Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Rising Tide: Update 26.1


[DE]Megan

Recommended Posts

Rising Tide: Update 26.1

c574b26b5ca178fd837d190ba486aae1.jpg

DRY DOCK
The Dry Dock has arrived - it’s time to prepare with a new QUEST: RISING TIDE. By the end of this quest you’ll have assembled a Railjack, but it is not ready for flight. The time will come, Tenno.

The balance of power is tipping.  An imminent threat grows stronger, surging across the Origin System. Will you stand against it? Keep pace in the arms race by starting construction on your Clan’s Dry Dock!

Build the Dry Dock, assemble your Railjack and prepare for the coming battle. What will begin as a hangar will evolve into your sanctuary, a space to hone and upgrade your ship with powerful technology to become the weapon you’ll need. Build the Dry Dock by rallying your clan and contributing Resources to its construction. After that, if you have completed the Second Dream Quest, start the Rising Tide Quest to begin forging your Railjack.


7f602ec305d5dcfa01bc89e882f2d310.jpg

 

BUILDING YOUR RAILJACK: RISING TIDE QUEST

The Grineer threat is mounting and you must rise to meet it. Track down the pieces of a long destroyed Railjack and breathe new life into it with the help of the newest Cephalon, Cy!

The Lost Cephalon
Building your Railjack begins with recruiting a Cephalon to pilot it. Begin by researching the Railjack Cephalon in at the Railjack Research Console in your Dry Dock. Once the research is complete, return to the Railjack Research Console to purchase a Railjack Cephalon blueprint and begin the process of crafting him in your Orbiter Foundry and installing him in the Dry Dock.

The Broken Vessel

Time has not been kind to the Railjacks. You’ll need to work with Cephalon Cy to find viable salvage from wreckage across the Origin System. After Cephalon Cy is installed in the Dry Dock, locate the six necessary Railjack components, retrieve them, then return back to the Dry Dock to restore them to glory. Once your Railjack is rebuilt, you’ll be able to board and explore your ship. Ignition and flight command requires additional components, which have yet to be located by Cephalon Cy.

NEW RESOURCES PREVIEW: 

This update previews new Resources for future update EMPYREAN! When Empyrean launches, a wide variety of Railjack Specific resources will launch in missions, but we are previewing 4 new Resources early to aid in the construction of your Railjack:

Eximus Units will Drop 2 of the new Resources:

Cubic Diodes = Eximus units on *Europa Ice Planet tileset
Carbides = Eximus units on *Ceres Shipyard tileset

*We've added clarification that the Shipyard tileset on Ceres and Europa Ice Planet tileset on Europa are the nodes that will yield these new Resources. 

Mining will reward 2 of the new Resources:
Plains of Eidolon: Pustrels (ORE)
Orb Vallis: Copernics (ORE)

 

0de40393d2a58919aac91c3bf15dab26.jpg


ORBITER 2.0
Your Orbiter just got an upgrade, Tenno! See the stars through the new viewing ports and marvel at the improved lighting and materials coming with the Dry Dock update. Your decorations will mostly survive the transition, with a small chance for error near certain walls. Simply move pieces around, or start from scratch with the ‘RESET DECORATIONS’ option from Update 26!

 

76d19ce5032f6587f6d5eb8e6533e469.jpg

EQUINOX ANTONYM COLLECTION
Kill with contrast using this signature collection for Equinox. This collection includes the Antonym Equinox Skin, Astreos Sword and Shield Skin and Circadian Syandana.

EQUINOX ANTONYM SKIN
Few things are more destructive than a secret. Unleash your opposite with this skin for Equinox.

STRATUS PISTOL SKIN
A billowing new skin to provide a unique, ethereal look to your pistol.

ASTREOS SWORD AND SHIELD SKIN
Husband and wife, dawn and dusk. A signature Sword and Shield skin for Equinox.

CIRCADIAN SYANDANA
Rise and fall, ebb and flow, peace and war. A signature Syandana for Equinox.

 

d5a5bfa0722e904feabea8d175e8c884.jpg

CUMULUS COLLECTION
A cosmetic collection as ethereal as a misted mountain and as striking as a thunderclap. Contains the Stratus Pistol Skin, Cumulus Syandana and Cirrus Armor Set.

CUMULUS SYANDANA
Roiling and swirling with the promise and threat of a thunderhead, the Cumulus Syandana is for those Tenno who dwell among the clouds.

CIRRUS ARMOR BUNDLE
The preferred armor set of those who call both the mists of morning and the fog of war home. A perfect complement to the the Cumulus Syandana.

