(PSN)sweatshawp Posted December 6, 2019 Share Posted December 6, 2019 58 minutes ago, HolySeraphin said: Well, I'm not saying the new game modes are 100% unique either. It doesn't help that DE created most of game modes early on (2013-2014). But you're complaining that D2 isn't unique and has the same "dry game modes" Link to comment Share on other sites More sharing options...
kevoisvevo Posted December 6, 2019 Share Posted December 6, 2019 21 hours ago, 844448 said: An hour of rushing by spamming bullet jump or not? Story content in destiny takes longer because you can't even use your sparrow to close the distance, not to mention your character's sluggish movement and disabled respawn as the challenge. Also, you didn't answer if you will pay if The New War is a paid content or not The Second Dream? The War Within? What do we really get from forsaken? They have to kill the mascot to make an impact and what do we really get from shadowkeep? Keep running back to that one place over and over and make new gears because that's what quality story for you, right? second dream wasn't too great tbh. for me war within war more impactful since it allowed operators to move. sacrifice was boring in my opinion. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted December 6, 2019 Share Posted December 6, 2019 1 hour ago, 844448 said: give us ability to escort them by holding their hands instead Fireman's carry might work. Good idea tho. Would be better than what we have currently. Link to comment Share on other sites More sharing options...
HolySeraphin Posted December 6, 2019 Share Posted December 6, 2019 Just now, (PS4)sweatshawp said: But you're complaining that D2 isn't unique and has the same "dry game modes" Hey, I didn't say anything about D2 game modes, and I can't because I don't play it. It was member "844448" and "Isokaze_BestKaze" who talked about them. Link to comment Share on other sites More sharing options...
PollexMessier Posted December 6, 2019 Share Posted December 6, 2019 anyone who's played the game since POE and earlier can clearly see DE's been slowly spiraling into caring more about money and "unique daily player" statistics rather than the players themselves. People thought POE was an unacceptable grind, and thought the quills progression was too dependent on osteron progression. Then fortuna came out and you physically couldn't rank up with vox solaris past a cirtain point until you hit MAX reputation with solaris united and grinded the absolute #*!% out of what were suppose to be story missions but you had to repeat 50+ times to get what you needed out of them. Plus the kdrives which were just a nightmare. Every emblem they've released since they removed the raids had been a flat 2d image which, untill the last 2 (and the animal preservation ones), were all just flat white, when some small simple 3d ones to replace the now unobtainable raid cosmetics wouldn't really be that difficult to produce, and they continue to dump pointless uninteresting sigils as "rewards" that no one will use because previous ones had unique animations that were actually interesting. you can track how much more DE is trying to push more money thought the twitch deals with each new one they do. sanctuary onslaught is a grindy nightmare. iv probably sunk 100+ hours into elite and STILL don't have ether of the vandal weapons from it, going to zone 8 every single time even when my entire team bails out after zone 2-3. Then there's nightwave........... nightwave Undeniably broke a good chunk of the playerbase, and its not hard to see why. Half the active member of my clan outright quit because of it. The announcement that they're not going to make any fun and unique quests for new warframes anymore. pretty much my favorite parts of the game were those. and instead replace it with this weird low effort lore dump museum with a box that eats your credits for no reason. really #*!%in bummed me out. Now the update with the kuva litch stuff. Completely shifted the mele meta to the point where all status meles are effectively worthless now, and their repperations to the playerbase were 3 free forma and one catalyst when many players likely put 4-5 forma and a catalyst on several weapons that relied on status and are now useless. On top of the 13 new weapons locked behind a trippel layer of rng, with an extra layer of rng to how much damage any individual weapon does, each of which need 5 forma individually to pull all the available mastery out of them (one of which is an archgun yay). with a password you have to brute force and cherry on top every time you fail you get one shot killed just because. its clear this system was meant to pull as much playtime out of players as they could possibly manage. and lets not forget they want this system for corpus and infested too, and have them involved in railjack to who knows what extent. speaking of raijack, while i personally didn't mind the overall material grind of the ship itself. but the size of the dry dock forcing you to wait out several the arbitrary and annoying af crafting and uncrafting timers in dojos to build withought making any effort to streamline the dojo building process, is a damn nightmare, on top of more forma yay. and no news on when the next plaguestar will be to catch up on this sudden dump of content that needs hoards of the little offbrand jiggies. Just about every single new thing they do hurts the game in some way. There are underlying good ideas in a lot of these. But then they push the grind of them to the absolute limit they can possibly get away with, and they're starting to not get away with it. Because players are getting sick of it and leaving in droves, and they're not getting replaced because new players take one look and want nothing to do with any of that. They need to stop balancing content in the game around the fastest players that go no life untill they're 100% on everything within a month of a new big update no matter how grindy it is, and start focusing more on the average player that maybe plays a couple hours a week because they have other stuff to do with their lives and likely other games they want to play. Or they're going to continue hemorrhaging players until the game dies. 2 Link to comment Share on other sites More sharing options...
