@[DE]joebuck Sorry for the ping, but seeing as no one looks into this subforum in months, I feel it's justified.
This iteration of melee is not good for the mode. Of note:
100% damage block
Animation cancels with rolls, especially on slams
Balance issues: knockdown/impair combos are spammable, with blocking working during animations; Telos Boltace can ragdoll players; one-shots; etc.
Also bugs: It's even possible to cancel both a slam and the