GrimSinner Posted November 6, 2019 Share Posted November 6, 2019 Since the murmur nerf, I've already had several people in public game say they aren't helping anyone kill a Lich, there is no reward and consumes too much time. Can't say I blame them really, it's true. 1 Link to comment Share on other sites More sharing options...
(PSN)Ragology Posted November 6, 2019 Share Posted November 6, 2019 DE should have seen this coming. Maybe too much "player.additem murmur 10" on the devbuild? What they've done is create an excavator that only rewards cryotic to the player that made it drop from the sky. 6 Link to comment Share on other sites More sharing options...
Walkampf Posted November 6, 2019 Share Posted November 6, 2019 Well, I mean, ACTUAL teamplay has been dead of Warframe for years. You rezz somebody from time to tim and that's it. Well, this isn't a warframe exclusive problem. It's just what the majority of people want nowadays. 1 Link to comment Share on other sites More sharing options...
IggySnow Posted November 6, 2019 Share Posted November 6, 2019 okay. so just leave everyone to fight their own liches and make every lich fight take 4 times longer. Its not like everyone has to wait for the entire team at extraction or anything. 2 Link to comment Share on other sites More sharing options...
Melanholic7 Posted November 6, 2019 Share Posted November 6, 2019 Super agree. When they added kuva to thralls - first time i felt like farming murmurs were somehow rewarding and fun. They deleted it. Then they added murmur generation from teamplay. I felt finally good cause that was a fair temp of farming them and it motivates you to play with player. They deleted this. Well, looks like no fun allowed and that devs tries to tell us that its solo game, not coop game. 🙂 Sorry, i just almost forget it. Thx for reminding. 5 Link to comment Share on other sites More sharing options...
Zekkii Posted November 6, 2019 Share Posted November 6, 2019 Should I spend time and effort killing someone elses Lich for no murmurs, or ignore it and kill the thralls it spawns for free murmurs? The bug made more sense than their actual system. 1 Link to comment Share on other sites More sharing options...
Melanholic7 Posted November 6, 2019 Share Posted November 6, 2019 >> The bug made more sense than their actual system. second bug for 2 days which really feels like this 😄 Thats so....sigh. 1 Link to comment Share on other sites More sharing options...
M3tallius Posted November 6, 2019 Share Posted November 6, 2019 I haven't participated in the lich system yet, so forgive my ignorance, but as an outsider here, I was shocked there would have been a group element to it at all. It's a personal nemesis, not a mini-boss or raid. And I'm not the only one that thinks that, even games media notes the system as a PERSONAL nemesis. So.... the system is functioning as advertised, excepting that they allow you the possibility of tackling it with other players? Sounds like a pretty legit system to me. https://www.eurogamer.net/articles/2019-11-01-warframes-old-blood-update-adds-a-personal-nemesis-thatll-hunt-you-across-the-stars Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted November 6, 2019 Share Posted November 6, 2019 Eh... There's another, much longer, thread on this forum right now positing that players who wouldn't kill their Liches (because they didn't agree with the death mechanic) harmed their teams and should be nerfed or punished in some way. DE's change fixes the problem. 2 Link to comment Share on other sites More sharing options...
Remedyheart Posted November 6, 2019 Share Posted November 6, 2019 (edited) Please don't let this be true. Such a bad habit. Had an instance where my whole team is blocked into a corner on survival because a level 5 lich wasn't getting stabbed. Just me two lower MR players trying their best and a MR 28 Inaros standing in the corner only ever going after Thralls. When I spoke and asked him to stab the lich to make it go away he ignores it tells me to chill and when he realizes his entire team has been dying down to the last life he laughs as if it was nothing then tell us to "git gud." Suffice to say I was furious because no one else could deal with his lich in that mission so it kept slamming every frame that came near it right down to 1 health. Edited November 6, 2019 by Remedyheart 1 Link to comment Share on other sites More sharing options...
