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Grendel: No Reference for Pulverize.


Oomatu
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Hi guys, I'm just playing around with the tennogen tools for a school project, and I want to create an alt helmet for grendel. However, it is recommended that the meatball mesh is altered to match the new geometry of the helmet. How am I suppose to remodel and texture the meatball if I don't have the roughness, height map, normals, or tint. I would prefer to not have to create an entirely new skin just to match the helmet. Thoughts or suggestions.

 

Edited by Oomatu
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In terms of TennoGen making for Grendel, it doesn't say anything about having to edit the model/mesh for Pulverize, only the material.

On 2019-11-06 at 6:04 PM, [DE]Taylor said:

PULVERISE
Grendel's Pulverize requires a separate material. Please create a material that approximates what you've made for the regular skin of the character so his powers remain visually cohesive. 

You shouldn't have to worry about altering Pulverize's model, only the texture for when you are making a full skin. 

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