ignores energy shields like toxin, slash, etc.) Not overall an OP tank shield, but more than nothing. It might be like a pick-up shield, that allows you to fire even your primary, but slows your movement and doesnt allow bulletjump until you drop it or its expired. 28 minutes ago, Dr.Tursko said: Please buff converted Liches/make a new system for converted. It is unfair to have a glorified specter that can’t even kill a single armored enemy nor revive you. I'm totally Agreeing with this. My very first Kuva lich looks awesome and wields the new archun as weapon. I converted him right away to aid me in battle, yet he deals zero damage to high level armored units, which is wierd, especially he carries a red-hot glowing barreled archgun flack-cannon.
KelvinM6 Posted November 5, 2019 Posted November 5, 2019 Are flood relic reward problems being looked into?
BegunValkery Posted November 5, 2019 Posted November 5, 2019 I find it funny when it says "mercy" on a wounded npc, because the animation is absolutely not mercy haha. Better to call it execution! There is one thing I'm not sure about though, when I play as Valkyr Prime. When I'm in Hysteria mode and try to hack a terminal, I'm no longer invincible.
BrazilianJoe Posted November 5, 2019 Posted November 5, 2019 1) Murmur progress should be shared across players to reduce competition towards killing Thralls. 2) Give Kuva Liches a 4th rune - the disarm rune - that will not be used in the kill combo, but can be used to destroy/reroll his weapon. If the player plays the disarm rune, he will have the option of acquiring extra murmur, or to destroy the weapon. Weapon will be destroyed and rerolled, guaranteed to be a different weapon from the current. The element of the new weapon will match the Warframe that destroyed the weapon. the disarm rune will also be rerolled in a random one, not part of the kill sequence. 3) Auto-mark your own Kuva Lich with a custom icon when it spawns. It happened a few times that another player had killed my Kuva Lich far away, and I couldn't finish him because I did not knew where it was.
Mephane Posted November 5, 2019 Posted November 5, 2019 36 minutes ago, [DE]Megan said: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma and Exilus investment, ergo relieving you of your inner turmoil. What? No? We don't want you to double down on the random elemental bonuses, we want them to have fixed stats in the first place.
Azvalk Posted November 5, 2019 Posted November 5, 2019 il y a 24 minutes, [DE]Megan a dit : There will be more to come this week that are a bit more developer intensive. Even if it is not this week or the next, of even after, please go back to the original idea: the Lich can die and be resurrected by the Kuva, stronger, if we did not kill it with the good requiem. The lethal finisher it inflicts to the tenno is epic, ok, but it can be anywhere in the fight. In fact it solves several problems: - Liches can die, so it doesn't prevent other player's liches to spawn. - Kuva enters in action, so it's logical, epic, creepy, and the definition of the Kuva is respected. - Gain of murmurs on bad attempt is more logical. - Lich fight gains some difficulty, because the lich can kill us more easily if it manages to grab or stun us.
ScorchedIce Posted November 5, 2019 Posted November 5, 2019 Thanks a bunch! A question about stockpiling, will the buffs stack together, up to a cap? or will the stronger buff override the weaker one?
Zeniistar Posted November 5, 2019 Posted November 5, 2019 So Grendel's nodes are still untouched? Bet we will get so many more of those "new" gamemodes in next updates, thank you all 🙂
JoseNeflimSnow Posted November 5, 2019 Posted November 5, 2019 Can we just leave the progress at 30? 30+ should be a bonus for... capacity or just like "Here is good perk" like the Paracesis and damage to sentients... I didnt expect to have to invest 5 forma to get my 3k of mr xp... and Seer or Kuva Seer is not worth just for 69 corrosive damage... Also can we do something with nightwave ??? I am really frustrated to get same things that I have grinded before and I guess it will stack with time... I dont mind 50 nightwave points instead that's more kuva or more alt helmets...
