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The Old Blood: Prime Vault 26.0.8 + 26.0.8.1


[DE]Megan

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7 hours ago, -EPECb- said:

"Hold Melee’ will now perform heavy attack like it did before Phase 2."   - maybe it was unnecessary? Why is it impossible to have a separate button in the control settings for heavy attack? Now spam simple attacks can sometimes cause heavy attack... it's breaks the combinations and sometimes disorienting.

 

That;s my same respond, we already have  the middle mouse for heavy attack, why bring back the hold E for heavy attack? It really annoys me when charge attack happens in the middle of the combo. Can we have this toggle function in option for anyone want to use this holding E for heavy attack? I really liked the new melee system until DE brought back the hold E for heavy attack.

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5 hours ago, anfuerudo said:

Maybe because they've spent all their 4(6) revives(because it's so easy to die on 100+ level mission, especially when you're using something like Vauban, who has zero survivability past level 50)? Or maybe because they just don't want to bloody die. Here's another reason: some mods, like Adaptation for example, were bugged, so when you die they stop working for the remainder of the mission(I still don't know whether DE fixed this issue). And in return we get what, 10 times the amount of murmur the regular thrall gives you? And DE is still contemplating how much kuva spare for it to be "balanced" and "rewarding". Oh, and not to mention that your lich levels up every time you fail.

It's been what, almost 3 weeks since U26? Well, in 3 weeks only 0.3% of all players who played WF got "That Which Does Not Kill Us" achievement. To put it in some perspective, there're 35.5k players who are playing WF right now, and only 106 of them got this achievement.

Is this deal big enough for you?

Well im happy to count my self among those .3%. Things do not need to be easy mate. I have soloed almost 30 liches. It is entirely possible. If you cannot handle the content and you are dying 6 times a mission, maybe, its time to take a break and come back to it when you can handle it instead of asking for changes so that it matches a players skill level, instead of elevating your self to the freaking content.

 

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8 hours ago, [DE]Megan said:

Fixed Requiem Mod UI lingering on the screen perpetually after failing to Parazon stab the Kuva Lich.

do you mean a failed guess or that the interaction didn't trigger correctly? because it's happened on correct guesses as well.

 

8 hours ago, [DE]Megan said:

We are still experimenting with balancing additional reward Drops (Kuva) on Kuva Liches themselves to aid in the hunt! 

that might mean something if kuva were actually used anywhere in the Lich system.

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1 hour ago, Libpea said:

That;s my same respond, we already have  the middle mouse for heavy attack, why bring back the hold E for heavy attack? It really annoys me when charge attack happens in the middle of the combo. Can we have this toggle function in option for anyone want to use this holding E for heavy attack? I really liked the new melee system until DE brought back the hold E for heavy attack.

agreed, middle mouse heavy attack is more than enough. at least the "hold E" system need more just 1 second to do heavy attack. sudden lag or fps drop really annoying for this model

Edit: a bit of suggestion to make kuva lich less troll, since there are unlikely to spawn more then 1 kuva lich at the same time, please mark the "owner" of the kuva lich, beside no one get anything except for the "owner" right

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3 hours ago, GruntBlender said:

My friend won't even touch a weapon if he doesn't have a riven for it. Rivens were supposed to balance the options by buffing rarely used weapons, but have become mandatory on most things that have better than 0.6 disposition. They could use major changes, but with so many of the players having infested so much resources into them, any change is painful and big ones are agony. Imagine spending hundreds of plat and 300k+ kuva on a thing that becomes useless. 

I agree, and I have spent on rivens as well, but for the reasons outlined, your friend yourself and I all could benefit from content we can all enjoy with or without rivens. Were in a deep rabbit hole now and its not you im upset with, but DE. So I will just end with this. I really hope we never get a system like rivens ever again.

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2 hours ago, _Akasha said:

Well im happy to count my self among those .3%. Things do not need to be easy mate. I have soloed almost 30 liches. It is entirely possible. If you cannot handle the content and you are dying 6 times a mission, maybe, its time to take a break and come back to it when you can handle it instead of asking for changes so that it matches a players skill level, instead of elevating your self to the freaking content.

 

Stop.  Just stop.

 

Let's start with the get-good argument.  No.  If you've played the game you know that enemies can one shot you in high level content, and this is why rolling guard and adaptation were hidden in the arbitrations.  Once you've suffered enough there you were awarded a way to survive, at the cost of a mod slot, given that the scaling of enemies just breaks around level 80 and cheese play styles are required (this is why the Inaros+dagger+covert lethality builds exist).  Proclaiming someone a scrub lord for dying is pretty stupid...maybe you should try Vauban against level 80+ enemies and demonstrate exactly how a CC warframe can survive when the game can literally kill you in microseconds with a hail of random fire.