Isokaze_BestKaze Posted December 6, 2019 Share Posted December 6, 2019 (edited) Il y a 6 heures, --DSP--Jetstream a dit : Same thing can be said about warframe honestly.. Not really. At least the factions are diverses in WF. You don't play the same against Corpus Grineer and Infested, and usually don't gear the same either. While fighting the Hive, the Vex and any other factions in D2 feels exactly the same because they have the same units with different skins. Though that is besides the point, what annoyed me the most in D2 was how overpriced the DLC were for the content they are giving with it. I guess I was spoiled by games with DLC worth getting... Edited December 6, 2019 by Isokaze_BestKaze Link to comment Share on other sites More sharing options...
(PSN)sweatshawp Posted December 6, 2019 Share Posted December 6, 2019 16 minutes ago, Isokaze_BestKaze said: Not really. At least the factions are diverses in WF. You don't play the same against Corpus Grineer and Infested, and usually don't gear the same either. While fighting the Hive, the Vex and any other factions in D2 feels exactly the same because they have the same units with different skins. Though that is besides the point, what annoyed me the most in D2 was how overpriced the DLC were for the content they are giving with it. I guess I was spoiled by games with DLC worth getting... In warframe it dosent feel like your fighting anything but rag dolls Link to comment Share on other sites More sharing options...
Mikaer88 Posted December 14, 2019 Share Posted December 14, 2019 Well this thread has aged beautifully. 2 Link to comment Share on other sites More sharing options...
(PSN)SolarPhantom82 Posted December 15, 2019 Author Share Posted December 15, 2019 (edited) 2 hours ago, Mikaer88 said: Well this thread has aged beautifully. Numbers are still lower than the Old blood update. But I think Empyrean might hold its numbers longer…. Still setting at 9... So not that Great... Path of exile is killing it right now… Edited December 15, 2019 by (PS4)SolarPhantom82 Link to comment Share on other sites More sharing options...
Mikaer88 Posted December 15, 2019 Share Posted December 15, 2019 21 hours ago, (PS4)SolarPhantom82 said: Numbers are still lower than the Old blood update. But I think Empyrean might hold its numbers longer…. Still setting at 9... So not that Great... Path of exile is killing it right now… Oh man, Path of Exile just beat Destiny 2 in the steam charts right this very moment. Warframe is #12 Link to comment Share on other sites More sharing options...
Matheoryon Posted December 15, 2019 Share Posted December 15, 2019 And this matters why? Warframe is about as good as it gets. D2 is in its own category that is very comparable to warframe. I cant get into destiny personally. Link to comment Share on other sites More sharing options...
(PSN)SolarPhantom82 Posted December 16, 2019 Author Share Posted December 16, 2019 (edited) I think that what this is proving is, the players Warframe is losing by making them wait longer for updates isn’t outweighing the players its brings in.. they’re not going to double in size like they did with plains of Eidolon. DE are chasing unicorns….. But at lease players don't hate this update... Edited December 16, 2019 by (PS4)SolarPhantom82 1 Link to comment Share on other sites More sharing options...
(PSN)SolarPhantom82 Posted December 16, 2019 Author Share Posted December 16, 2019 4 hours ago, Matheoryon said: And this matters why? It matters to DE, at best I hope they learn they need to be better with their plaining, don’t break promises. Or they will keep bleeding players.. I say this as a player who isn’t plaining on leaving the game, but this year has worried me…. 1 Link to comment Share on other sites More sharing options...
k05h Posted December 16, 2019 Share Posted December 16, 2019 (edited) This update is non-existent for the majority of Warframe players. Although looking great the average Warframe player cannot play railjack. You basically need to be a veteran with proper archwing equipement that also enjoy archwing 1.0. That is why many just go to games that allow them to play the content that is advertised. Exactly as I feared one week ago. Edited December 16, 2019 by k05h Link to comment Share on other sites More sharing options...
(PSN)SolarPhantom82 Posted December 16, 2019 Author Share Posted December 16, 2019 9 minutes ago, k05h said: This update is non-existent for the majority of Warframe players. Although looking great the avarage Warframe player cannot play railjack. You basically need to be a veteran with proper archwing equipement that also enjoy archwing 1.0. That is why many just go to games that allow you to play the content that is advertised. Exactly as I feared one week ago. I think your right , also I think the returning players came back with the Old Blood update which peeked at 90 and said what is this BS and left the game for good. Railjack peeked at 80, so yeah, we have a problem. . Link to comment Share on other sites More sharing options...
