(PSN)robotwars7 Posted November 10, 2019 Share Posted November 10, 2019 I think it's high time we had an official survey conducted by DE; a poll asking "how would you like your endgame to be?". the Devs think up of a few different ideas and make them answers in the poll, whichever gets the most votes must be the way the community is leaning, and at the very least it gives the devs a general idea of what people want. would also be interesting to see what most people's ideas actually are, since people are quick to call others out without offering anything constructive. Link to comment Share on other sites More sharing options...
(XBOX)EPOSSTYLE Posted November 10, 2019 Share Posted November 10, 2019 (edited) 8 hours ago, AltheusV said: I've had a radical idea for veterans. A special planet, that can only be accessed if you are willing to accept a permanent halving of any damage you do with weapons or abilities. This will be opt-in but once you're doing half damage you're stuck in that state. You will get a special hardcase insignia, a special glyph not allowed to the plebes and your name appears in a different font. I think this will provide the challenge people are looking for while giving veterans something to aspire to. Why not just have interesting mission design and competent a.i. routines. Then it will automatically fill in all content released so far.... Half damage is reversed bulletsponge Edited November 10, 2019 by (XB1)EPOSSTYLE Link to comment Share on other sites More sharing options...
(PSN)RODERIK_1321 Posted November 10, 2019 Share Posted November 10, 2019 (edited) 10 minutes ago, (XB1)EPOSSTYLE said: Why not just have interesting mission design and competent a.i. routines. Then it will automatically fill in all content released so far.... Half damage is reversed bulletsponge Yeah for example that mission on the kuva fortress where you have to destroy a massive cannon but you have to do like a lot of objectives to achieve that. That was good mission to play as a squad... Edited November 10, 2019 by (PS4)RODERIK_1321 Typo 1 Link to comment Share on other sites More sharing options...
(XBOX)EPOSSTYLE Posted November 10, 2019 Share Posted November 10, 2019 8 hours ago, AltheusV said: I've had a radical idea for veterans. A special planet, that can only be accessed if you are willing to accept a permanent halving of any damage you do with weapons or abilities. This will be opt-in but once you're doing half damage you're stuck in that state. You will get a special hardcase insignia, a special glyph not allowed to the plebes and your name appears in a different font. I think this will provide the challenge people are looking for while giving veterans something to aspire to. Why not just have interesting mission design and competent a.i. routines. Then it will automatically fill in all content released content so far.... Half damage is reversed bulletsponge Link to comment Share on other sites More sharing options...
AltheusV Posted November 11, 2019 Author Share Posted November 11, 2019 17 hours ago, (XB1)EPOSSTYLE said: Why not just have interesting mission design and competent a.i. routines. Then it will automatically fill in all content released content so far.... Half damage is reversed bulletsponge Best mission in the game imo. Ok, the half damage idea wasn't that great. Link to comment Share on other sites More sharing options...
(XBOX)Scrub8247 Posted November 11, 2019 Share Posted November 11, 2019 So basically u want all veterans do very little dmg so u noob scrubs can do lots of dmg....lmfao, how bout we keep noobs out of all sorties, arbitrations and kuva floods cause all u guys do is afk or just run around while the veterans do the job...U might wanna just go back to destiny bro or I do hear that Anthem needs you and ur clan back.......lmao Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted November 11, 2019 Share Posted November 11, 2019 A planet wouldn't suffice. Vets need a whole different phase of existence. You know, like a void space that only Vets can enter but can never leave with all the gameplay and nodes warframe have at the moment but double the HP value and double the armor scaling. And the rewards would be exactly the same thing. Link to comment Share on other sites More sharing options...
AltheusV Posted November 11, 2019 Author Share Posted November 11, 2019 3 hours ago, (XB1)T0PP HATT said: So basically u want all veterans do very little dmg so u noob scrubs can do lots of dmg....lmfao, how bout we keep noobs out of all sorties, arbitrations and kuva floods cause all u guys do is afk or just run around while the veterans do the job...U might wanna just go back to destiny bro or I do hear that Anthem needs you and ur clan back.......lmao LOL, if you halved the damage my weapons put out I would still be doing an awful lot of damage. I don't do endurance runs (anything over 20 minutes is dull as S#&$ for me). I'm just feeling rather overpowered at the moment. Maybe I'll take off serration and primed pressure point and see how that feels. Link to comment Share on other sites More sharing options...
(PSN)CrazyBeaTzu Posted November 11, 2019 Share Posted November 11, 2019 No offense, but do you need a doctor? Link to comment Share on other sites More sharing options...
