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[DE]Megan

The Old Blood: Hotfix 26.0.5

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1 minute ago, The-Almighty said:

Have you tried to use that brains of yours to realize that... people would actually help you to take him down since it would give to them 10 extra murmur? It seems like you didn't.

Now that they don't get anything in exchange and that murmur tells you the right mods, but not the right order, means that you still can raise a big boi level 5 that will kill easily "weaker" players like you and people in your squad won't give a S#&$ because they don't get anything for helping you.

Let it sink, use that brains of yours.

Why insult me? I assure you there's thought process behind both sides of this argument.

The fact is that I cannot rely on others to help with my lich (or all the thralls I need to kill to get the murmurs completed) if no one else joins my missions. My first lich ended up too strong way too fast and I was stuck with the gruelling mission levels until the very end. And yeah, I never would have been able to defeat him in the end by myself. I know this because I tried for a few hours since in most missions I ended up by myself. During peak times you can get a lot of support, sure, but that's a big gamble.

The bottom line is that not everyone is an amazing pro gamer and some would rather do a few more missions that are dealt with faster than having to suffer through difficulty levels above their paygrade, as it were.

 

1 minute ago, Larryg said:

Have fun with no one there. Why would anyone do a public match now if there isn't an incentive to defeat another player's Lich if they get no reward?

And it's not about getting grief from people for not solving your order of req mods. If you let your Lich just sit there, when it can give progress to your entire group, then that's your fault and you should get griefed. And you say you're a weaker player too. So the rank of your Lich shouldn't matter, because again, if you're in a group with people they would be incentivized to help you kill it, and I would be since I'm always murdering everyone else's Lich for them anyways in public.

If your only incentive was to get the extra fast track on murmurs, sure. But public matches also spawn more thralls to kill, so progress is, in fact, faster than solo. And we still get murmurs from everyone's thrall kills.

Something else I question is why everyone needs added incentive to attack an enemy and help another player. Why is this needed? Isn't it normal to help each other out in public matches? I see this with riven challenges all the time, with revives, etc. If you really need to be bribed to damage an opponent in a game all about damaging opponents, well... That's kind of sad.

Rank of the lich does matter, honestly. I can take a lich down by myself if I need to if it isn't maxed. And I can't always find a group, so there is that as well. (In fact, only half the time at most.)

 

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Heres a major issue that is plaguing the Lich system right now. 

Incentive. Why should I or anyone else waste time, energy, and ammo helping a random out with their lich when we now get nothing in return? Lichs arent exactly easy you know. My last one took 20 minutes to kill because of their rediculous armor and flat out immunity to corrosive. The only reason why peolple helped me was to help progress their own Lich. That makes me feel good because people are getting rewards for helping me. Now, no one is going to want to level their Lich and it just creates anger in the community because people cant fight their lich, and there's no point helping another person with a difficult lich if we dont get something in return. 

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13 minutes ago, -Cephalon_Cody- said:

Can you fix kuva siphon spawns behind locked doors? jXl3QIi.png

You gotta rescue the target or set off the targets alarms first before the door opens. If it still doesn't open by that point it's actually glitched.

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1 hour ago, [DE]Megan said:

Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.

Please no, it encouraged more people to help damage the lich. Now people are just going to let that guy out to dry while trying to go for the thralls. Also getting murmurs for helping others on their lich really helped not to burn out on running the lich missions which already seem a step removed from regular missions.

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10 minutes ago, CephKaron said:

What? Where do you pay for Kuva Liches? LMAO tf are you talking about

Truly, spoken with the lunacy of a Black Knight.
But enough man, we get it. You're a top secret Executive Social Platform Engineer, working hard to mitigate damage in the forums. You're making DE proud!
OR maybe I'm wrong here and you're doing swell with this update, no complaints or grievances? Perhaps just in need of some ' troll the masses ' time?
The enigma that is abuser/victim relationship so common in business and consumerism today, was supposed to be dealt with during the Industrial Revolution. I understand that 'current year' is more complex in terms of digital consumption but the values of old still hold firm, if the thinker is critical. 

Basically, if you are unable to perceive when and where you're being robbed of time or money or both, then companies will take advantage and feel it's their entitlement. Can't find the paywalls, the timegates, the surprise mechanic? Too bad for you! We can show you graphs, paint pictures and voice concerns but we cannot think for you. 
I've spent enough time on this update topic, waiting for the Kuva Flood to respawn ( time gating ). Time to alt tab back in...

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1 hour ago, [DE]Megan said:

 

  • Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.

Yeah cause this pointless boring grind wasnt slow enough? Ridiculous.

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1 hour ago, Genoscythe said:

Every Update you mess up at least one thing with horrible RNG. Do you hate us?

 

Either they don't even play their own game (on live servers) and are totally out to lunch,

Or the current team is not capable of releasing content updates that don't rely on;

A) recycling or reshuffling existing content or concepts.