THE ORIGIN PACK
The Origin Pack is the best possible value for a Tenno looking to boost their Arsenal and get some spectacular new Cosmetics! The Origin Pack features the new Parotia Syandana and 200 Platinum.


General Additions:

  • Added 2 new in-game Challenges:
    • We're Gonna Need a Bigger Boat: Enter the Dry Dock.
    • Some Assembly Required: Assemble a Railjack.


Melee Changes & Fixes:
Critical Chance On Rivens
We recently increased the stats of the ‘Steel’ Category of Melee Mods (True Steel, Sacrificial Steel). We are now doing this for Rivens among other Mods to bring them up! 

  • Doubled the amount of Critical Chance on Melee Rivens and gave the Critical Chance 2x for Heavy Melee.
  • Amalgam Ripkas changed to 187% Critical Chance (x2 for Heavy Attacks).
  • True Punishment changed to 100% Additional Combo Count Chance, -50% Combo Duration.

General Melee Changes & Fixes:

  • Increased the Combo Counter cap of the Venka Prime from 220 to 240.
  • Defiled Snapdragon Stance has received some spice:
    • Added a Slash proc to the third and fourth attacks in the neutral combo.
    • Added a Slash proc to the second and third attacks in the block+forward combo.
    • Increased the damage and combo point value of the last hit in the third attack of the block+forward combo.
  • Fixed ‘Chance to not gain combo count’ Riven curse not applying at all. This Riven curse has been reworded to ‘% chance to gain Combo Count’ for further clarification.

Kuva Lich Changes & Fixes: 
We have 2 design changes to Liches to aid in the co-op nature of our missions, as well as the general mission flow. 

  1. Rank 1, 2, 3, and 4 Liches now drop Kuva for all squad members when a Parazon is used on them - whether that leads to defeat or ranking up, the Kuva is yours on Ranks 1 through 4! You will recall there was a brief window where Thralls could drop Kuva or a Requiem Relic. We removed the Kuva, and are now applying it to Liches. Kuva numbers are balanced against Siphons / Kuva Survival missions, and take into account the fact that multiple Liches spawn in missions. The aim is to not make this the best Kuva run, just an added value. Siphons and other missions are meant to be the optimal path. Rank 5 Liches do not have Kuva as a drop as they could intentionally be kept alive for a vector to acquire Kuva. The Drops are: Rank 1: 150, Rank 2:  200, Rank 3: 250, Rank 4: 300. This is lower than some other discussed numbers because we are now letting it share across Squadmates. 
  2. Liches now run away (but don’t rank up) if you’ve downed them 3 times, but don’t use your Parazon on them. This allows you to overpower your Lich and have it flee, instead of having the only way to remove it from a Mission be your failure to know a Requiem. 

 

  • Operators can no longer perform Mercy kills on Larvling or Kuva Lich. Your Warframe is armed with the Parazon for a reason!
  • More fixes towards Requiem Mod UI lingering on the screen perpetually after failing to Parazon stab the Kuva Lich.
  • Fixed issue with Requiem Mod UI lingering and not updating properly after performing a Mercy on Kuva Lich as Wisp.
  • Fixed Kuva Lich despawning after getting downed while temporarily friendly from Revenant's Enthrall.
  • Fixed issues with the Vanquish / Convert context action appearing on Kuva Liches for Clients.
  • Fixed Kuva Lich weapons showing as fully Mastered in player Profile before hitting rank 40. Affected accounts should now see the corrected Mastered status based on progress.
  • Fixed Kuva Lich weapons not being localized in the End Of Mission results screen if you abort or look at last mission results.
  • Fixed Kuva Lich screen overlapping with the Market UI if the Market is opened while viewing said Kuva Lich screen.

Archwing Flight & Itzal Changes:

Blink has become a universal ability for all Archwings! Your ‘Roll’ binding in Archwing triggers its new Blink mechanic that Blink mechanic that propels over 2x the distance of original Blink (but can't be increased by Mods), with a cooldown of 3 seconds to prevent spamming - but at no Energy cost to you! Adding to the mix, we’ve changed how Afterburner is triggered to allow for simultaneous upward movement during its burn. Previously, the default Afterburner was to hold Shift to Sprint and Space Bar to initiate Afterburner. Now, holding Shift to Sprint and W will trigger the Afterburner once you get some momentum going. This new method may feel weird at first, and we’ll be watching for feedback as we continue to polish for a fluid flight experience.

ARCH LINE has replaced Itzal’s Blink ability:
Launch a tethered hook that either pulls enemies close, or pulls the Warframe towards any stationary objects it hooks onto.