HugintheCrow Posted November 6, 2019 Share Posted November 6, 2019 2 minutes ago, Remedyheart said: Please don't let this be true. Such a bad habit. Had an instance where my whole team is blocked into a corner on survival because a level 5 lich wasn't getting stabbed. Just me two lower MR players trying their best and a MR 28 Inaros standing in the corner only ever going after Thralls. When I spoke and asked him to stab the lich to make it go away he ignores it tells me to chill and when he realizes his entire has been dying down to the last life he laughs as if it was nothing then tell us to "git gud." Suffice to say I was furious because no one else could deal with his lich in that mission so it kept slamming every frame that came near it right down to 1 health. The entire Lich system has been designed in a way that promotes being an ass. DE is literally enabling these people. 3 Link to comment Share on other sites More sharing options...
EmberStar Posted November 6, 2019 Share Posted November 6, 2019 7 minutes ago, Padre_Akais said: Eh... There's another, much longer, thread on this forum right now positing that players who wouldn't kill their Liches (because they didn't agree with the death mechanic) harmed their teams and should be nerfed or punished in some way. DE's change fixes the problem. Really? How? Because right now, I don't have any reason to fight my lich. (I don't want to make them stronger, and I don't enjoy eating an instant death.) So now not only is the lich that I have no interest in killing blocking the spawn of any further liches in that mission, no one *else* gets anything either. And if I'm ready to kill my lich and actually *want* to fight it, they have no incentive to help. "Yeah your lich is here. So what? Your lich has Magnetize, and I don't feel like eating an instant random death shooting it in exchange for absolutely nothing." I'm clearly missing something. Because to me, this makes it look even *less* likely that people will fight back when facing a random lich attack. You still die instantly and get basically nothing, and your lich gets stronger. What did that fix, exactly? 1 Link to comment Share on other sites More sharing options...
Sitchrea Posted November 6, 2019 Share Posted November 6, 2019 18 minutes ago, Zekkii said: The bug made more sense than their actual system. This 1 Link to comment Share on other sites More sharing options...
Voltage Posted November 6, 2019 Share Posted November 6, 2019 Maybe I'm alone but I really don't mind this was changed. 1 Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted November 6, 2019 Share Posted November 6, 2019 But it takes a few seconds to down your lich and attempt to kill it anyway and you get more thralls running in a group, what is the problem here? I finally had enough time outside of work last night to do my first one and now I'm just disappointed that they're so weak to fight you. They need a decent buff before this "issue" even matters. Link to comment Share on other sites More sharing options...
Kaotyke Posted November 6, 2019 Share Posted November 6, 2019 So huh... I just go and fight the other players' Lich because... well... its a mini-boss, I want to shoot it and help my teammates. From the looks of things, this mentality of mine is pretty outdated, shoot things for the sake of shooting and helping your squadmates just because? ... Nah, otherwise people would have stopped reviving my @$$ after I kill myself with my explosive weapons. Link to comment Share on other sites More sharing options...
Tenno76856 Posted November 6, 2019 Share Posted November 6, 2019 Nothing new Its a co op and single player game. You want a proper team?. Get a clan or friends online. This is one reason i try hard not to level my lich up. So i know i can kill it myself (and no i dont trust most people so have to do things myself) Link to comment Share on other sites More sharing options...
yarl5000 Posted November 6, 2019 Share Posted November 6, 2019 I know i'm going to ask before hand now who that lich is and if they actually want to kill it, not going to waste time, energy or ammo on something no one wants to fight. Just sucks I get nothing in return for helping teammates with their lich. I don't expect the same return on murmurs they get, it isn't my lich after all but give me at least a thrall or twos worth of murmur Link to comment Share on other sites More sharing options...
