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The Old Blood: Prime Vault 26.0.8 +


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The Old Blood: Hotfix 26.0.8



Vauban Prime and Ash Prime have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more!

Find their Relics in the Void or Bounty rewards today! 

Or check out the Prime Vault program here: https://www.warframe.com/prime-vault

Saryn Prime and Valkyr Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables. 

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

General Additions:

  • Added a new Arsenal stat titled ‘Embed Delay’. Some Area of Effect weapons, like the Zakti or the Lenz, have a delayed explosion after the projectile has hit its target. Embed Delay is the time it takes after impact until the projectile explodes.
    • Note that the Embed Delay stat will only show for weapons with an Embed Delay value greater than 0.

Kuva Lich Changes & Fixes
The following fixes are for content that was ready by the time we arrived at our Prime Unvaulting Date. We are still experimenting with balancing additional reward Drops (Kuva) on Kuva Liches themselves to aid in the hunt! 

  • Kuva Quartakk now has force feedback sounds when aiming down its sights.
  • Fixed Traded Kuva Liches always being Rank 5. They will now be the appropriate Rank 1! This fix was made serverside on Thursday 
  • Fixed Traded Kuva Liches retaining the Requiem Mod guesses from its previous owner. This fix was made serverside on Friday. 
  • Fixed ability to trigger the Lich Trading context action while the Crimson Branch is still in the process of being built.
  • Fixed Kuva Lich Ephemera’s appearing too subtle or sometimes not at all when equipped on Companions. This also fixes some Lich Ephemera’s not able to be equipped on some Companions. We’ll continue to tweak where needed!
  • Fixed Kuva Larvlings not spawning in certain situations, for real this time
  • Fixed Requiem Mod UI lingering on the screen perpetually after failing to Parazon stab the Kuva Lich.
  • Fixed cases where the Kuva Lich won’t stop throwing taunt lines at you in the Kuva Lich screen.
  • Fixed Melee swing speed Mods affecting Parazon finishers on the Kuva Lich. Resulting in broken animations.
  • Fixed a missing Parazon finisher animation. 
  • Fixed misaligned Kuva Lich Influence in the Star Chart.
  • Fixed a few localized languages having compressed Kuva Lich name font.
  • Fixed Kuva Lich weapon names not being localized in player loadouts on the End of Mission results screen.

While not in this Hotfix, we have more changes coming for Critical stats on Rivens, Amalgam Ripkas, and True Punishment. Our audits continue! 

  • Clarified Melee Rivens that have the negative attribute of ‘Chance to not gain combo counter’ by replacing that line with ‘Additional Combo Count Chance’ that is seen on other Mods.
  • Melee Heavy Slam color and camera shake is now only seen on the local player (the one doing the slamming). Clients will still see the awesome FX though! 
  • Removed the warning that you need to restart after changing the ‘Vertical Sync’ mode in the in-game Options (this was only true on WinXP).


  • Fixing ability to hack a single Corpus Spy console repeatedly, thus gaining an endless amount of XP. 
  • Fixed the Mod Workbench showing Mod Ranks incorrectly after viewing a Ranked Requiem Mods.
  • Fixed Riven stats for modular weapons (Kitguns) displaying incorrectly in the Upgrade screen and Riven Cycle screen.
  • Fixed Zhuge Prime not showing its Radial Attack in Arsenal stats.
  • Fixed weapons with radial damage and a secondary fire not showing all of their stats in the Market tooltip. 
  • Fixed issue where Decorations wouldn't properly reset their local position when picked up and placement was cancelled.
  • Fixed loss of functionality if you scroll too quickly after opening up the loadout selection menu. 
  • Fixed potential loss of functionality on squad panel UI when entering a mission.
  • Fixed a number of UI lock-ups if you launched from Discord and attempted to buy Loadout slots or rush items in the Foundry and didn't have enough Platinum to do so.
  • Fixed a script error if you transitioned to/from Cetus or Fortuna while selecting a song on the Shawzin.
  • Fixed a script error in the Arsenal when trying to search for a loadout name that does not exist.
  • Fixed a [PH] tag on some Leverian Prex Cards.

The Old Blood: Hotfix


  • Replaced the Lith V7 Forma Blueprint reward with the Vectis Prime Barrel to address missing Vectis piece.
  • Improved diagnostics for GPU-driver crashes (we now send you to the website for help).


  • Fixed Riven stats in the Arsenal displaying values as if the weapon has a Disposition of 1, making it appear as if your Riven attributes were cut in half. 
  • Fixed "unfinished room" error showing up when trying to trade using a regular Trading Post in the Dojo.
  • Fixed a script error when the console hacking screen closes.
  • Fixed a script error when viewing a Chat linked Mod.
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Thank you for the Vault Access for Vauban and Ash.

