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The Old Blood: Hotfix 26.0.5

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The Old Blood: Hotfix 26.0.5

We have added an option to enable a faster method for Warframe to send frames to Windows which should improve framerate for Borderless Fullscreen and Windowed display modes.

On a laptop with a GTX 1650 running at 720p, a view from the Vallis elevator rose the framerate from 199 to 215 FPS with this option; the gains might be even more significant when playing at high-resolution.

Look for this option under the Display settings panel (Note: it does require restarting the game after changing).

Unfortunately, this option is only available on Windows 10 and may require Windows updates to enable (the Windows 10 Fall Creator’s Update in 2017 optimized out a frame of latency with this method).

Note that Native-Fullscreen and console platforms do not need this optimization because there’s no desktop window to composite the frame onto in those cases.
As a bonus this option should also improve our Dynamic Resolution optimizations when Vertical Sync is enabled because it allows us to get accurate GPU timings again; for more information on this see https://forums.warframe.com/topic/1040892-max-framerate/We need testing and feedback, especially from Streamers and Content Creators, to ensure this option works with their software (since they intercept the frame we send to Windows and this option changes that process). Ideally after some broader testing we can enable it by default and everyone can benefit.


Kuva Lich Phase 2 Changes & Fixes:

  • Larvling Lich creation is now a true opt-in mechanic. Some people want to see the world drown in Kuva and others just want to live a Lich free life! For those that don’t want to be hounded by a Kuva Lich, we’ve changed the way Larvlings are killed in order to attain a Kuva Lich. Larvlings will have the same pre-death setup as Thralls, except the Mercy action is only available to the player who damaged them last. At that point you either walk up and press X to initiate the Mercy (required for Kuva Lich creation), or just walk away and leave them to eventually die on their own after 15 seconds, thus opting out of Kuva Lich creation.
  • Changed the Murmur progress UI to display multiple rings to indicate which Hint you are currently working towards:
    • Progress ring for Hint 1, progress and middle ring for Hint 2, progress and both inner rings for Hint 3
    • 43820439e57be01256c9146c1e3f7c2d.png 
  • Naramon’s Disarming Blast will no longer affect the Kuva Lich. This resulted in the Kuva Lich being literally stripped of its body (how scandalous) and forcing them to use a Sheev, thus breaking them completely. 
  • Requiem Relics obtained from a Thrall Mercy will display as a banner in the UI, similar to Argon, Toroids, etc for maximum exposure!
  • Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.
  • Fixed ability to spawn more than the maximum amount of Thralls per mission if you leave them waiting for Mercy. Literally. 
  • Fixed a crash that occurred if you perform a Mercy and then some time later a Kuva Lich performs a finisher/throw on you.
  • Fixed ability to equip Taxed Mods that were displayed as new to your Inventory on your Parazon. After this Hotfix you’ll see them vanish as they’ve been properly Taxed by your Lich from which you must get them back!
  • Fixed certain cases where players would see an incorrect LOHK Requiem Mod in their known Requiems (sometimes appearing as a duplicate). It should be replaced by a correct Requiem Mod now.
  • Fixed Thralls being immune to Status procs.
  • Fixed Arcanes attempting to display as Mods when recovered from a Kuva Lich.
  • Further fixes towards Turrets and Security Cameras spawning as Thralls.
  • Fixed missing Kuva Larvling death sounds.
  • Fixed a script error on the End of Mission screen when an Ayatan Sculpture gets Taxed from a Kuva Lich. 
  • Fixed a loss of functionality when returning from a mission after Vanquishing or Converting a Kuva Lich. 
  • Fixed a script error when logging out during a Kuva Lich transmission.

Melee Phase 2 Changes & Fixes:
Continued fixes and changes to Melee Phase 2 with more to come:

  • Fixed ground slamming without anyone around as Client counting as a melee strike, which refreshes the Melee Combo Counter.
  • Fixed Client Initial Combo modifier not working correctly.
  • Fixed players unable to see Melee slam animation pose for other players.
  • Fixed Gladiator Mod Set Bonus not applying correctly.
  • Fixed Weeping Wounds Mod not applying its bonus correctly.