EmberStar Posted November 6, 2019 Share Posted November 6, 2019 Just now, Kaotyke said: So huh... I just go and fight the other players' Lich because... well... its a mini-boss, I want to shoot it and help my teammates. From the looks of things, this mentality of mine is pretty outdated, shoot things for the sake of shooting and helping your squadmates just because? ... Nah, otherwise people would have stopped reviving my @$$ after I kill myself with my explosive weapons. Honestly... in the times I've played public missions, I'm often one of the only people who *does* revive other players. Everyone else is too focused on getting Most Kills, just not paying attention, or actually expects everyone to eat a Revive and res themselves. Random PUG teams are random, and most of the ones I've experienced are pretty self centered. Doing a fissure defense and Player C just got the item they wanted / max leveled the one thing they care about? Instant extract even if the group is working well and everyone else is breaking open Radiant relics. It's even more of an issue in Survival and Excavation now. The previous system kind of sucked when one player could have their rewards held hostage because they'd been randomly slotted on a team that decided to do an hour Survival run. But now you have to watch and double check the instant anyone goes to Extraction, just in case it's the mission host that wants to leave with no warning. Link to comment Share on other sites More sharing options...
Melanholic7 Posted November 6, 2019 Share Posted November 6, 2019 4 минуты назад, Kaotyke сказал: So huh... I just go and fight the other players' Lich because... well... its a mini-boss, I want to shoot it and help my teammates. From the looks of things, this mentality of mine is pretty outdated, shoot things for the sake of shooting and helping your squadmates just because? ... Nah, otherwise people would have stopped reviving my @$$ after I kill myself with my explosive weapons. this works 1 time. 100 times 10000 times. Than it became...boring. So people start to do effecient things, hunting rewards. Thats truly understandable. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted November 6, 2019 Share Posted November 6, 2019 10 minutes ago, Kaotyke said: So huh... I just go and fight the other players' Lich because... well... its a mini-boss, I want to shoot it and help my teammates. From the looks of things, this mentality of mine is pretty outdated, shoot things for the sake of shooting and helping your squadmates just because? ... Nah, otherwise people would have stopped reviving my @$$ after I kill myself with my explosive weapons. Helping others with a mission in a pve co-op game? What is this sorcery? BURN THIS HEATHEN!!! Link to comment Share on other sites More sharing options...
Rawbeard Posted November 6, 2019 Share Posted November 6, 2019 so the change works as intended Link to comment Share on other sites More sharing options...
EmberStar Posted November 7, 2019 Share Posted November 7, 2019 35 minutes ago, Rawbeard said: so the change works as intended You're at least the second person I've seen say this. Please explain what you mean by this. Because I still have no real incentive to commit suicide by attacking my lich without knowing at least all three rune words and actually owning them. And now, no one else has any incentive to help me fight them at all. If I win, they get nothing. If I commit suicide, they also get nothing. The only reason for anyone to even care that my lich exists is if she spawns first and blocks the ability for someone else to spawn a lich during the mission, and then ONLY if they actually want to take a stab at theirs. How, exactly, does this seem like a good idea? Link to comment Share on other sites More sharing options...
Ikserdok Posted November 7, 2019 Share Posted November 7, 2019 3 minutes ago, EmberStar said: You're at least the second person I've seen say this. Please explain what you mean by this. Because I still have no real incentive to commit suicide by attacking my lich without knowing at least all three rune words and actually owning them. And now, no one else has any incentive to help me fight them at all. If I win, they get nothing. If I commit suicide, they also get nothing. The only reason for anyone to even care that my lich exists is if she spawns first and blocks the ability for someone else to spawn a lich during the mission, and then ONLY if they actually want to take a stab at theirs. How, exactly, does this seem like a good idea? it looked for sarcasm :trollface: as change works as intendeed it mean to so this content is even more for solo play while if you want to play it online with other players it is intendeed to only divide players with hatred to each other - so works as intendeed Link to comment Share on other sites More sharing options...
Sitchrea Posted November 7, 2019 Share Posted November 7, 2019 2 hours ago, (PS4)Ragology said: What they've done is create an excavator that only rewards cryotic to the player that made it drop from the sky. I couldn't have put this better myself. Now there is absolutely no reason to help another play fight their lich beyond altruism. Link to comment Share on other sites More sharing options...
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