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[DE]Megan

The Old Blood: Hotfix 26.0.6 + 26.0.6.1

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Would've loved to know about Motus set working on Helminth, I've always thought it wasn't supposed to. That being said, could you please take a look at Strain mod set and tweak the numbers a bit to make it viable?

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13 minutes ago, Semblant89 said:

Can we please get one day as the manual block is back, quick and regular melee key customization. So we can use regular melee weapon with left mouse click after you switch to full melee by holding F, and rest our fingers from this tiring smashing E. that option was available before any of this melee changes 😞

I actually asked for this too. They seemed to have stealth added an option to  "Use fire as melee input"ogxFBod.png

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Just now, Cellbound said:

BananaSlamJamma is right. Kuva weapons must be tradeable items.
Many players ragequit warframe, because they got same weapons over & over & over & over again!!

 

i think is more effective work on the RNG drop than make tradeable.
honestly i'm not a fan of grind but i'm not a fan even less of making things easy on warframe

Edited by --Blame--

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Please, fix the archwing melee attack, it is not attacking the next target in sequence, as before the upgrade.

Thanks.


 

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a lot of kuva 100% relic chance missions, are not giving the relic at the end of the mission!!!   :(((

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i would rather to work on fixing melee thin a new sys since your the ones who fck it your the only one how can fix it

 

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Il y a 1 heure, [DE]Megan a dit :

New Kuva Weapon Combining: VALENCE TRANSFER


Replace a Kuva weapon’s innate damage bonus with one from another Kuva weapon of the same kind. This process destroys the donor weapon and overrides the previous Kuva weapons damage bonus.
 
For example: everything you've done on Kuva Seer A will stay (Forma, Potato, Lens, Mod Configs, Appearance Configs, etc) when Kuva Seer B is consumed. The buff from Kuva Seer B will be passed onto Kuva Seer A, and Kuva Seer B will cease to exist in your Inventory.

the rng is still. Is this a casino?

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unknown.png

This hotfix completely changed all of my color palettes. Waaaay lighter than what they were before the hotfix. 
Bug or intentional? :thinking:  (yes i tried restarting and cache verifying).

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8 minutes ago, Dapal003 said:

I actually asked for this too. They seemed to have stealth added an option to  "Use fire as melee input"ogxFBod.png

They added that in the first stage of melee 3.0 intergration. So, ages ago at this point.

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Umbra still loses all buffs and applicable invulnerability upon Transference

Exalted Blade no longer auto-blocks while attacking (and this issue itself has gone under the radar for the longest time)

The Aero set mod bonus does not activate when damaging enemies with melee weapons or abilities

Also, despite what others say, disabling automatic finishers whenever we melee close to blinded/sleeping enemies, in favor for manually performing finishers with the action button, is something that I appreciate. Most of the time we're using blind/sleep is for the stealth damage boost so being able to get in close without fear of slowing down our melee mayhem in case of pulling off an accidental finisher (effectively slowing us down), feels MUCH better. The "unbearable pain" of having to press a different button for finishers is an exaggeration; please let finishers stay manually executed.

And just how exactly do we perform Mercy finishers? Or are they really just random?

This as well with screenshot of the mission summary as evidence -->

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Thank you for updating some of the channel cards, was kind of weird seeing them like that.

Can we have some kind of option to put finishers on melee buttons? Kind of breaks the flow to stop what I'm doing, move into position, and press a separate button to do finishers (already feels plenty awkward with how mercy-kills are set up).

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1 hour ago, [DE]Megan said:

How to:

  1. Head to your Arsenal
  2. Navigate to the Upgrade screen of the desired Kuva weapon
  3. Select ACTIONS and then the new VALENCE TRANSFER option 
  4. Select the Kuva weapon you would like to consume
  5. Type TRANSFER into the prompt to confirm the consumption - this also displays what buff you are replacing
  6. Grofit!

Wait, just like that? No consumable item required that you have to grind for for three hours or buy from the market for plat? How nice.

Edited by SordidDreams

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please give back the "Bug" that you fix for sharing MURMUR from the one being Hunted by the Lich if he/she fail (success) when killing the Lich in-mission. 

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1 hour ago, [DE]Megan said:

Fixed Mecha Mod set bonus being applied to the Helminth Charger

So, basically nerfed? I don't really see why Mecha set cannot be applied to the Helminth, as it can only give it more options. It's still basically just a Sunika kubrow and it's specific set mod isn't very good.

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I've lost 4 formas, catalyst and weapon exilus adapter thanks to that Transfer. Excuse me?

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Pay attention to this, as a game designer i can say that progression will be so pleasantly felt.

1 час назад, Senguash сказал:

Also I really like the kuva liches, moreso with each hotfix. I hope we continue to see improvements towards balancing the murmur/brute force progression. 30/30/50 for the murmur requirements feels a bit strange. I think 20/30/40 would feel better.

 

But ideally, it would be cool if, wen you impact the lich, the mods will opens, the order of which you guessed. in this way, Moments of satisfaction from random guessing ahead of time will not disappear.

Sorry for my bad english plz. 

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Pay attention to this, as a game designer i can say that progression will be so pleasantly felt.

1 час назад, Senguash сказал:

Also I really like the kuva liches, moreso with each hotfix. I hope we continue to see improvements towards balancing the murmur/brute force progression. 30/30/50 for the murmur requirements feels a bit strange. I think 20/30/40 would feel better.

 

But ideally, it would be cool if, wen you impact the lich, the mods will opens, the order of which you guessed. in this way, Moments of satisfaction from random guessing ahead of time will not disappear.

Sorry for my bad english plz. 

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7 minutes ago, ZzVinniezZ said:

please give back the "Bug" that you fix for sharing MURMUR from the one being Hunted by the Lich if he/she fail (success) when killing the Lich in-mission. 

Actually please leave it as is, it makew no sense for others to get progress on their lich if someone stabs their own.

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1 hour ago, [DE]Megan said:

New Kuva Weapon Combining: VALENCE TRANSFER


Replace a Kuva weapon’s innate damage bonus with one from another Kuva weapon of the same kind. This process destroys the donor weapon and overrides the previous Kuva weapons damage bonus.
 
For example: everything you've done on Kuva Seer A will stay (Forma, Potato, Lens, Mod Configs, Appearance Configs, etc) when Kuva Seer B is consumed. The buff from Kuva Seer B will be passed onto Kuva Seer A, and Kuva Seer B will cease to exist in your Inventory.

Holy BALLS, you're not addressing any of the issues but making this WORSE DAY BY DAY. ROFL

Edited by The-Almighty

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1 minute ago, Optimalzelda said:

Actually please leave it as is, it makew no sense for others to get progress on their lich if someone stabs their own.

it really grindy as it is, sharing the extra progress helped alot. they do their i do my. it's a simple trade. after the fix, i saw no one want to fail their Lich anymore.

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