Shards-of-a-Soul Posted November 7, 2019 Share Posted November 7, 2019 I had to double check to see if this was an intended change, if it just did something else now, but I saw nothing listed. In-game it's still described as "Increasing heavy attack efficiency by 60%", but does nothing. Heavy attacks drain your entire combo counter instead of 40% like they used to. Link to comment Share on other sites More sharing options...
pokeyoface Posted November 7, 2019 Share Posted November 7, 2019 I have the inner might passive maxed out and active, I went into some missions to hunt thralls using my new shildeg, went to do a heavy slam on an enemy and lost all my combo after, thought maybe it was shildeg specific, or heavy slam specific, but any heavy attack will drain all my combo with my zaw polearm, my shildeg, and my sheev (these are the only ones I actively tested, but it's probably safe to say this is affecting all melee weapons) Link to comment Share on other sites More sharing options...
dimerapis Posted November 7, 2019 Share Posted November 7, 2019 As of Hotfix 26.0.5, Zenurik's Inner Might effect is no longer valid. Link to comment Share on other sites More sharing options...
ArchangelLegion Posted November 7, 2019 Share Posted November 7, 2019 Same. It only works SOMETIMES in the beginning of a mission. DE must have screwed up the code putting there some abismal cooldown. It just depletes the whole combo counter. Currently there is no reason to use Inner might until it is fixed Link to comment Share on other sites More sharing options...
Tsukinoki Posted November 7, 2019 Share Posted November 7, 2019 I noticed that it doesn't work in the simulacrum, SO or ESO, yet it has worked fairly consistently in normal missions and arbitrations. This is from a host perspective... Have you tried it as both host and client? Link to comment Share on other sites More sharing options...
Trenggiling Posted November 7, 2019 Share Posted November 7, 2019 1 hour ago, Tsukinoki said: I noticed that it doesn't work in the simulacrum, SO or ESO, yet it has worked fairly consistently in normal missions and arbitrations. This is from a host perspective... Have you tried it as both host and client? Tried it in solo play as client, can confirm it's no longer working in regular missions. Combo Efficiency mods seem to still be working, it's just Inner Might that's bugged. Link to comment Share on other sites More sharing options...
Godzelda123 Posted November 7, 2019 Share Posted November 7, 2019 Can also confirm, this happening to me too seemingly after the most recent hotfix. Link to comment Share on other sites More sharing options...
Rambit23Z Posted November 7, 2019 Share Posted November 7, 2019 Yup, not working. It's a shame too, cause now I need to use Focus Energy to cap out efficiency and having electric screws up Slash + Relentless Combination combo. Link to comment Share on other sites More sharing options...
SarcFa Posted November 7, 2019 Share Posted November 7, 2019 Inner Might wasn't work in the sim ever since the first update, but was working in normal missions. Now it doesn't work at all anywhere, even after dying once (dying in sim made it work there). F6 screenshots of the occurrence and of my zenurik focus tree in the spoiler. Tested in a low level Corpus Exterminate. I've noticed this behavior in ALL missions since Hotfix 26.0.5. Slight Combo built up, before heavy attack: No Combo after heavy attack: Zenurik focus tree: Link to comment Share on other sites More sharing options...
Azurkutsuu Posted November 7, 2019 Share Posted November 7, 2019 Yeah I've noticed the same thing, in Simulacrum and SO/ESO it pretty much never works but occassionally it will in mission for me? I notice specifically it works if I have another source of Combo Efficiency like from riven/mods. This is very disappointing cause 60% combo efficiency is REALLY nice for melee builds and it not working almost makes a heavy attack build worthless unless you get the stat on a riven. Not to mention it caps at 90% so your wasting alot of stat potentional on a riven typically for it. Link to comment Share on other sites More sharing options...
SneakyErvin Posted November 8, 2019 Share Posted November 8, 2019 Same thing here. Thought it was a client related bug when I saw it not working yesterday, but after doing some solo argon crystal farming runs today I can confirm it isnt working at all, neither as client or host. Link to comment Share on other sites More sharing options...
Yual Posted November 8, 2019 Share Posted November 8, 2019 The passifs that grant +60% heavy melee effeciency is not working anymore since update 26.04.1 (Mecha set too doesnt work anymore) Link to comment Share on other sites More sharing options...
TheDandyLion Posted November 9, 2019 Share Posted November 9, 2019 I am chiming in to confirm that it is still broken. Link to comment Share on other sites More sharing options...
