Alseiker Posted November 9, 2019 Share Posted November 9, 2019 (edited) Is kind of clumsy that you get a marked enemy but then he instantly dies because a slash/fire/toxin proc. Edited November 9, 2019 by Neoriek Link to comment Share on other sites More sharing options...
Poisonjack Posted November 9, 2019 Share Posted November 9, 2019 Because this would make the game more clumsy in general. When you already have a guaranteed kill, and you're a bit far away, it would be kinda lame to have the enemy cleansed every time they hit 5% health, so that you have to put a few more bullets in them. I wish they'd raise the health cap to 10% instead, so that we'd have more opportunities to land Mercy Kills. 2 Link to comment Share on other sites More sharing options...
Traumtulpe Posted November 9, 2019 Share Posted November 9, 2019 Ideal solution: An enemy with mercy proc dies for all intents and purposes at 0 hp as normal (drops loot etc.), but stays in mercy pose (like thralls) for a second or two. 1 Link to comment Share on other sites More sharing options...
Corvid Posted November 9, 2019 Share Posted November 9, 2019 2 hours ago, Traumtulpe said: Ideal solution: An enemy with mercy proc dies for all intents and purposes at 0 hp as normal (drops loot etc.), but stays in mercy pose (like thralls) for a second or two. More ideal solution: Mercy isn't left to chance. If an enemy is in the health threshold, they are open to Mercy finishers. Link to comment Share on other sites More sharing options...
Miser_able Posted November 9, 2019 Share Posted November 9, 2019 Personally I just wish they'd fix cc abilities preventing mercy. When I jam an enemies gun with Mesa or mag, suddenly they become immune to mercy. Link to comment Share on other sites More sharing options...
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