Chroia Posted November 18, 2019 Share Posted November 18, 2019 It's a CC ability. It's a contagious CC ability. It's a contagious CC ability with a cap on affected units. And while I love the ability, sometimes I just really need to put it somewhere else while it's still running. (Yes, I know I can theoretically simply kill one of the affected enemies to free up a slot.) Anyone have any particular cons to this idea? 2 Link to comment Share on other sites More sharing options...
NinjaZeku Posted November 18, 2019 Share Posted November 18, 2019 Sure why not, but TBH, I'd say the entire thrall mechanic (and its synergies and whatnot) needs a rework. 2 Link to comment Share on other sites More sharing options...
EinheriarJudith Posted November 18, 2019 Share Posted November 18, 2019 1 hour ago, Chroia said: It's a CC ability. It's a contagious CC ability. It's a contagious CC ability with a cap on affected units. And while I love the ability, sometimes I just really need to put it somewhere else while it's still running. (Yes, I know I can theoretically simply kill one of the affected enemies to free up a slot.) Anyone have any particular cons to this idea? sluggish gameplay. hold and charge abilities are gimmicks. it would be faster to just kill the thrall which is one of their purposes. 2 Link to comment Share on other sites More sharing options...
DoomFruit Posted November 18, 2019 Share Posted November 18, 2019 3 hours ago, EinheriarJudith said: sluggish gameplay. hold and charge abilities are gimmicks. it would be faster to just kill the thrall which is one of their purposes. Related to that, I'd say that enthralled enemies should be made open to backstab attacks at all times. That way you can get rid of enemies much faster than having to hold the pointer over them and hold down the power button. It's also kinda consistent with what you're doing - the enemy isn't going to put up any fight against you jamming your sword through their spine if you're currently mind controlling them. Note that this is not finisher attacks in general like for blinded enemies - you still need to get behind them and stay close enough for the prompt to activate. We don't want to make radial blind/teleport/discoball explosion/whatever completely useless. 2 Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted November 19, 2019 Share Posted November 19, 2019 Better idea. Replace the ability in its entirety. Link to comment Share on other sites More sharing options...
(XBOX)Purdue Wolf Posted November 20, 2019 Share Posted November 20, 2019 Make some suggestions, negative comments like just replace the ability doesn't really help DE or the community. Link to comment Share on other sites More sharing options...
(XBOX)LZonut Posted November 22, 2019 Share Posted November 22, 2019 (edited) How about teleporting them to Revenant? This way you still can get the bonuses from them if you are far away. Or make reave bring thralls to you and not you to them, like the eidolon knockdown phase where they absorb eidolon vomvalyst. Edited November 22, 2019 by (XB1)LordZonut Link to comment Share on other sites More sharing options...
EinheriarJudith Posted November 22, 2019 Share Posted November 22, 2019 51 minutes ago, (XB1)LordZonut said: How about teleporting them to Revenant? this could be a something that happens with you press enthrall when you have max thralls like nekros shadows of the dead. no press hold needed. Link to comment Share on other sites More sharing options...
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