Oomatu Posted November 11, 2019 Share Posted November 11, 2019 (edited) Hi guys, I'm just playing around with the tennogen tools for a school project, and I want to create an alt helmet for grendel. However, it is recommended that the meatball mesh is altered to match the new geometry of the helmet. How am I suppose to remodel and texture the meatball if I don't have the roughness, height map, normals, or tint. I would prefer to not have to create an entirely new skin just to match the helmet. Thoughts or suggestions. Edited November 11, 2019 by Oomatu Link to comment Share on other sites More sharing options...
Scruffel Posted November 11, 2019 Share Posted November 11, 2019 In terms of TennoGen making for Grendel, it doesn't say anything about having to edit the model/mesh for Pulverize, only the material. On 2019-11-06 at 6:04 PM, [DE]Taylor said: PULVERISE Grendel's Pulverize requires a separate material. Please create a material that approximates what you've made for the regular skin of the character so his powers remain visually cohesive. You shouldn't have to worry about altering Pulverize's model, only the texture for when you are making a full skin. Link to comment Share on other sites More sharing options...
Oomatu Posted November 11, 2019 Author Share Posted November 11, 2019 Ok, thanks so much! I wasn't sure if that would be a problem. Link to comment Share on other sites More sharing options...
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