Arkhenbarn Posted November 8, 2019 Share Posted November 8, 2019 (edited) I just happened to test Archwing Melee (I have to level up my Knux), but it is literally unplayable now. It might be the fault of the new Melee system or not, I can't say for sure. What happens is that you no longer "lock onto" enemies to hit them, so it has pretty become pretty hard to land a hit and, for whatever reason, the camera zooms so strongly it clips into the Warframe, obstructing the field of view. So now, I'm blind whenever I start striking and I hardly manage to scratch an enemy. I don't think this behaviour is intended, but if it is, it is really bad. Anyway, I'll assume this is a bug. Edited November 8, 2019 by Arkhenbarn 2 Link to comment Share on other sites More sharing options...
Halleluyeah Posted November 10, 2019 Share Posted November 10, 2019 Trying to level archwing melee for more MR exp. It is unplayable. If this has been acknowlege elsewhere please link post. Link to comment Share on other sites More sharing options...
Staticor Posted November 16, 2019 Share Posted November 16, 2019 I'm losing my mind over this, my agkuza has over 200,000 kills, i don't use archguns at all. Link to comment Share on other sites More sharing options...
mynamemeansmud Posted November 17, 2019 Share Posted November 17, 2019 (edited) Still borked 😞 Tried playing around with the auto target, camera follow, and toggle target options and none of them helped. Killing the little locust drones is now a complete PITA with melee, while it used to be my goto method of dispatching them if I happened to be leveling up most guns. Oh well...I'm sure in a few years they'll get to when they fix other known issues with archwing! Ahh, another thing to note is that the displayed range of the melee weapons is pretty low. I almost seems like they went ahead and changed range, neglecting scaling issues with archwing mission mode. Also, if you forget that melee is borked and go fully into melee mode you're going to need to do something like select the scanner in gearwheel and then swap to your gun. Otherwise you're gonna have a bad time. Edited November 17, 2019 by mynamemeansmud Noticed more issues. Link to comment Share on other sites More sharing options...
ZeroAtrix Posted November 22, 2019 Share Posted November 22, 2019 (edited) Was hoping it was the melee range mod, even unequipped all mods, but seems like it is the weapons themselves. The Veritux works fine though, feelsbadman. Havn't tried the Prisma Veritux. I run the Kaszas btw and it is broken. Found this a bit later. Edited November 22, 2019 by ZeroAtrix Link to comment Share on other sites More sharing options...
Steel_Rook Posted November 22, 2019 Share Posted November 22, 2019 Yup. They broke Archwing melee auto-targeting and haven't fixed it since. Due to the speeds and distances involved in Archwing melee combat, that makes Archwing melee completely not worth trying to use. Wait for a fix - we don't have a lot of other options. Link to comment Share on other sites More sharing options...
enemystand Posted November 22, 2019 Share Posted November 22, 2019 really painful to use arch-melee now, already postponed leveling up the arch-melee for almost a month but i'm going to lvl them up anyway before the booster expire, still not sure if it a bug or intentional Link to comment Share on other sites More sharing options...
Azrael_V Posted November 22, 2019 Share Posted November 22, 2019 (edited) This. I was levelling my Onorix and Rathbone and it was a nightmare. Good luck targeting enemies. For anyone wanting to make it even remotely bearable use Itzal and the Cold Snap mod. Spam Cosmic Crush and Cold Snap will at least keep them in place to hit. DE needs to look at this because its completely broken at its core. Arch Melee seriously needs auto targeting. Zone of the Enders 2 comes to mind as an example. Edited November 22, 2019 by Azrael_V Link to comment Share on other sites More sharing options...
zhunGamer Posted November 30, 2019 Share Posted November 30, 2019 Yup, completely broken. If they intend to remove the autotargeting on purpose, then archmelee range should be like at least +10x what it is now. Link to comment Share on other sites More sharing options...
Chrysdar Posted November 30, 2019 Share Posted November 30, 2019 I was going to complain that there was no quick melee at all because it wasn't there for me yesterday. I could only melee when switched to melee and then only with what is now heavy attack in normal melee. I just played and at least that was fine though. The lack of auto-aim definitely makes it more challenging. Timing and distance management along with aim have to be good. After an exterminate mission it did feel more "real" this way but in more challenging missions it could be a bit of an overload. Link to comment Share on other sites More sharing options...
Kuzonsan Posted December 14, 2019 Share Posted December 14, 2019 for me i just enjoyed zooming from enemy to enemy in archwing, hell i almost never even used my guns but now....i miss the auto lock TwT Link to comment Share on other sites More sharing options...
Steel_Rook Posted December 14, 2019 Share Posted December 14, 2019 Yup. The auto target lock is even more important now, given just how fast Railjack fighters are. They're often faster than most Archwings but even if you manage to catch up to them or head them off... Archwing melee just whiffs. It's basically pointless now. Link to comment Share on other sites More sharing options...
b0ksah Posted January 3, 2020 Share Posted January 3, 2020 Yup same, Melee was fun before where you wispes between targets ... now it's a pain 😞 Link to comment Share on other sites More sharing options...