Grendel Changes & Fixes:

  • Grendel can now cast Nourish while Pulverize is active - to which we’ve added a new sound!
  • Grendel Feast expel deals increased damage based on the number and level of enemies. Also deals the same damage as a radial AoE.
  • Grendel Regurgitate damage radius increased from 3/3/3/3 to 3/4/5/5 and increased damage scaling.
  • Grendel Pulverize no longer ends when he runs out of consumed targets, instead it starts draining Energy like Ember’s Immolation.
  • Grendel also gets extra acceleration for Pulverize if he uses Nourish during it.
  • Added sound to when Grendel stumbles due to running out of Energy.
  • Fixed Grendel having fast legs after using Pulverize.


  • Changed Swift Momentum and Empowered Blades Mods description from Charged Attacks/Charged Attack Speed to Heavy Attacks/Heavy Attack Windup Speed.
  • Tweaked Melee sounds for Scythe, Nunchaku, and Hammer weapons.
  • Further tweaks for Titania’s Empress Razorwing Skin to address cloth issues.
  • If a Mod is rewarded during an Endless Mission, the ‘Battle or Extract’ screen will now display how many of that Mod you currently own.
  • Improved the Clan Emblem Removal Inbox message to provide more clarity.  
  • Removed overzealous blockers preventing players from going fast. As reported here: https://old.reddit.com/r/Warframe/comments/drwatr/cant_go_through_most_if_not_all_of_these_corner/


  • Fixed some players not being able to purchase the Vasca Kavat Starter Kit.
  • Fixed a few places where players would get stuck where they would previously be able to move freely (i.e. launching Archwing in Plains or the Mastery Rank 25 test). 
  • Fixed some NPCs crouch-walking preventing their pathing from being completed in some cases.
  • Fixed Mods given during an Endless Void Fissure mission covering up the timer on the UI.
  • Fixed the Mining success UI appearing to have a blocky FX.
  • Fixed Emblems appearing incorrectly when equipped on a Sentinel Skin.
  • Fixed Submersible water clipping through levels where there’s no swimming allowed. 
  • Fixed a crash when placing a waypoint on certain objects.

Murmur Discussion (Posted 11/7/19):


Hey Lich Hunters,

It is obvious by the impassioned responses here that the last hotfix and Murmur changes left a bad taste in some people’s mouths. The initial granting of Murmur progression was unintentional, but in those 24 hours, it seems that many of you have enjoyed the incentive to play together for shared benefits on Kuva Lich hunting.

As a result, we are discussing internally about incentives and ways to mitigate some of the pain points many of you have. As always, new systems take some time to settle in and we will be doing several balance passes. Your enemy is a personal one, but Warframe is ultimately a co-op experience and we want to make sure that is encouraged and rewarded fairly.


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Thanks for all those recent hotfixes,

However we don't have any indicator in our HUD to show which Arcane is currently equipped in our warframe. We do have this for mods, but not for arcanes, and when we do trade those arcanes, all our builds are usually with 1 or even 2 arcane missing due to the fact they are not equipped. A simple label over them showing "EQUIPPED" would actually resolve this problem of manually fixing each build after an arcane trade.


No changes for Condition Overload being useless less decent? Adding it as multiplicative on pressure point will actually make melees status-based really useful.


Also, once again, after an hotfix Eidolons are broken again.


Edited by Doggo
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Thank you for the continued hotfixes.


  • Any chance we could see Forma Blueprints or some other drop in Requiem relics to replace the Ayatan Amber Stars? High end content giving a single Ayatan Star is bad and this is why it was removed from the Arbitrations rework before being shipped. Forma is my suggestion because it is required for Pexilus crafting and Kuva weapon Mastery.
  • Can players expect to see trading Lich contracts soon? At-least a way to cancel one would be nice (maybe 1 cancel per day scaling with Mastery Rank)?


