Kryahn Posted November 19, 2019 Share Posted November 19, 2019 BUG: Lich spawned out of the map in Jupiter gas-city. Also bug: Falling off the map and being able to damage the lich, but never reach him. Link to comment Share on other sites More sharing options...
b4timert Posted November 19, 2019 Share Posted November 19, 2019 Can we please get a increase in thrall spawn rates especially if you solo. normally i get 2-8 in non endless missions, normally on the lower end when i solo a mission. i don't know how but can you do something with the thrall missions themself it getting harder and harder to find a party in pubs to play with and i have to solo a increasing amount of missions. Link to comment Share on other sites More sharing options...
Mr_wisher Posted November 19, 2019 Share Posted November 19, 2019 The error occurred after the patch The Old Blood: Prime Vault 26.0.8. The trading post doesn't work. And writes:Trading in an unfinished room is dangerous. In fact, perhaps you should not even be in it ... But the trading post was completed so the problem is not in this Link to comment Share on other sites More sharing options...
XacKflash Posted November 19, 2019 Share Posted November 19, 2019 Hi, Please Stop Kuva Lich from taking my Void Traces, I'm working hard as it is to grind them Ty Link to comment Share on other sites More sharing options...
xRufus7x Posted November 19, 2019 Share Posted November 19, 2019 24 minutes ago, Fluffy_Butt said: My kuva lich is still unkillable after waiting a week for a fix, nice game. https://steamcommunity.com/sharedfiles/filedetails/?id=1908271414 IIRC some people got around this by unequiping all the mods from their parazon, getting their spine snapped and then reequipping them. May work for you. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted November 19, 2019 Share Posted November 19, 2019 But why tho. Link to comment Share on other sites More sharing options...
Adamant80 Posted November 19, 2019 Share Posted November 19, 2019 Trade breaking Bug after this update: When trading at a dojo trade station, it give you an error, something along the lines of " you cannot trade in an unfinished room. You probably should not be in here anyway." Past arcwing melee bug that needs to be fixed: When melee attacking in arcwing missions, it will fail to autolock. Melee reach is already inconsistently and insanely small on arcwing melee weapons, this makes melee combat require physical contact with the "bump box." Link to comment Share on other sites More sharing options...
Xardis Posted November 19, 2019 Share Posted November 19, 2019 Revert the added extra trigger for heavy attack from holding melee, its too easy to use the attack when you do not intend to. And its very detrimental for any build that is based on combo, be it Weeping, BR or Heavy attack focused build. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted November 19, 2019 Share Posted November 19, 2019 1 hour ago, [DE]Megan said: The Old Blood: Hotfix 26.0.8.1 Changes: Replaced the Lith V7 Forma Blueprint reward with the Vectis Prime Barrel to address missing Vectis piece. Improved diagnostics for GPU-driver crashes (we now send you to the website for help). Fixes: Fixed Riven stats in the Arsenal displaying values as if the weapon has a Disposition of 1, making it appear as if your Riven attributes were cut in half. Fixed "unfinished room" error showing up when trying to trade using a regular Trading Post in the Dojo. Fixed a script error when the console hacking screen closes. Fixed a script error when viewing a Chat linked Mod. Some wicked fast fixes here from the prior release. Link to comment Share on other sites More sharing options...
anfuerudo Posted November 19, 2019 Share Posted November 19, 2019 13 минут назад, Drachnyn сказал: ok you hit revive, what's the big deal? Maybe because they've spent all their 4(6) revives(because it's so easy to die on 100+ level mission, especially when you're using something like Vauban, who has zero survivability past level 50)? Or maybe because they just don't want to bloody die. Here's another reason: some mods, like Adaptation for example, were bugged, so when you die they stop working for the remainder of the mission(I still don't know whether DE fixed this issue). And in return we get what, 10 times the amount of murmur the regular thrall gives you? And DE is still contemplating how much kuva spare for it to be "balanced" and "rewarding". Oh, and not to mention that your lich levels up every time you fail. It's been what, almost 3 weeks since U26? Well, in 3 weeks only 0.3% of all players who played WF got "That Which Does Not Kill Us" achievement. To put it in some perspective, there're 35.5k players who are playing WF right now, and only 106 of them got this achievement. Is this deal big enough for you? Link to comment Share on other sites More sharing options...
iHeuksal Posted November 19, 2019 Share Posted November 19, 2019 1 hour ago, [DE]Megan said: Fixed the Mod Workbench showing Mod Ranks incorrectly after viewing a Ranked Requiem Mods. "a Ranked Requiem Mods", plural in a singular meaning. Link to comment Share on other sites More sharing options...
