Oomatu Posted November 12, 2019 Share Posted November 12, 2019 (edited) Updated with v2 Edit. Edited April 20, 2020 by Oomatu 5 Link to comment Share on other sites More sharing options...
Oomatu Posted November 12, 2019 Author Share Posted November 12, 2019 I am still in the process of modeling the helmet, but I have a few of the textures replicated in Substance Painter. Link to comment Share on other sites More sharing options...
Ascythian Posted November 12, 2019 Share Posted November 12, 2019 Doesn't look too bad to be honest, will have to see the first model for any decent critique. Link to comment Share on other sites More sharing options...
Oomatu Posted November 14, 2019 Author Share Posted November 14, 2019 Updated with an early sculpt. The helmet is coming together nicely. I played around with Grendel in game, and I don't think is is large enough to obstruct the over-the-shoulder view of the player. If anyone has any recommendations for matching the texture/shaders of the vanilla skin, I am pretty much shooting in the dark at this point. Link to comment Share on other sites More sharing options...
CarstairsTV Posted January 7, 2020 Share Posted January 7, 2020 Are there any new updates on this helmet? TennoGen round 18 deadline is coming up and I was hoping this would be done in time for this round. TennoGen rounds only come every 4-6 month, so it's going to be a long time with no Grendel TennoGen otherwise. Link to comment Share on other sites More sharing options...
Bakujio Posted January 15, 2020 Share Posted January 15, 2020 Not a bad look from the front. The back is a little weird looking but its personal taste. Link to comment Share on other sites More sharing options...
Blobfish86 Posted February 22, 2020 Share Posted February 22, 2020 This looks pretty nice, any update on it? Link to comment Share on other sites More sharing options...
Oomatu Posted April 20, 2020 Author Share Posted April 20, 2020 Updated the post with v2 iteration of the Jormonger Helmet. I restarted the sculpt and made some small improvements to the overall flow of the helmet. I completed retopologizing the mesh and will begin doing detail sculpts and UV baking. https://imgur.com/xRKuxdE Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted April 20, 2020 Share Posted April 20, 2020 an interesting concept Link to comment Share on other sites More sharing options...
(PSN)NecroJack_0773 Posted May 7, 2020 Share Posted May 7, 2020 This helmet is really cool dude. It has an interesting design and fits in Grendel's neck perfectly. Dare i ask if it's coming to the game? Anyways looking forward for it. Link to comment Share on other sites More sharing options...
Oomatu Posted May 18, 2020 Author Share Posted May 18, 2020 On 2020-05-06 at 9:01 PM, (PS4)NecroJack_0773 said: This helmet is really cool dude. It has an interesting design and fits in Grendel's neck perfectly. Dare i ask if it's coming to the game? Anyways looking forward for it. It's a backburner project for me to practice what I'm learning. I wouldn't object to uploading it if and when it's finished. Link to comment Share on other sites More sharing options...
SnakeBadger Posted May 29, 2020 Share Posted May 29, 2020 though of some fattening stuff could be added and ephemeral effects, or something chained to the abilities and damage PVP/PVE/TEAM which is like a gas or damage in other videogames, since its a mask and tubes like equinox has a broken horn, breakables, glowing, sound effects relative, grendel needs new gloves. i thought of some bones points like tusk for hands, or arms. but i can think of a slime or ghost effect. kubrodon helmet has sparking ice on the vents, maybe this helmet can have leds and sounds which are computerized and change with powers of eating, spinning, and jumping Link to comment Share on other sites More sharing options...
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