NightmareT12 Posted January 3, 2020 Share Posted January 3, 2020 DE should really take some time to play some Anubis: Zone of the Enders to know what they should be looking at regarding Archwing. Link to comment Share on other sites More sharing options...
Ihavefallen Posted January 3, 2020 Share Posted January 3, 2020 DE please fix this! Arcmelee is unusable without it, Link to comment Share on other sites More sharing options...
KraZKill Posted January 5, 2020 Share Posted January 5, 2020 It seems that only the regular/prisma Veritux works. All the other arch melees won't lock. Link to comment Share on other sites More sharing options...
(PSN)Black-Cat-Jinx Posted January 5, 2020 Share Posted January 5, 2020 Archwing didn't need work, it needed the entire game mode strapped and a completely new design built. Here to phrase it again just like i did then, you need to experience your 3d space in archwing as if you exist on a point on the surface of a sphere, you see a target, you press a button to lock onto target, now any motion you make orients you to that point in space, you move away, that "Sphere" of orientation grows larger, you move closer, the sphere of orientation grows smaller, you move left or right or up or down it keeps you oriented along that sphere. yes on many long range wepeapons this means you are not going to be able to hit a moving target at range because you would have to lead the target, well, just don't lock onto it... issue is that having this targeting system means you could dash in at a target and melee the hell out of it without the clunky auto connect mechanic they had been using. Anyway, they want to pretend that this is some how a skill based game, it's not, it's a button masher at best, archwing needs a targeting system and they need to get over it. They tried, desperately, to make archwing "Feel" like the rest of the game, and because of that, archwing is the absolute worst free space combat sim I have ever played in my life and I played the original freaking star wars xwing fighter on a frekaing tandy with an 8 inch floppy drive and no on board storage and a monitor who's user defined colors were green or white. I have seen terrible games. Archwing is bad. Maybe not startwars xwing fighter *bloop bloop... bloop bloop... blrrrt...* bad, but bad. Link to comment Share on other sites More sharing options...
(PSN)Black-Cat-Jinx Posted January 5, 2020 Share Posted January 5, 2020 "New pvp game mode coming to warframe! BONG! your team controls a bar that can move side to side, while the other team controls a bar that moves side to side, a kavat chases a ball around the court and it is your objective to bounce the ball back towards the other team. DE is so excited to have finally created a truly new and original concept unlike any game mode that has come before. Log in to experience Warframe's BONG today!" They're also testing a game where Clem stands ontop of a building where he's holding Darvo captive and you must navigate your way up the tower while he throws explosive barrels down at you. Oh, and the end cutscene of new war just leaked on youtube, you defeat the sentients and find Natah in a cage and free her only for her to say "Sorry Tenno, your Space Mom is in another castle". Link to comment Share on other sites More sharing options...
maycne.sonahoz Posted January 12, 2020 Share Posted January 12, 2020 Please fix. I miss playing Whac-a-mole with my Knux... :( Link to comment Share on other sites More sharing options...
kapn655321 Posted January 12, 2020 Share Posted January 12, 2020 I don't know what I'm doing differently, but I'm not having a problem locking on. I will say that having to hard switch to melee to use it is pretty uncomfortable. Link to comment Share on other sites More sharing options...
Mindbulletz Posted January 17, 2020 Share Posted January 17, 2020 It's been two and a half months since this thread started, this gameplay is core to railjack, and it's still not fixed. Wtf. Link to comment Share on other sites More sharing options...
Hyrianeth Posted January 17, 2020 Share Posted January 17, 2020 2 hours ago, Mindbulletz said: It's been two and a half months since this thread started, this gameplay is core to railjack, and it's still not fixed. Wtf. The whole Archwing system in Railjack is utter trash and i dont have much faith when it comes to balance AW combat. Link to comment Share on other sites More sharing options...
Orakan Posted January 17, 2020 Share Posted January 17, 2020 I agree we need that auto target lock back to the archwing melee cause with out it archwing melees are basicly useless. Besides if you are looking up lore wise tenno are scary creatures for corpus and grineer so for their pilots someone tearing your ship with huge knuckles or a giant sword is way more scarier than rocket coming to their fighter that they are piloting. So please DE make the archwing melee usable again Link to comment Share on other sites More sharing options...
Singularity001 Posted January 19, 2020 Share Posted January 19, 2020 Yup only Veritux and Prisma Veritux work with lock on at the moment. Uuuuuurrrrfgggggh I wanted to use my Knux Link to comment Share on other sites More sharing options...
(XBOX)DARK WIZRD DUDE Posted February 3, 2020 Share Posted February 3, 2020 Still no fix 😕 Link to comment Share on other sites More sharing options...
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