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Mirage Prime Clones using default weapon energy colours


MarkusLove
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Hello,
I'm not sure if this is a bug or just a limitation of the game's engine with how it treats "specters", but Mirage Prime's clones created from her number 1 ability use the default energy colour of weapons, specifically for the Staticor.  To reproduce the bug play with mirage prime equipped with the secondary weapon Staticor, and set the Staticor to use black as its energy colours (The staticor must have been foruma'd and thus have two selection boxes for energy colour.  Set both to black).  Then host a solo game, activate the clones, shoot the staticor, and the player's weapon will shoot black while the clones shoot blueish black.

Potential cause and fix: I strongly believe that the cause of this bug lies with the introduction of being able to choose multiple energy colours on weapons after spending a Forma on them.  The clones recognize that the first energy colour the player chose was black, however it does not attempt to read what the second energy colour chosen was, thus picking the default energy colour.

Why does this matter?:  I can only use dark energy colours on weapons or else i get blinded while playing and suffer severe eye fatigue.  For me, it's a huge quality of life issue.

Thank you for your time and attention in this matter

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I don't think Mirage's abilities properly read the second energy or emissive colors. For example having two separate emissives and then using eclipse will cause her emissives to only show the first color until the ability runs out. Like you said it can make things hard to see when secondary colors are ignored for the default. 

Clones also ignore the second emissive color and just apply the first emissive to the entire weapon, same as when they ignore the second energy and return to default. They don't take on both energy colors for eclipse either and never use both emissive colors, which is really obvious with the eye and helmet lights. 

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