Egonieser Posted December 16, 2019 Share Posted December 16, 2019 On 2019-11-10 at 11:55 PM, Etan-gK said: I'd simply like to point out that the steam version is the one the data is coming from and doesn't account for people who play the standalone version, so your info is a bit skewed Maybe so, only DE knows the true statistics, but I'm safe to assume Steam version takes the lion's share of the PC playerbase as it started as a steam greenlight project and was on steam for a long time before it became standalone. I personally didn't even know it had a standalone version as I rarely ever check the website and forums for this sort of stuff and I'm a member since 2013. Also, steam shows a trend which is also more than likely happening amongst standalone users. It's not like 100% of all standalone are 100% satisfied with it and never drop the game. Probably the statistics look the same in both instances. 1 Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted December 28, 2019 Share Posted December 28, 2019 (edited) The acceltra can be considered the only creative weapon DE did this year...but that's like the best of the worst Is DE incapable of making a weapon that has more than just stats?...does all creative weapons has to be explosive DE it's getting really bland and boring seeing the same stats over and over again with no real mechanics Where's the weapon that can ricochet and increases it's damage with the number of objects it hits Where's the weapon that can push enemies and make them deal collision damage on impact with an obstacle Where's the weapon that it's damage output if primarily effected by your movement speed and sprinting Where's the weapon that can for example infect enemies with spores and leech the life and energy out of them in melee range(you can say hema exists but even that is a standard rifle) Where's my low fire rate precision based tenno crossbow? Where's my repeater shotgun that ejects explosive ammunition behind the warframe like a fighter jet dropping down it's missiles(cool right?) Literally thousands of weapon ideas that you can steal from other games like borderlands, spacelords anY GAME And if you don't want to make similar weapons from other games, Where's your creativity DE? Does everything has to be explosive based Edited December 28, 2019 by (PS4)Hopper_Orouk 1 Link to comment Share on other sites More sharing options...
(PSN)hades297youthful Posted December 28, 2019 Share Posted December 28, 2019 Well it's a hord based looter shooter so yes it has to be explosive Link to comment Share on other sites More sharing options...
Gabbynaru Posted December 28, 2019 Share Posted December 28, 2019 9 minutes ago, (PS4)Hopper_Orouk said: Where's my low fire rate precision based tenno crossbow? Who would use that? Why would anyone use that when you could use literally anything else that kills much more enemies, much faster? 10 minutes ago, (PS4)Hopper_Orouk said: Does everything has to be explosive based I mean... 10 minutes ago, (PS4)Hopper_Orouk said: Where's my repeater shotgun that ejects explosive ammunition behind the warframe like a fighter jet dropping down it's missiles(cool right?) You tell me. (Also, that's a suicide weapon. Why would anyone use it?) Link to comment Share on other sites More sharing options...
844448 Posted December 28, 2019 Share Posted December 28, 2019 Komorex? Cyanex? Pennant? Larkspur? Quatz? Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted December 28, 2019 Share Posted December 28, 2019 2 minutes ago, Gabbynaru said: Who would use that? Why would anyone use that when you could use literally anything else that kills much more enemies, much faster? I mean... You tell me. (Also, that's a suicide weapon. Why would anyone use it?) The strategy behind this weapon is to either slide pass a group of enemies while droping the explosive rounds Or it's incredibly useful in the air...where you bullet jump, glide, drop down explosive...boom Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted December 28, 2019 Share Posted December 28, 2019 1 minute ago, 844448 said: Komorex? Cyanex? Pennant? Larkspur? Quatz? Komorex- an explosive based sniper...actually the coolest weapon we've had this year...but still...just a basic explosive weapon Cyanex...a status based staple gun that has nothing special than pandero Pennant is the two handed nikana? Looks cool...still boring Quatz...isn't this yet another rifle with explosive based fire mode? See? Can't we have something different Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted December 28, 2019 Share Posted December 28, 2019 14 minutes ago, (PS4)Hopper_Orouk said: Where's the weapon that can ricochet and increases it's damage with the number of objects it hits Prisma Tetra augment 15 minutes ago, (PS4)Hopper_Orouk said: Where's the weapon that can push enemies and make them deal collision damage on impact with an obstacle There are some weapons which can easily ragdoll...no collision damage sadly. 17 minutes ago, (PS4)Hopper_Orouk said: Where's my low fire rate precision based tenno crossbow? I am with you on this one though. Spoiler (except my idea was a crossbow version of the Lenz) Link to comment Share on other sites More sharing options...
Zeclem Posted December 28, 2019 Share Posted December 28, 2019 (edited) it sounds like you did not like the weapons yourself rather than being an actual problem. there are plenty of decent weapons for this year. fulmin, cyanex, komorex, shedu, acceltra are all pretty good weapons with a fresh mechanic to say the least. also we have nagantaka for longer than a year now if you want your precision crossbow since thats literally what that weapon is. Edited December 28, 2019 by Zeclem Link to comment Share on other sites More sharing options...
peterc3 Posted December 28, 2019 Share Posted December 28, 2019 12 minutes ago, (PS4)Hopper_Orouk said: Quatz...isn't this yet another rifle with explosive based fire mode? Have you even looked at the weapons released to know they all suck? 1 Link to comment Share on other sites More sharing options...
Recommended Posts