AltheusV Posted November 11, 2019 Author Share Posted November 11, 2019 23 hours ago, (PS4)robotwars7 said: I think it's high time we had an official survey conducted by DE; a poll asking "how would you like your endgame to be?". the Devs think up of a few different ideas and make them answers in the poll, whichever gets the most votes must be the way the community is leaning, and at the very least it gives the devs a general idea of what people want. would also be interesting to see what most people's ideas actually are, since people are quick to call others out without offering anything constructive. The bigger question: Why do people want endgame at all? I think of myself as an advanced casual, I barely use arcanes, don't pursue them and don't do endurance runs. I won't grind a chance of less than 10% for anything either. I don't want to collect everything and mastery doesnt matter now that I have everything unlocked. Warframe for me is very easy at the moment. 12 minutes ago, (PS4)CrazyBeaTzu said: No offense, but do you need a doctor? What for? I can still ask annoying questions. Link to comment Share on other sites More sharing options...
Marinara19 Posted November 11, 2019 Share Posted November 11, 2019 (edited) Endgame content should be fighting level 600 nullifer waves, and the game mode have a time limit of 15 so if u extract before @5mins u get nothing. Edited November 11, 2019 by Marinara19 Link to comment Share on other sites More sharing options...
lennieplop60 Posted November 11, 2019 Share Posted November 11, 2019 No thanks Link to comment Share on other sites More sharing options...
Sergent-Qc Posted November 11, 2019 Share Posted November 11, 2019 I like to be an overpowered Ninja ... That's why I play Warframe !!! Link to comment Share on other sites More sharing options...
(PSN)Kakurine2 Posted November 11, 2019 Share Posted November 11, 2019 (edited) We can inherently nerf ourselves by using poor builds or equiping the dragon keys. Why would any player who has most everything in the game want to permanently nuder themselves for worthless junk rewards. Its optional but forget that. I have been playing for 2 years and have just about everything. I play for stress relief and story not challenge. Titles, glyphs, etc. Worthless. I care about that which is functional. Or spiffy cosmetics for the frames/operaters. To hell with the rewards you propose. Edited November 11, 2019 by (PS4)Kakurine2 Link to comment Share on other sites More sharing options...
MPonder Posted November 11, 2019 Share Posted November 11, 2019 How about we get rid of "Inaros" Warframes, balance all warframes armor to <300, health no more then 300, and remove all damage reduction, health and any other defense Warframe abilities from the game, this would affect almost nothing me. Link to comment Share on other sites More sharing options...
Shaden73 Posted November 11, 2019 Share Posted November 11, 2019 Right, why should I dodge or shot with precision when I can just press 4 and then eat a sandwich. But to be honest in the games current state what choice do you have. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted November 11, 2019 Share Posted November 11, 2019 41 minutes ago, Shaden73 said: Right, why should I dodge or shot with precision when I can just press 4 and then eat a sandwich. But to be honest in the games current state what choice do you have. @60 and below, you have a choice. After 60, pressure to go invulnerable or shut down the enemy AI grows exponentially very fast. On that note... 23 hours ago, (XB1)EPOSSTYLE said: Why not just have interesting mission design and competent a.i. routines. Then it will automatically fill in all content released content so far.... Half damage is reversed bulletsponge Because the current AI can't even take cover behind a pillar, box, or deployable without being blinded, stunned, set ablaze, cut to ribbons, mind controlled, or any number of alternative 360 degree, 90m wide AoE abilities that largely ignore cover because people scream bloody murder anytime they press a button and an enemy manages to slip through the gaps. You could put real humans behind the controls of any given Grineer unit, what the hell are they going to do the moment someone hits their 4 key? 2 Link to comment Share on other sites More sharing options...
Yamazuki Posted November 11, 2019 Share Posted November 11, 2019 Damage is high enough that other than disabling mods entirely everything will still die in a single hit for most of the game. Enemy damage is also fairly low for most of the game, and due to no mechanics involved lowering damage just creates low threat sponges. Low enough damage means you're less likely to get to face enemies that can actually kill you given the 1 shots typically don't happen until nearly an hour into Arbitration for example. I'm not sure why people consider effective health the enemy has as the only means of difficulty; it seems as if any dev could just create an enemy with 1 trillion HP, takes a maximum of 1 damage per hit, and has attacks that heal you and this would be considered of extreme difficulty purely because it would take a long time to kill. Link to comment Share on other sites More sharing options...
Awazx Posted November 11, 2019 Share Posted November 11, 2019 Le 10/11/2019 à 07:59, AltheusV a dit : A special planet, that can only be accessed if you are willing to accept a permanent halving of any damage you do with weapons or abilities. Let's see if I understand: It has taken me 6 years to bring my Warframes and weapons to their maximum power. And you want a special content for veterans to reduce all that 6-year effort in half. Link to comment Share on other sites More sharing options...
KnightOwl_ Posted November 12, 2019 Share Posted November 12, 2019 You’re not going to get an endgame as long as warframe has a large “muh power fantasy!” population. The second they can’t Netflix and 4 their way to victory via a smarter AI or scaled enemies the tears will flow. Link to comment Share on other sites More sharing options...
