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Ideas for Changes To the Current Nemesis System.


Kalarual
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Due to suggestions for me to put in ideas to either make a captain put their target in bleedout or to just make the captain leave the mission if left alone for too long, I have put together a few ideas to encourage players to either kill or despawn their current Lich.

★Lich defense, interception, survival, excavation are now endless and give a relic for every ten waves.

-after the normal cap for the max thralls for endless missions have been met, they will continue to spawn, but at a slower rate.

 

★The lich will place a Rally banner after thirty seconds of activity that will do the following:

-It will make the surrounding enemies within 50m do 50% more damage and increase their level by ten for every 90 seconds the Lich is out. Banner can not be removed unless the lich is removed.

-This is to make the run either more challenging for people who want higher level content since the rate of level growth is accelerated, and the endless missions will scale faster as a result

 

★You can put the Lich in its normal downed state, at which time you can:

-Choose to attempt a kill, which will either have the normal results already in-game, you get two murmers for the attempt. You no longer die, but you will Bleedout.

-Humiliate the lich, such as, shoot at its feet to make it dance to avoid getting shot (funny to see), or pistol whip it, or, if you have no guns for some reason, just smack it on the ass with your current melee. which will rank it down and cause it to flee the mission. You get no murmers from this action.

 

★Multiple Lich can spawn at the same time and will perform coordinated attacks to take members down.

-Additional thralls will spawn, but at their current rate, meaning, you can have a max of five up from each Lich, to a total of ten.

-They'll perform combined attacks to take you down, meaning, if, say, a lich knows volt's lightning ability, he can cast it on the other lich to add a lightning elemental buff to their normal attacks. If the lich being cast on has something like toxin already, it'll become corrosive damage, etc.

-The new lich can not place a banner if one is already out.

 

 

★The chances of a second Lich popping in a defense type mission will decrease.

-This prevents the Target from being killed by constant radiation procs.

 

Edited by Kalarual
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3 hours ago, Kalarual said:

Humiliate the lich, which will rank it down and cause it to flee the mission. You get no murmers

Spoiler

Image result for t-bag halo gif

 

This is the greatest idea I have ever seen. 

Edited by ShichiseitenYasha
Added the actual picture, since it failed to properly link.
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1 hour ago, 0_The_F00l said:

This is not bad at all, 

Adds more variety to gameplay with risk and rewards. 

But I am not sure about the " humiliate" option, how will that be achieved? Is it a separate prompt or does it  need to be planned ahead? Do certain criteria need to be met? 

It'd be an option much like Destroy or convert. It's only available on the first stage of interaction when they are downed. As in, you lock yourself to that path in that specific mission, adding more risk to your choices.

If you decide to do the other choice after that, it'd have to be in a different mission.

Edited by Kalarual
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