Critical Posted November 19, 2019 Share Posted November 19, 2019 30 minutes ago, Flupheh said: The official drop tables at https://www.warframe.com/repos/hnfvc0o3jnfvc873njb03enrf56.html#solarisRewards are completely missing bounties. 28 minutes ago, Madway7 said: Probably because the bounty tables change constantly If you'd both take a closer look, you'd notice that the entire thing is broken starting with the "Neo L1 Relic (Flawless)" entry EDIT: They just updated it https://www.warframe.com/repos/hnfvc0o3jnfvc873njb03enrf56.html Link to comment Share on other sites More sharing options...
Flupheh Posted November 19, 2019 Share Posted November 19, 2019 1 minute ago, [DE]Rebecca said: Some wicked fast fixes here from the prior release. Bounty drops are still missing from the official drop tables Link to comment Share on other sites More sharing options...
Yunjuwo Posted November 19, 2019 Share Posted November 19, 2019 Umbra still loses (when applicable) invulnerability as well as all active buffs, upon Transference, despite what the hotfix supposedly claims here https://forums.warframe.com/topic/1120514-hotfix-2563/ Exalted Blade no longer auto-blocks while attacking (and this issue itself has gone under the radar for the longest time) The Aero set mod bonus does not activate when damaging enemies with melee weapons or abilities Certain mods bugged after being killed by Kuva Liches. Inescapable death cinematic as punishment for failing to correctly equip requiem mods via game of pure luck with the odds stacked against you I know this is game design and not a bug; however--no if's, and's or but's--it's really bad. And the argument "just don't kill the Kuva Larvling if you don't want a Lich" doesn't really work here, because they all have those new Kuva weapons that, if not forces, heavily incentives players to participate in Lich content so they can increase mastery rank. Maybe change inescapable death to inescapable damage, or include a "mash [button(s)] to Struggle" mechanic to lessen the punishment, or even QTEs (which could work well since the game is so action-focused anyway) to avoid/resist the Lich's insta-kill? Yes, power creep has caused players to transcend to near-god-hood status, but having us roll the dice just to heighten the threat of death feels cheap as heck. Any plans for Mercy Finishers to be more practical/rewarding? Link to comment Share on other sites More sharing options...
Drachnyn Posted November 19, 2019 Share Posted November 19, 2019 vor 3 Minuten schrieb anfuerudo: Maybe because they've spent all their 4(6) revives(because it's so easy to die on 100+ level mission, especially when you're using something like Vauban, who has zero survivability past level 50)? Or maybe because they just don't want to bloody die. Here's another reason: some mods, like Adaptation for example, were bugged, so when you die they stop working for the remainder of the mission(I still don't know whether DE fixed this issue). And in return we get what, 10 times the amount of murmur the regular thrall gives you? And DE is still contemplating how much kuva spare for it to be "balanced" and "rewarding". Oh, and not to mention that your lich levels up every time you fail. It's been what, almost 3 weeks since U26? Well, in 3 weeks only 0.3% of all players who played WF got "That Which Does Not Kill Us" achievement. To put it in some perspective, there're 35.5k players who are playing WF right now, and only 106 of them got this achievement. Is this deal big enough for you? Then how about what i said to oreades: Zitat Dealing with your lich in a non self sacrificing way doesnt need to exclude getting murmur progress for the whole team. If they really wanted to they could let us do some sort of minigame that prevents us from dying when using the wrong requiem. I think dying to the lich doesnt matter at all, which is why I think people are taking it way to seriously but that also means in turn that i could live without it. So how about this: everyone gets murmur progress once the lich goes down and after getting downed a number of times without the person the lich belongs to stabbing it it retreats. Link to comment Share on other sites More sharing options...
Akula_Rose Posted November 19, 2019 Share Posted November 19, 2019 The thrall's taking so long to execute with the parazon makes me want to drink whiskey. If I take a shot maybe it'll speed up..........maybe Link to comment Share on other sites More sharing options...