Koalachan Posted November 9, 2019 Share Posted November 9, 2019 I just came here to report that it's not working and found this post. My tests were with Paracesis. It behaves as if it's not there at all. If you simulate the effect with adding Reflex Coil to melee weapon it's very obvious. One thing I noted that might go a bit towards explaining why it's not working is in the diescription. Inner Might is referring to "Heavy Attack Efficiency" which isn't a thing. It's supposed to be "Melee Combo Efficiency". Perhaps it's not properly hooked up to Melee Combo Efficiency in the code? Link to comment Share on other sites More sharing options...
Lo_123 Posted November 9, 2019 Share Posted November 9, 2019 it's a new bug. Link to comment Share on other sites More sharing options...
1st-1 Posted November 9, 2019 Share Posted November 9, 2019 Confirmed, Inner might not working on zenurik, Power spike not working on naramon, need a fix pls 😢 Link to comment Share on other sites More sharing options...
1st-1 Posted November 9, 2019 Share Posted November 9, 2019 As i said on other post : Inner might in Zenurik Power spike in Naramon Maybe others ? :) Link to comment Share on other sites More sharing options...
FloofyDwagon Posted November 11, 2019 Share Posted November 11, 2019 Can confirm too Link to comment Share on other sites More sharing options...
BLI7Z Posted November 12, 2019 Share Posted November 12, 2019 After doing some testing... with Inner Might active the combo counter gets 100% depleted with one Heavy Attack. Am I misunderstanding something here? Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted November 12, 2019 Share Posted November 12, 2019 It is currently bugged and has no effect. Not sure why. Link to comment Share on other sites More sharing options...
TheRandomHunter Posted November 12, 2019 Share Posted November 12, 2019 Basically what the subject says. I invested all the focus I was saving to unbind Void Flow into Inner Might in the Zenurik focus tree as I thought it would make heavy attacks functionally free in conjunction with the Focus Energy mod. When I went to test it in the simulacrum, though, Inner Might didn't seem to do anything. I turned Inner Might off, and tested again, it did nothing. Turned it back on, seemed to do nothing. The build I was using did have Focus Energy, so I decided to try replacing that and see if it was somehow overriding Inner Might's bonus, and after testing I confirmed no, it wasn't. Inner Might just seems to, well, not do anything.. Another weird thing is the description, "Increase Heavy Attack Efficiency by 60%", which doesn't seem to be terminology used anywhere else. Other mods say "Combo Efficiency" for what is seemingly that effect, which makes me think that Inner Might may have been passed over early in the rework when that was the term being used and may not have properly had a function assigned to it. 1 Link to comment Share on other sites More sharing options...
TychoTheMad Posted November 13, 2019 Share Posted November 13, 2019 (edited) confirm, I'm having this issue as well. weapons confirmed affected; glaive prime, nikana prime, gram prime, balla. tested in simalcrum and missions, weapon mods are working fine for me, but the inner might bonus isn't working at all. the first few days of old blood it appeared to work properly, but i have increased it from 3rd (maybe 4th?) level to max in the last few days. not sure if that coincides with it no longer working since i haven't been focusing on heavy attack builds for a couple days. can't say for certain which hotfix it appears to have broken after but i THINK that it was the most recent one. have tried switching focus schools and back with no improvement. also tried using base combo mods (start with x combo), those worked but also drained to 0 and then reset. edit: added further details Edited November 13, 2019 by TychoTheMad Link to comment Share on other sites More sharing options...
Unimira Posted November 13, 2019 Share Posted November 13, 2019 Can confirm that Inner Might was working correctly at the start of update 26 (had it maxed from the start), one of the patches afterwards broke it. Link to comment Share on other sites More sharing options...
FloraGreen Posted November 13, 2019 Share Posted November 13, 2019 (edited) Initially after the release of the new melee system and the change to Inner Might (focus in Zenurik school) It functioned correctly, and gave the correct efficiency. I do not know when it was broken, but during this patch it no longer applies any efficiency at all. I've been testing all combinations of Inner Might, Reflex Coil and Focus Energy, in all combinations Inner Might does not apply. The most obvious case of it not working is that when doing heavy attacks only having Inner Might as efficiency, no matter your combo it will remove the full combo. Edited November 13, 2019 by FloraGreen Link to comment Share on other sites More sharing options...
FloraGreen Posted November 13, 2019 Share Posted November 13, 2019 yep this here has been a major issue for my builds after they messed it up Link to comment Share on other sites More sharing options...
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