(XBOX)EPOSSTYLE Posted November 12, 2019 Share Posted November 12, 2019 1 hour ago, Lost_Cartographer said: @60 and below, you have a choice. After 60, pressure to go invulnerable or shut down the enemy AI grows exponentially very fast. On that note... Because the current AI can't even take cover behind a pillar, box, or deployable without being blinded, stunned, set ablaze, cut to ribbons, mind controlled, or any number of alternative 360 degree, 90m wide AoE abilities that largely ignore cover because people scream bloody murder anytime they press a button and an enemy manages to slip through the gaps. You could put real humans behind the controls of any given Grineer unit, what the hell are they going to do the moment someone hits their 4 key? Its bcuz there is no interplay between the difficulty. Seems DE only knows on or off, too many hit points (pack a lunch) or mop the floor(kick as and chew bubblegum). What about the middle ground push a little, pull a little, powers affecting enemies somewhat... Missing gameplay, what if: Trip lasers could kill u Trip lasers spawned a high level enemy (having u not wanting to run thru all willy nilly) A soft cover mechanic (make firefight intense) Instead of being reset u had to actually get back out of pitfalls(simultaneously ungimping zephyr). Alad v mixed control mechanic to corpus(just something to avoid, increasing agency). Eletrical traps that disables one of your powers randomly (a stipuation) for getting trapped. A high speed enemy who steals (creating on the fly missions for u to deal with)and randomly popup somewhere else on the star chart. Leaving a weapon on the ground if not retrieved begins a timer to be sold at darvos? A spy mission with some meat and steaks on the board. A zanuka that can actually trap a frame and require u 2 to get it back in OP form ( failure requires a rebuild) I could keep going but, it's just to signify that DE trivializes its own content. Certain activities depending on how they are implemented help or hinder. On top of all that they need to add frame to frame combinations powers...Sorely lacking. Break up the monotony by untrivilizing all content from only running thru to beat it? At that point you are only playing load screens as your biggest obstacle. THOUGHTS? Link to comment Share on other sites More sharing options...
(XBOX)Demon Intellect Posted November 12, 2019 Share Posted November 12, 2019 On 2019-11-10 at 8:59 AM, AltheusV said: I've had a radical idea for veterans. A special planet, that can only be accessed if you are willing to accept a permanent halving of any damage you do with weapons or abilities. This will be opt-in but once you're doing half damage you're stuck in that state. You will get a special hardcase insignia, a special glyph not allowed to the plebes and your name appears in a different font. I think this will provide the challenge people are looking for while giving veterans something to aspire to. It's going to be really funny when you go into a mission and those people with full damage are murdering everything... Link to comment Share on other sites More sharing options...
Atsia Posted November 12, 2019 Share Posted November 12, 2019 4 hours ago, (XB1)EPOSSTYLE said: Its bcuz there is no interplay between the difficulty. Seems DE only knows on or off, too many hit points (pack a lunch) or mop the floor(kick as and chew bubblegum). What about the middle ground push a little, pull a little, powers affecting enemies somewhat... Missing gameplay, what if: Trip lasers could kill u Trip lasers spawned a high level enemy (having u not wanting to run thru all willy nilly) A soft cover mechanic (make firefight intense) Instead of being reset u had to actually get back out of pitfalls(simultaneously ungimping zephyr). Alad v mixed control mechanic to corpus(just something to avoid, increasing agency). Eletrical traps that disables one of your powers randomly (a stipuation) for getting trapped. A high speed enemy who steals (creating on the fly missions for u to deal with)and randomly popup somewhere else on the star chart. Leaving a weapon on the ground if not retrieved begins a timer to be sold at darvos? A spy mission with some meat and steaks on the board. A zanuka that can actually trap a frame and require u 2 to get it back in OP form ( failure requires a rebuild) I could keep going but, it's just to signify that DE trivializes its own content. Certain activities depending on how they are implemented help or hinder. On top of all that they need to add frame to frame combinations powers...Sorely lacking. Break up the monotony by untrivilizing all content from only running thru to beat it? At that point you are only playing load screens as your biggest obstacle. THOUGHTS? Literally every single one of those sound terrible. Link to comment Share on other sites More sharing options...
Shaden73 Posted November 12, 2019 Share Posted November 12, 2019 The enemy end game damage or sponginess isn't really the problem. My biggest gripes with the game are mostly the insane enemy spawn logic where they spawn from every hole. Enemies shooting you from impossible angles( plus the insane range ). Enemies tab targeting you with everything ( being charged by a Nox in the air or through a wall is...I have no words for it) if you don't spam the dodge button, you will get hit 90% of the time. DE needs to implement a proper hit/detect system or at least a better aoe indicator and have enemies telegraph their attacks better Link to comment Share on other sites More sharing options...
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