I_like_to_Rule_ Posted November 19, 2019 Share Posted November 19, 2019 thanks guys for fixing the bugs Link to comment Share on other sites More sharing options...
kyori Posted November 19, 2019 Share Posted November 19, 2019 6 minutes ago, anfuerudo said: It's been what, almost 3 weeks since U26? Well, in 3 weeks only 0.3% of all players who played WF got "That Which Does Not Kill Us" achievement. To put it in some perspective, there're 35.5k players who are playing WF right now, and only 106 of them got this achievement. I got that achievement on my first Lich when U26 dropped. I didn't know it was such a big deal lol Link to comment Share on other sites More sharing options...
Rev14 Posted November 19, 2019 Share Posted November 19, 2019 Was quite surprise to not see any change to the press E to heavy attack,with all of the complains since thursday. I barely can reach my combo at X12 with out accidentally do an heavy attack. But yes, Thanks for the hotfix, they are always welcome. Link to comment Share on other sites More sharing options...
OxNone Posted November 19, 2019 Share Posted November 19, 2019 Void - Testhub Link to comment Share on other sites More sharing options...
tussletoes Posted November 19, 2019 Share Posted November 19, 2019 Guys, Lich-occupied excavation nodes are still borderline impossible (or at best ridiculously hard) Thanks for the patch, looking forward to more soon with Lich related stuff! Edit: Also I keep hearing Adaptation is broken somehow? Can someone explain how? I was wondering if I was crazy since I felt my frames using the mod felt noticeably squishier all of a sudden. Link to comment Share on other sites More sharing options...
anfuerudo Posted November 19, 2019 Share Posted November 19, 2019 6 минут назад, Drachnyn сказал: Then how about what i said to oreades: Good, I like it, but there's a little problem: there's no non-sacrificial way of dealing with the lich yet. Well, aside from ignoring the bastard and irking the whole team. 3 минуты назад, kyori сказал: I got that achievement on my first Lich when U26 dropped. I didn't know it was such a big deal lol Same. But then again, I'm MR27, I've spent 4.7k hours in this game, so it's only natural that I can deal with it. What about other players? I'd like to remind you that War Within, a prerequisite to get a lich, is locked to MR5. How many MR5s can down level 5 lich? Or to consistently play missions with 100+ level enemies? Not many, would be my guess. Link to comment Share on other sites More sharing options...
Dartaz666 Posted November 19, 2019 Share Posted November 19, 2019 So, they are fixing problems, can you please tell us if there is a way to use Eclipse in dark areas? since you changed the effect of heat or self heat, so now we can't use her Eclipse in dark areas, some folks tested it with the new ephemera, it looks like it's working, since the number keep switching from the dark and the light buff, but when you shoot, the dmg still the same as we are in a dark area, so since you nerfed Mirage with the heat change, can we actually get the light buff from the ephemera, since it is lighting us anyway, it should work just fine, i mean, it's light, we have light around us... make that kind of things work please so we can still using Mirage as damage dealer in Eidolon hunts, it's a lot more fun and challenging than using Chroma, since she's squishy, please at least one time hear your players and do something with that. Link to comment Share on other sites More sharing options...
Oreades Posted November 19, 2019 Share Posted November 19, 2019 26 minutes ago, Drachnyn said: Dealing with your lich in a non self sacrificing way doesnt need to exclude getting murmur progress for the whole team. If they really wanted to they could let us do some sort of minigame that prevents us from dying when using the wrong requiem. I think dying to the lich doesnt matter at all, which is why I think people are taking it way to seriously but that also means in turn that i could live without it. So how about this: everyone gets murmur progress once the lich goes down and after getting downed a number of times without the person the lich belongs to stabbing it it retreats. If DE wan'ts to give players a legitimate third option for dealing with their Lich at their pace/terms and also give group Murmur progression regardless of route, I'd see no issue with that. Tho the same issue is going to crop up again if they opt to give the group progression for only one or varying amounts based on the route selected. Because it will degenerate right back to "you're choice is costing me X and you should play the way I want". Link to comment Share on other sites More sharing options...
Andele3025 Posted November 19, 2019 Share Posted November 19, 2019 1 hour ago, [DE]Megan said: We'll have a fix for this in a near Hotfix. On topic of visual only bugs, will the Naru Syandana get fixed in said hotfix? Wings go into the right side of the face and crotch right now until one bullet jumps. And can we get a toggle when the wings flip back down (the current flip down after some time and when you aim and then optional toggle on for wings to always be extended), for all the wing like syandanas? Link to comment Share on other sites More sharing options...
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