1 hour ago, [DE]Megan said:

While not in this Hotfix, we have more changes coming for Critical stats on Rivens, Amalgam Ripkas, and True Punishment. Our audits continue! 

Thank you. I hope this includes Critical Chance on Slide Attack stats on Riven Mods. I also hope Maiming Strike is looked at given the buffs to base Critical Chance mods.

Thank you for taking feedback on Liches, and I hope there will be some consistency with the grind. It would be nice if we could upgrade poor % bonus rolls, and it would also be cool to work towards an Ephemera. Cancelling or "Re-rolling" contracts would eliminate demoralization after killing a Kuva Larvling and seeing a bad % bonus weapon and/or the lack of an Ephemera.

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Thanks for the hotfix and the prime unvault. 

Is there any update about the stasis for pets? It's a problem when switching companions for gameplay. From a Sahasa Kubrow to Smeeta Kavat or Adarza Kavat and most of our builds have a pet missing due to the fact it's not active in our ship. Unless players do run sentinels there is no way besides changing pet each time to have more than 2 companions active at the same time and it's really frustrating.

I do think that doing again a lich from zero after having it traded is not a good idea, players used to grind for it before conversion, why not giving the correct requiem combo to who got it since it got "previously converted"? Doing it again and having double grind will not be liked by players when trading Liches. 

A function to skip the loading screen by aborting would be really appreciated. Sometimes we get queued with high ping hosts where we can't properly connect and we get an infinite loop of loading screen, a "leave squad button" which brings us in our ship leaving the squad while being in the loading screen would be really amazing.

Talking about UI, what about displaying which arcanes are equipped during trading or the arcane screen? When an arcane (installed in a frame) gets traded, it will also disappear from our builds (and it's worse when this arcane is like an Arcane Energize or Arcane Guardian which is installed in multiple builds) without any warning and it's not a nice experience going into every build in our arsenal (considering we do have more configurations now it's even worse) to manually replace our arcanes. A fix would be either showing which is equipped or a script which automatically replaces that arcane with the same type (like trading 1 Guardian rank 1, if the user has another guardian of the same rank or higher, then that will take place in the builds of where the first Arcane Guardian rank 1 was equipped)

While still being in the UI topic, would be really nice to have the names or the requiems when hovering our mouse on them. Some of them look really the same and without anything which names them (We do have it for "known requiems") it can be pretty hard or time wasting finding "which is missing" or "which is different".

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Something still needs to be done about how players purposefully refuse to take on their own lich during public missions. Would be a great addition to set a timer if the lich owner doesn't attack it within a minute of its initial arrival

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"Hold Melee’ will now perform heavy attack like it did before Phase 2."   - maybe it was unnecessary? Why is it impossible to have a separate button in the control settings for heavy attack? Now spam simple attacks can sometimes cause heavy attack... it's breaks the combinations and sometimes disorienting. And Zenistar usless now (

May two Liches comes on a mission simultaneously? ...some players can't waiting for their Lich in party. It's must be funny expirience in game. And can you enter reward for killing the Lich for whole team? At least 5 Murmurs enough, maybe .

Bug with Grendel. Can't choose him in Star Map.

Can't catch bug-Nox. Сonstantly the same with him (




Bug with Garuda in shop (melee weapons):







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Hi DE. Thank you for the Hotfix. I still have problems with your recent Update 26. It’s so much grind and RNG that I wouldn’t be able to spend time with my girlfriend if I play that stuff. So I just decided to completely ignore liches. Even the recent changes haven’t fixed that problem at all. Why must Kuva weapons be like Paracesis? I don’t understand this. Buying Forma Bundles intensifies…

Also… That little event Hallowed Flame with Leaderboards. Why are there no player scores anymore? Making a event with leaderboards and then delete all scores, that’s kinda weird.

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2 hours ago, [DE]Megan said:
  • Fixed Requiem Mod UI lingering on the screen perpetually after failing to Parazon stab the Kuva Lich.

Thanks ever so much for this. Pretty much made the fight near impossible.

Edit: Correction, this bug is still there, or at least a different bug thats very similar.

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Okay, I've already spammed Steve and Reb with this, time to do it here.

Even SOME acknowledgement that in the future Lich system will work better than now - it would at least be something, cause right now there is absolutely zero point in bothering with Liches, if you don't want their weapons and as followers they are literally useless. And there is no way to discard a Lich you don't want, until you kill it.

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