  • Tonfas are a sliding class and have been overshadowed by melee categories not even designed to slide. Slide Attack damage should be increased to atleast 600 with Ohma being atleast 800. There is no reason Machete Wraith should be 2 slide damage behind Kronen Prime.
    • Reminder that Stormpath on Telos Boltace is still just as bad as when it was released, and the launch mechanic is counterproductive to the point of slide attacking. The ragdolled enemy should either take some sort of scaling damage when hitting geometry, or it should be removed.
  • Blood Rush currently is additive to Critical Chance/Slide Attack Critical Chance. This should be reviewed as it makes Critical Chance and Slide Critical Chance much less desireable to equip.
  • Condition Overload should be multiplicative with Base Damage mods.  Each proc damage should be reduced from 120% damage down to somewhere around 60-80%, but multiplicative to Base Damage. This change would make Condition Overload more interesting to slot while also still giving +Damage mods value in a build with more desirability. I don't think we need the old exponential formula back, but it would be nice if it wasn't just a better version of Pressure Point.
Edited by Voltage
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Is there really any reason for us to be able to keep these? Might as well just give the 500 endo right away.



On the note of Requiem mods, can we get a mechanic to just get rid of our Lich completely while getting nothing to save time? At the moment getting the last few kuva weapons is next to impossible with RNG stacked on RNG on RNG, out of 9 Liches I've vanquished, 5 were duplicates of weapons I don't even care to infuse.

As well as that, can you make Requiem mods with 1 or 2 charges untradeable to prevent scamming?

If a person vanquishes his Lich in a mission, no more thralls or liches spawn for anyone, is this intended?

Is there any way to make this more manageable? Right now it feels like I'm digging through the trash. "Oh this is 2 charge, this is 1 charge, this is 3 charge but not stacked, wheres the one i just used." 



An easy fix, but very important to some is that the Simulacrum is currently very buggy. 
Enemies spawn all over the place, as well as the amount of enemies you spawn changes based on how many you just killed.

A lot of people are completely stuck on unkillable Liches. Here's an example.



Eidolons are even more broken now. Projectile weapons practically don't hit them. Hitboxes are completely broken.

Edited by Sniga
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dont mind me, i just post my usual list as reminder ^^


A few things we have since U26:

It feels like we really need a revisit of the combo counter and it´s mods, the current chances feel good in low/mid range missions, but for endurance runs they feel like a really big nerf (at least from my perspective).

  • Screenshake when starting a hack, even with deactivated screenshake
  • Finisher/mercy kills on "interact key" not on melee attack, that feels really off and not like the old classic finishers. Maybe let us rebind the key?
  • If your lich spawns to help you it´ll freeze your game for a brief moment, which most of the time results in a host migration and you lose your squad
  • White energy bar on white background/font for some abilities. That´s making it really difficult to track your current energy:
  • New lighting has a few harsh transitions:
    between rooms:
    or even doors:
  • Waypoint are all over the place but rarely on the doors, the whole waitpoint system needs a rework... as soon as you play something faster like Wukong, Volt, Nova etc. the waypoint are often to slow or messed up completely and now it´s even happening to "normal/slower" frames.
    as it´s shown in the hud:
    how it really is:


Old bug/stuff:


While you are fixing the operator appearance in the profil (wrong appearance config and no pose) can you maybe add the possibility to swap the configs, too?


Are there plans to release a favourite system for weapons/warframes or maybe even arcanes ?

Is it intentional that only feminine operators have dreads attached to their emissary suit? Maybe make into an auxiliary slot

Are there any plans to put the lua spy back into the sortie pool? It got removed more than two years ago for a fix... just like raids

And after another arbitration change i wonder: How far away is the ESO reward system rework?
They were introduced as "reward for challenges", but except for the bleeding body one they all ended up in a pure RNG hell.
I´ve run far more than 100 eso runs and got no blazing step ephemera and someone I know got it from his 3rd run, feeling so bad for his luck he even offered eso runs to me...
And some have an even more unlucky rng:

Are there any plans to bring back the old indoor Index Map?

And Jupiters tilesets are still blocking Novas portals:

The Nightwave Ascendant mission is buggy:

Are there any news about the "operator only spy"? It was teased 5 months ago:


Edited by Dark_Lugia
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This is very disappointing. Thought it was intentional and made the grind a lot less cancerous. Now its back to square one.