Optimizations:

  • Improved handling of alt-tab when fullscreen, particularly when using the experimental flip-mode optimizations. Please try it again if you had problems before! Please note that there are known issues with Experimental Optimized Flip-Mode when using on cloned displays.
  • Made the optimized flip-model work if you booted up in native fullscreen before switching to borderless or windowed.
  • Improved diagnostics for GPU-driver crashes (we now send you to the website for help).
  • Optimized batch removal of friends to reduce server load.
  • Made some micro-optimizations to screens with a button-bar.
  • Made some micro-optimizations to the categorized grid UI.
  • Made some micro-optimizations to the Mod and Upgrade screens.
  • Made some micro-optimizations to certain UI scripts.
  • Made some micro-optimizations to sorting Mods by "recent".

Garuda Changes & Fixes:

  • Added a projectile explosion range FX to Garuda’s Dread Mirror blood projectile for the local player (one doing the casting) so you can see your output.
  • Slight trim to the Bloodletting cast animation.
  • Bloodletting now gives 35% Energy instead of 25%.
  • Reduced Seeking Talons charge time by around 15%.
  • Increased Seeking Talons Status Chance from 50 to 75%.
  • Fixed motion blur on Garuda's Dread Mirror.


General Changes:

  • Increased maximum Dojo Room capacity from 100 to 128 to accommodate for the new Crimson Branch and Dry Dock additions!
  • Added a new Captura Orbiter Scene so you can finally take a family photo with you and your 99 Domestik Drones - now with a new skylight!
  • We now allow the use of Skins on Zaws - this 2 year old request is finally seeing the light of day after some under-the-hood restructuring. If you come across any issues with Exodia, or odd behaviours, please let us know! Skin compatibility is automatically determined by Strike! 
  • Restored Mirage’s Eclipse granting its ‘light’ buff when Mirage is on fire AND when under the effect of an Electricity Status Effect.
  • Capatilized Ember’s name in her Inferno ability description.

Fixes:

  • Fixed progression stopper in the Profit Taker fight due to inability to rehack the console.
  • Fixed enemies in the Mastery Rank 28 test not taking damage when ragdolled by certain CC Abilities. 
  • Fixed small invisible ledge sticking out along the Plains of Eidolon boundary wall closest to The Ribs.
  • Fixed a small corridor in the Grineer Shipyard tileset appearing darker than intended from the outside.
  • Fixed the Zealoid Prelate getting stuck underneath staircases in the Orokin Derelict Emissary Assassinate node.
  • Fixed Archwing Gox enemy ending up with Storm Trooper level aim when players are too close to it after its laser arm weapon is destroyed.
  • Fixed a [PH] tag appearing in the verification prompt when trading Requiem Mods.
  • Fixing enemies losing their weapons permanently if an Ivara casts a Sleep Arrow on them while using a Rampart.
  • Fixed Atlas, Frost, Valkyr, Nidus, and Oberon's left arm bending in an unsettling way when holding the Opticor with their Noble Animation Sets equipped.
  • Fixed Corinth being attached to your Warframe’s left hand in an awkward position if reload was interrupted.
  • Fixed K-Drives being able to capture Cases in Fortuna Bounties. As reported here: https://old.reddit.com/r/Warframe/comments/d9gspt/apparently_the_kdrive_can_capture_cases_tried_a/
  • Fixed rare case of loading screen hanging when loading into Caloris, Mercury and Relays.
  • Fixed certain enemies (mostly Hyekkas, Drahks, and Feral Kavats/Kubrows) having poor hit detection while held in Vauban's Bastille.
  • Fixed passive Focus buffs not being given or restored if the Arsenal is entered/exited in the Simulacrum.
  • Fixed enemies in Gas City Sabotage not rushing when a hacking console is failed.
  • Fixed Alad V firing his electric shield ability out of his rear during his boss fight.
  • Fixed Ballistica's alt fire ammo not being reloaded properly for Clients if equipped with Mods that reload while holstered (ie. Tactical Reload).
  • Fixed firing and reload animations for Titania’s Hawkmoth Skin for her Dex Pixia exalted weapon.
  • Fixed "No Mods Mode" UI prompt not appearing for Clients in Grendel's Locator missions.
  • Fixed hitting an Eidolon Lure with a Heavy Slam Attacks causing it to disappear after the lifted status ends and respawn far away.
  • Fixed level hole in Grineer Shipyard tileset. As reported here: https://old.reddit.com/r/Warframe/comments/duaye8/just_a_killerkarpfen_post/
  • Fixed level hole in Orokin Moon tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dtwsp7/lua_map_hole_imgur_link_with_screenshots_for_the
  • Fixed counter for Razorflies missing for Client Titanias until one is either killed or spawned.
  • Fixed Captain Vor being affected by the melee "Lifted" status in the "Vor's Prize" Quest. He will now stay firmly grounded as he does in all other scenarios.
  • Fixed the Kohm and Kuva Kohm's Energy ring in the middle of the weapon not using the chosen Energy color.
  • Fixed Mirage's Hall of Mirrors Clones dealing Modded damage in Grendel's "No Mods Mode" missions.
  • Fixed being dragged under the floor after hacking a panel in the "Follow the Stalker" mission in The Second Dream quest.
  • Fixed being unable to cast Nova's abilities for a period of time after casting Null Star. As reported here:
  • Fixed Atlas being unaffected by Vauban's Vector Pads. Rocks gotta go fast too.
  • Fixed the Golden Maw in The War Within quest pursuing the player at a crawl after dropping into the pit.
  • Fixed Golden Maws in The War Within quest not attacking player-controlled (Transference) Maw.
  • Fixed being able to Synthesis Scan more than than the maximum number of Scans required per target. 
  • Fixed "new message" Inbox status being cleared immediately when viewing a new message -- now the message title will stay bold/white along with the green "unopened" envelope icon until you actually click off it (or exit the Inbox screen).
  • Fixed inability to switch to Primary from the Gear wheel if no Secondary is equipped.
  • Fixed Domestik Drones colliding with their own spawn points - was causing wobbly pathing as they ran over them.
  • Fixed Inaros no longer using his Sarcophagus if he dies at any point after using Archwing.
  • Fixed a small collection of enemies such as Sentients and Amalgams when not alert not turning around to look at you when they should, even if you were pumping their backs full of bullets.
  • Fixed an incorrect spawn location that was located inside an ice block in the Corpus Ice Planet tileset.
  • Fixed enemies being unable to get up if they got Rhino Stomped while they were under a Heavy Ground Slam ‘lifted’ effect.
  • Fixed the "Advance Time" tool in Captura causing your Warframe's upper body to swivel when aiming down sights/blocking with melee.
  • Fixed enemy AI having trouble turning around when very close to their target.
  • Fixed AOE Status Effects such as Electricity or Gas not occurring on killing blows.
  • Fixed jittering issues with the Jotunheim Syandana's cloth bits.
  • Fixed Naru Syandana violently clipping through Warframes.
  • Fixed Khora’s movement breaking when inside a Corpus Nullifier bubble with Strangledome active.
  • Fixed script errors in when Wisp casts her Reservoirs.
     
