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Furappi

More corrupted mods please

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I had some ideas for corrupted mods that will bring more variety to the building table such as:

+Health -Shield

+Shield -Armor

+Armor -Health

What you guys think? What stats combination you'll like to have in a corrupted mod?

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Warframe
Corrupted Rage that reduces Shields.
Outrageous Shield Recharge Delay Speed that reduces Armor.
Cast Speed that reduces Max Energy. (dependent on not going so low warframes cannot cast 4)
Exilus
Evasion that reduces Sprint Speed.
Sprint Speed that reduces Shield Recovery.

Primary/Secondary
Excellent Critical Damage that gravely reduces Max Ammo.
Weapon Exilus
Beam range that reduces Magazine Capacity.
Projectile Flight Speed that reduces Weapon Stability.

Melee
Status Chance that reduces Critical Chance
Critical Chance that reduces Block Radius.
Block Radius that reduces Critical Damage.
Critical Damage that reduces Range.

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19 minutes ago, MonsterOfMyOwn said:

Imho they could already rework the existing corrupted mods. Some are just plain bad, mostly due to numerical values

You're right, there. A few are too underwhelming.. like Critical Delay could be ramped up.
Corrupt Charge I'm on the fence about.. I think it's in a good spot, but I want the initial combo unreasonably high for selfish reasons.

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2 hours ago, Whiskered said:

New mods would be nice.
But how about some better way to get them except theesdamn dragon vaults?
 

A little challange to get theses mods is necessary for balance, besides is not even that hard to get them

 

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Vaults are super easy to do, especially since they made them soloable. The only thing you have to fight is the rng for the mod you would want. Either way, some new mods would be nice, could even make some for companions and archwing.

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15 minutes ago, Furappi said:

A little challange to get theses mods is necessary for balance, besides is not even that hard to get them

 

Challenge yes I welcome it.
But those keys are not really a challenge, just inconvenience and 1/4 chance that you will have correct key.

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37 minutes ago, Whiskered said:

Challenge yes I welcome it.
But those keys are not really a challenge, just inconvenience and 1/4 chance that you will have correct key.

Just carry all of them lol

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13 minutes ago, Whiskered said:

Since when that's a thing?

I think since fortuna launches

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Just now, Furappi said:

I think since fortuna launches

Huh
Neat.
Well time to farm some corrupted mods.


However I wish there was some other corrupted stuff to get.

Corrupted weapons please? Works in simiral way as mods. So some stats are up lifted into space and some are absolutely  curb stomped.

Like let's say this Sturn that corrupted crewmen are using.

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14 minutes ago, Whiskered said:

Huh
Neat.
Well time to farm some corrupted mods.


However I wish there was some other corrupted stuff to get.

Corrupted weapons please? Works in simiral way as mods. So some stats are up lifted into space and some are absolutely  curb stomped.

Like let's say this Sturn that corrupted crewmen are using.

that'll be cool like:

+Damage grineer -Damage corpus
+Damage infested -Damage Grineer
+Damage corpus -Damage infested

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1 hour ago, Furappi said:

that'll be cool like:

+Damage grineer -Damage corpus
+Damage infested -Damage Grineer
+Damage corpus -Damage infested

These would be decent mods.

But for weapons I'd suggest some other features and gimmicks that could hinder their potential and you would need to mod around that.

Like let's say Corrupted sturn.
Low crit chance
Hight crit damage like x3.3
Shoots now slow moving projectiles
High status

Corrupted gorgon

innate 5X bullet multiplier
high damage per bullet
high recoil
consumes 5 bullets per shot

and so on.

Some would suffer in accuracy and recoil, others in ammo capacity and such

Those corrupted blueprints should be trade able and follow simple universal pattern. Like so:  original weapon + Void traces + something else.
It would be neat challenge to mod them into usable state.
 

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1 hour ago, Whiskered said:

These would be decent mods.

But for weapons I'd suggest some other features and gimmicks that could hinder their potential and you would need to mod around that.

Like let's say Corrupted sturn.
Low crit chance
Hight crit damage like x3.3
Shoots now slow moving projectiles
High status

Corrupted gorgon

innate 5X bullet multiplier
high damage per bullet
high recoil
consumes 5 bullets per shot

and so on.

Some would suffer in accuracy and recoil, others in ammo capacity and such

Those corrupted blueprints should be trade able and follow simple universal pattern. Like so:  original weapon + Void traces + something else.
It would be neat challenge to mod them into usable state.
 

Cool idea but DE already add kuva weapons so i dont think they're gonna add weapon variant anytime soon

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17 minutes ago, Furappi said:

Cool idea but DE already add kuva weapons so i dont think they're gonna add weapon variant anytime soon

Possibly. Sadly.

This reminds me that we don't have variant for infested weapons too like vandal and wraith.

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1 hour ago, Whiskered said:

Possibly. Sadly.

This reminds me that we don't have variant for infested weapons too like vandal and wraith.

They should make like "Ancient" variant to fit the theme

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2 hours ago, Furappi said:

They should make like "Ancient" variant to fit the theme

Was thinking "scourge"
Scourge  Torid makes bit more sense than Ancient Torid V:

 

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