41 minutes ago, [DE]Megan said:

Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.

When everyone received murmur progress it meant that there was incentive for everyone to fight their lich since the more lichs in a mission the more murmur progress for everyone. Now if there's no incentive to keep cycling lichs and pubs will continue to ignore it. All in all I think this was an anti-social nerf that makes me really glad I already farmed it for MR28 (also raids when 🙃).

Edited by Revanx
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Dear @[DE]Megan

Hey, when yoiu will consider making lunaro fixes, or at least tell us you work on them?

There are many things you broke with U26! The Arcata stance, and the air attack/dash-check are only one of many!

It is not funny when every PvE melee has attack in air and lunaro Arcata, even if it is treated as one, doesn't have it at all!!!

Also stance is so bugged we can't even check with dash properly, which is useless as all the players move, and kick action leaves one standing in place, not even to mention that ball, when unstable made as client doesn't even move! It creates such inbalance, that unstables can't be defended, since all of the goals are above the ground, and noone can make action in air. Furthermore only host can make unstables that MOVE which is basically "whoever has a host in team wins"!
Also you replaced a default action of curved throw with some kick move resulting in ball not even leaving Arcata when you attempt to make a curved throw! And so there is no curved throw AT ALL!

This mess made lunaro pretty much a childplay with basic throws and stalemate (whoever makes a mistake zoning opponent loses a goal); a boring to death, frustrating pvp mode, and i would have really wanted to have some fun between the periods of immense grind of those murmurs, which you already increased with the removal of shared murmur progress on lich kill fail. Not to even mention the rewards of 500 Kuva which you dumped into bin, to not let players roll their rivens that easly, even though it would be beneficial to just play those and slowly gain little bits of additional Kuva, even at <5% rate, as to "diluted droptables". I have no idea when did you catch this phrase from, since in this games history droptables were more diluted and you still insist this one is, even though arbitrations have a word with you.

Edited by Neuroszima
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Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player.

Are you kidding? Thats the only thing that made the 3rd bar progress THAT YOU NERFED, bearable to complete, i can barely notice when i get progress there when i kill a thrall..

Un-nerf the 3rd bar then... this is a joke.

Thank god Death Stranding is releasing this friday, a literal walking simulator gives me more hope for fun than this system right now...

DE, you need to understand something, what keeps people playing is not a syndicate standing daily cap, or slowing down progress, what keeps people playing is simple: FUN, if we enjoy something, we want to do more of that something, if we dont enjoy something, we avoid it, is really that simple.

I hated the lich system, not because it was a bad system by nature, i hated it because of the disrespect this system has for my time, i hated that i had to waste a bunch of hours just to get a duplicate weapon, i was done with it, tired, then you made the previous changes, i decided to give another go, i was actually having fun, i even started to feel i was gonna be ok with the duplicate issue, and i was, hell, i got 2 duplicates today (https://i.imgur.com/ap8xf5w.png), all of them completely useless for the future change of "merging" weapons, and guess what? I didnt care, shrug it off, next lich i gobecause i was progressing at decent pace, mindlessly fighting every lich that came across instead of ignoring them like 2 days ago, and just having fun, had to stop cuz work early tomorrow, but was actually looking forward to keep doing the lich slaughter after that, wanna guess what i feel like doing now? Not playing warframe...

You are trying so desperately to buy time for the next update, that you are simply making what could be a very fun activity, into a chore, a drag, you even killed clan interaction for the system for the sake of not allowing us to donate liches and consequently speeding up the process, and you just shooting yourself in the foot, with a frigging tonkor, and you know that, im sure someone over there is looking at steamcharts.

Edited by Caramello
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But how about making the lich weapon less RNG? I had 5 Karaks, 2 kohms and I'm on the 3rd ogris now and I still miss 4 (Edit: 5 forgot kraken, that's 16 liches now) weapons. It is incredibly frustrating and adds nothing to the game, you don't even sell lich boosters or anything, so you don't profit either. Every Update you mess up at least one thing with horrible RNG. Do you hate us?


The rollback on faster lich progress is also very disappointing, this is a coop game, don't punish people for playing together.


Edited by Genoscythe
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