B) padding it out with ignorant systems.

If you cut away all the RNG and recycled mission types and fluff. There really isn't much to this update. It's pretty light and forgettable.

Just like plains and Fortuna. Cut away the time gating and painfully slow rep grind and there isn't much there. Hollow lifeless tileset with nothing interesting  to do or find.

There's a distinct pattern in all the updates. Make no mistake, this is a free to play game, everything is by design. Their job is to psychologically manipulate through these systems to sell platinum or encourage trade of platinum.

DE your business model is showing.....

Edited by IIDMOII
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Well hey to start great patch ty for updates love all the new content now to the point everybody’s complaining it’s to hard too much grind stop stop stop my lich beat me up stop stop stop so this is true end game content and now the tears come wtf..... stop stop stop smdh..... so everyone cried DE just doesn’t get it there’s no end game and wait this game isn’t hard I’m a god that can’t be killed does everyone remember that now DE steps the game up and the tears come DE know body will leave this game it’s a great game entitlement has shown itself if it takes weeks to complete something become better at it grow but if they nerf because of tears then you’ll never get better smdh keep up the good work DE don’t need let the lich lvl higher to where you need a team to beat them now the fire is on loving Warframe. 

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vor einer Stunde schrieb SinistralMessa:

This was the one reason to play liches in groups! I mightily recommend reverting both because this is just going to make people do liches alone.

im also surprised about this. u can already play the game solo and theres not a real reason for teamplay aside or rad-share maybe, but the liches were a nice way to get together even with totally random ppl, help them do their lich and even if one can solo his/her own lich, its still nicer to share a reward with others, even if its just murmurs it would be their own kuva weapon a bit faster.

doing liches is not too difficult or long, but considering how much RNG there is its totally fine to not spent 4 hours for 1 lich and get an ephemera and/or weapon as a duplicate but being forced to do the lich to try another anyway....instead speeding this up as it was possible via groups was a nice way to encourage actually staying with others in a group and do some lich hunting...whats so bad about it ???

its not really a raid, but its kinda raid-ish, especially if the system is developed further and teamplay more encouraged/rewarded...the change this patch is a step backwards...

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For real, you removed the only thing that made this lich farming a social activity? Why do you hate us that much? How do you profit on us taking more time to kill a lich and leaving this game for another?

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19 minutes ago, SliverAeon said:

It's still beneficial to do missions together since there are more thralls spawning.

Arguable. Soloing defense still sees two per round for me, just less enemies to fight. Also it still depends on what point you are joining the mission (IE wave 3 on Defense) also whether or not someone has successfully killed a lich and stopped further spawns(though I expect this to be fixed).

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3 hours ago, [DE]Megan said:
  • Further tweaks for Titania’s Empress Razorwing Skin to address cloth issues.

Third times a charm! ❤️

 

@[DE]Megan Could someone look into adding more details to the buffs Tribute gives. Currently it looks like 2 of them give a Damage boost.

(One of which does give a damage boost but does not specify what damage it is buffing.)

Spoiler

5.JPG


Edit: Titania's Wings are still not using custom colors. (Round 4!) 

230410_20191106174647_1.png?width=904&he

Edited by Pixzia

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vor 1 Minute schrieb Avenaki:

Arguable. Soloing defense still sees two per round for me, just less enemies to fight. Also it still depends on what point you are joining the mission (IE wave 3 on Defense) also whether or not someone has successfully killed a lich and stopped further spawns(though I expect this to be fixed).

well, thats kinda okay though, but that doesnt mean removing every part that makes it worth teaming up for is a good decision. i think provoking more spawns in an unintended way should be patched, but that has pretty much 0 to do with removing the main reason to do liches in a group....especially considering that its already quite a lot of RNG and encourages trading duplicate requiems....

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So did anyone playtest the Thrall changes to see if they were actually.. fun?

If you remove the fun you remove the desire to play, it's that simple guys. It's not fun to feel like there's no point playing in a squad in a multiplayer focused game. Why would I bother squading up when I can just spawn my Lich solo, get the 10x murmer bonus, and extract? It's not like we can do anything about other player's Liches showing up, and if someone just lets their Lich hang around it blocks other players Liches from showing up, thus blocking any progress those other players may want to make.

So I ask again - what incentive is there for me to play in a squad in a multiplayer game anymore?

I'd ask this from my main account but don't feel like logging, so if this seems weird coming from a new account yeah I get it.

edit: and another question - why even bother having public matchmaking for Thrall missions if the net benefit doesn't even matter? What's the point? I'm not trying to attack anyone here, but there's just some mechanics in there that make me shake my head.

 

As far as suggestions for improving this, what about if the Lich-bearer receives the 10x bonus, but squad members only receive a 2x or 2.5x bonus? It would still encourage squad play, but wouldn't be overly cheese like it was.