 

Your argument is then that the content is possible.  I agree that anyone could theoretically solo this by the time they unlock it.  I agree just like I agree that you can build a min-max setup for tri-Eidolon hunting and complete 3-4 a night solo.  Possible is not the same as reasonable or even good.

 

Your other argument is that this is somehow skill based.  Really?  RNG to get relics.  RNG to get mods.  RNG to order mods on a blade.  RNG to kill hundreds of enemies, primarily in exterminates, to unlock a random bit of information.  RNG that this information is viable for the slot you put it in.  Literally 6 different combinations if you knew all of the appropriate mods, making a level 5 Lich functionally a requirement even if you could just grind for the murmurs.  RNG Lich generation, RNG weapon choice, RNG elemental strength, and controlled element based upon the progenitor warframe.

Tell me, where exactly in that long list of the systems do you see skill associated?  Heck, even the Lich level isn't about skill (they can spawn in mobs to negate that or even one shot you), it's a functional gear check.  The level 5 isn't about skill, it's about having CC and a damage/tank frame.  My tactics are to spam the operator dash and lightning, use a kavat as a target, and simply put bullets into the sponge with Mesa's peacemaker.  No skill is required, beyond hopping into operator and keeping health up/reviving the kavat/staying far enough away that they can't grab and insta-kill you with anything but a tank.

 

Stop trying to say this is about skill.  Stop trying to say this is anything but a high level gear check like the Eidolons.  If you have the gear and the time you can grind out Liches, get the random rewards, and participate in the 180 level and 5 forma requirements of the "new" content. 

 

The point being made is that 0.3%, or 3 in a thousand (now 0.4% at time of writing), have gotten the content started.  Not finished, simply engaged with it.  After a year, the completion on 1 million meter atop a k-drive is 0.4%.  DE nerfed Itzal's blink (yeah, haven't forgotten that or the promise that every archwing will have it with 0 delivery thus far), because any archwing was faster than k-drives.  A k-drive is functionally abandoned content, that the community has no regards for.  It's frustrating when you get the Grendel missions (0 reason to replay them), objectively a horror show of non-communication and demonstrating why the game's core mechanics are broken (level scaling, mod dependence, and going back to what it was 5 years ago).  It's insulting when the only great content is the vampire kavat.  It's just insulting when the only other good content is behind an artificial grind wall that has mutated a good system from another game into an EA level grind that nearly requires spending money in a free to play game.  This is why the promise of slightly boosted weapons is insulting, despite it being possible.  If you can't understand why that's frustrating please just don't respond.  There's literally no way you'll come to understand what the other person is communicating.

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51 minutes ago, MokutoBunshi said:

I agree, and I have spent on rivens as well, but for the reasons outlined, your friend yourself and I all could benefit from content we can all enjoy with or without rivens. Were in a deep rabbit hole now and its not you im upset with, but DE. So I will just end with this. I really hope we never get a system like rivens ever again.

There really feels like there's no solution to balancing out rivens at this point, and that's a shame. I think they'd be perfect to invest in to give a weak weapon you like a much needed boost, but it's much more than that for a lot of people, and it's become kind of a nasty system. The amount of plat and haggling involved in buying and selling extremely good rivens for weapons that never needed them in the first place, like a Gram riven, or whatever, is nuts. An endless casino ride. I wouldn't say it's "rivens 2.0" like others are saying with some of the Kuva trading stuff, but it's getting close, and I'm concerned. DE needs to be really careful with this stuff. +1 to never having something like rivens again.

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Remove the rage bar from lich & guarantee their spawn (maybe by adding a special assassination mission/node) after revealing all 3 req mods. Doing 10+ more mission even tho i got all the mods ready is painful.

Converted lich need a huge buff, for comparison, i've seen my saryn specter take down a level 2 lich on her own while clearing mobs surrounding her including the thralls. On the other hand, Joedd Cohgg (my personal converted lich) requires almost 5 clips of dubba stuba trying to kill a level 35 Dahk (doggo like creature) before he vanished, & surprise surprise the doggo is still alive.

There's not enough motivation for me to keep farming thralls after knowing my current lich has a lesser version of a weapon that i already have. so how about give us bonus affinity & resources for doing lich nodes/missions, starting from 10% upto 50% depending on the difficulty/lich level, make it the new alternative for ppl leveling their stuff or farming specific resources.

 

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Hard to adequately test this but, i think at least on Cassini Jupiter, if you are going too fast through the tile as you get the flash notification for a larva it wont spawn. I ran at least 10 missions as my max speed volt and didnt get one to spawn but when i stopped moving in the room the flash occurred and waited for it to stop to proceed I immediately got a larva to spawn. @[DE]Megan @[DE]Helen 

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