Circle_of_Psi Posted November 5, 2019 Posted November 5, 2019 37 minutes ago, [DE]Megan said: Larvling Lich creation will be truly opt-in. Some people want to see the world drown in Kuva and others just want to live a Lich free life! For those that don’t want to be hounded by a Kuva Lich, we’re changing the way Larvlings are killed in order to attain a Kuva Lich. Larvlings will have the same pre death setup as Thralls, except the Mercy action is only available to the player who damaged them last. At that point you either walk up and press X to initiate the Mercy (required for Kuva Lich creation), or just walk away and leave them to eventually die on their own after 15 seconds, thus opting out of Kuva Lich creation. Well done for this! Now for the others: The Main Feedback for the Parazon I have right at this moment: Remove The Hacking Min-Game OR Have Parazon Auto-Hack 100% Mercy Hostiles, need to be Immune To Damage, Unless you Mercy Kill (They die on their own after 5-10 Secs if not) Mercy Kills have a special proc and not just RNG based. (Mark for Mercy?) Main Feedback for Lich: Remove "Stealing" from Core Items (Relics/Creds/Endo) or outright remove fully Lich vanishes if not killed after a short time Only one Lich can appear at a time Lich Nodes reduced in level a tat-bit Lich can only take over one planet at a time Grant players an Opt-Out Choice or "Breathing Period" (This can be done a few ways: A: Lich-Hosts can only be Mercy Killed In Order To Birth Them AND/OR Spawn on Kuva Missions Only/In Kuva Tile-set) Remove Trial and Error Modset-up, once we got the Mods/Mesmer fully unlocked, it gives us the Order Outright remove RNG/RNG/RNG on top of RNG (Like, Really DE?, Farm/Steal-RNG/RNG Mods/RNG Lich/RNG Weapons/ RNG Trial & Error/RNG Kuva, Etc, you get the idea)
RDG99 Posted November 5, 2019 Posted November 5, 2019 please fix my Ride or Die challenge isn't unlocked but my Ventkids standing is maxed 132k/132k
-ODIN-SwoleChef Posted November 5, 2019 Posted November 5, 2019 31 minutes ago, Surcas said: Kuva Karak need a dmg buff overall is way behind the other kuva weapons. dawg jus build it for viral heat and it becomes op
-ODIN-SwoleChef Posted November 5, 2019 Posted November 5, 2019 31 minutes ago, Surcas said: Kuva Karak need a dmg buff overall is way behind the other kuva weapons. dawg jus build it for viral heat and it becomes op
Zebiko Posted November 5, 2019 Posted November 5, 2019 34 minutes ago, -Onyx-Zodiac said: Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma and Exilus investment, ergo relieving you of your inner turmoil. is this some kind out of season Joke? Duplicate Kuva Weapons shouldn't be a thing in the First Place. You are not getting it. They want you to have multiples from the start. But they realized how awful that feels, so instead of trashing them, you can combine them.
ES3M Posted November 5, 2019 Posted November 5, 2019 These are good changes, I still want to see some tweaks to the lich's leveling system. Right now the outcomes to certain actions, even after learning how it goes, feels scrambled. I feel like you get punished for the wrong things and rewarded for the wrong things. I'll just list actions, expected outcomes and actual outcomes. When a lich spawns I expected several outcomes: I fight it, take it down but fail to guess the right parazon combo. I expect the lich to throw me away and flee, being injured after all, maybe forfeits the tax for that mission. Instead it kills me with a reversal and levels up. That would be fine but... I fight it and get killed, either by the lich itself or it's thralls. I expect the lich to gain a level for successfully killing me but it doesn't. Why? Why am I punished for the above mostly neutral outcome but not a fully negative one? It's presence causes the mission to fail. Again, nothing happens. Kinda expected but it'd be cool if the lich taxed all the drops for that mission so you could get them back as revenge. I flee from it and leave a successful mission. This is the only action that has it's expected outcome, we both just carry on. I get taxed and that's it. When it comes to outside lich activities, like area influence, I can't say I knew what to expect after clearing all it's node but I certainly didn't expect the dang thing to level up after I took all it's land! When it comes to the lich system as it is right now it feels really weird to get punished for what would seem like positive and neutral actions and have absolutely nothing happen when I straight up fail. I feel like testing a parazon combo would be risky enough if you were punished for dying instead of when you "win." It's counterintuitive and just plain confusing. I don't know how much work it would take to fix these issues and for all I know it's all intended to be this confusing but that doesn't make it feel good to play. I can't wait for that weapon fusion thing though, that sounds really good! And just because I'll never be over it, please straighten the Wolf shin armor... and do something to the new kuva stragh legs, they're just leg tumors right now.
BrazilianJoe Posted November 5, 2019 Posted November 5, 2019 Kuva Seer should be on the same power level as a Tombfinger for the difficulty of acquiring it.
Datursa Posted November 5, 2019 Posted November 5, 2019 Can we use kuva instead of traces on the requiem relics? 250/500/1000.
Tinklzs Posted November 5, 2019 Posted November 5, 2019 11 minutes ago, Hildr said: Just one hotfix and things are getting way too easy. As usual. What a lovely example of a hyperbole, 13% is hardly "way too easy".
Skygieer Posted November 5, 2019 Posted November 5, 2019 Okay, just tested the Vauban changes. 3. Ability's speed is great 1. ability, I cant even feel it. Just take out the "charge" mechanic, make charged version the base version. And the new "charged" shot should be the same servos, but with higher speed and 40% more ticking. That would worth it
xXDeadsinxX Posted November 5, 2019 Posted November 5, 2019 Thanks for the hotfix, always appreciated!
Skaleek Posted November 5, 2019 Posted November 5, 2019 42 minutes ago, [DE]Megan said: Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma and Exilus investment, ergo relieving you of your inner turmoil. A step in the right direction! Unfortunately this still doesn't address the utter demoralization you feel when your lich has a duplicate weapon with an inferior % roll, thus leaving the player not wanting to progress the lich system any longer.
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