Edited by ThisIsMyAltframe
words
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1 hour ago, [DE]Megan said:

the Mercy action is only available to the player who damaged them last

I am sure that will result in exactly zero grief considering the pace and AoE slant Warframe has. please... just make it "whoever the hell wants" or predetermine the person who can Mercy them or something.

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Gerade eben schrieb Rawbeard:

I am sure that will result in exactly zero grief considering the pace and AoE slant Warframe has. please... just make it "whoever the hell wants" or predetermine the person who can Mercy them or something.

the only real way would be 1 kuvaling per player and every player can only execute his/her own.

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6 minutes ago, insight81 said:

Well hey to start great patch ty for updates love all the new content now to the point everybody’s complaining it’s to hard too much grind stop stop stop my lich beat me up stop stop stop so this is true end game content and now the tears come wtf..... stop stop stop smdh..... so everyone cried DE just doesn’t get it there’s no end game and wait this game isn’t hard I’m a god that can’t be killed does everyone remember that now DE steps the game up and the tears come DE know body will leave this game it’s a great game entitlement has shown itself if it takes weeks to complete something become better at it grow but if they nerf because of tears then you’ll never get better smdh keep up the good work DE don’t need let the lich lvl higher to where you need a team to beat them now the fire is on loving Warframe. 

My dude, my guy. I have a super powerful Chroma (With the highest PS possible), rivens that deal absurd amounts of damage, all the god tier weapons, and have a understanding of warframe far beyond any other game... But my lich literally ignored all of that. She still teleported all over the damn place, took 20 minutes to widdle down her health WITH a team, and she just. Kept. Spawning. Every misson, solo or in public she kept showing up. 

 

The only reason i was helped was because my team would benifit whether I failed to kill her or not. Its not that she wasnt challenging, it was that she was so hard to damage, and telaported so much that she made it a chore not a challenge. The team made it fun, we joked and had fun and felt good when they were able to complete their murmurs by helping me. I'm worried that kind of experience cant happen if my team cant benift. 

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Honest question de do you honestly play your own damn game at this point? there are 13 different weapons already and the grind for murmurs sucks big time already and you make it even worse? '' Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). '' are you actually serious right now?

Im actually done with this S#&$ty and pointless grind of yours see you when you fix your damn game and save it from the stupid grind feast and make it actually fun instead of giving us S#&$ to grind and hoping that would occupy us.

wow

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1 hour ago, Doggo said:

Thanks for all those recent hotfixes,

However we don't have any indicator in our HUD to show which Arcane is currently equipped in our warframe. We do have this for mods, but not for arcanes, and when we do trade those arcanes, all our builds are usually with 1 or even 2 arcane missing due to the fact they are not equipped. A simple label over them showing "EQUIPPED" would actually resolve this problem of manually fixing each build after an arcane trade.

 

No changes for Condition Overload being useless less decent? Adding it as multiplicative on pressure point will actually make melees status-based really useful. 

It already makes melee status builds useful;  it is much better than pressure point in such builds.

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13 minutes ago, insight81 said:

Well hey to start great patch ty for updates love all the new content now to the point everybody’s complaining it’s to hard too much grind stop stop stop my lich beat me up stop stop stop so this is true end game content and now the tears come wtf..... stop stop stop smdh..... so everyone cried DE just doesn’t get it there’s no end game and wait this game isn’t hard I’m a god that can’t be killed does everyone remember that now DE steps the game up and the tears come DE know body will leave this game it’s a great game entitlement has shown itself if it takes weeks to complete something become better at it grow but if they nerf because of tears then you’ll never get better smdh keep up the good work DE don’t need let the lich lvl higher to where you need a team to beat them now the fire is on loving Warframe. 

there's this key, on your keyboard, it's in-between m and . 

idk, maybe you'd like it

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15 minutes ago, Cephalon_Baphoma said:

My dude, my guy. I have a super powerful Chroma (With the highest PS possible), rivens that deal absurd amounts of damage, all the god tier weapons, and have a understanding of warframe far beyond any other game... But my lich literally ignored all of that. She still teleported all over the damn place, took 20 minutes to widdle down her health WITH a team, and she just. Kept. Spawning. Every misson, solo or in public she kept showing up. 

 

The only reason i was helped was because my team would benifit whether I failed to kill her or not. Its not that she wasnt challenging, it was that she was so hard to damage, and telaported so much that she made it a chore not a challenge. The team made it fun, we joked and had fun and felt good when they were able to complete their murmurs by helping me. I'm worried that kind of experience cant happen if my team cant benift. 

If it helps at all with actually killing the lich, I've noticed Magnetize on Mag with a good paired weapon (I use a corrosive status Tigris Prime) will take down their bars nearly instantly even at rank 5.

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