Link to comment
Share on other sites

Thanks for the unexpected update! 

And yes, as expected, complains.

Please do review the universal blink.
Ok that it has doubled range but it will not be as fast as the old use for blink on Itzal. I do really think (as an Eidolon Hunter) that the universal blink with this cooldown will hugely affect how the players does play Eidolons in a really bad way! People have built a really "working" and confident way of doing Eidolons and this cooldown will make it even worse. The Eidolon community is pretty small already and surely this "change" won't make new players interested in attempting them. A suggestion would be either make it 1.5x with more range and half the cooldown, which would make things already "better", or just revert this. Players never cared about "how far do I get with one blink" but "how quickly I do reach that spot from this point" and this is what is all about. "It does not affect Eidolons" is said by who doesn't know that Eidolons are time-based and it's the only gamemode of "where being fast" is important. 

Any news to kuva lich contract changes? It is perfectly fine to have a "feature" which allows people which plays in public to do their lich properly compared to the current way of "keeping a lich in the game while others can't get it", but as a player, what does motivate me to play a lich when I know it's weapon and it's element is weaker than what I got already? A button to "remove" your lich if he/she has weaker statistics than you owned weapon already would be really appreciated.

What about the kuva lich de-grindification? In order to trade a lich a player needs to find the correct requiem to do so, why doing it again after a trade? 

And I guess with those updates we do get way longer loading times and when we get matched with high latency host we do still get stuck in a permanent loading screen. Please do add a button to "leave the squad" while loading, we do have one already when our configuration can't be loaded so why not giving players the chance of not restarting their game with a button?

Any news about remaking the mod screen and the foundry with the new UI?

Link to comment
Share on other sites

Thanks for the hotfix!

Glad to see liches getting attention to specifically the coop element, but the main issue which is that playing with a premade squad doesn't work unless the other people happen to randomly have the same node.

Also, really good to hear that critical chance on rivens is going to be caught up with their regular mod counterparts, but can we also get a similar treatment for maiming strike and slide crit? It doesn't make much sense for maiming strike to be 150 when sacrificla steel is 220 with 2x on heavy attacks. And this deficit matters much more on rivens than their regular mod counterparts.

Link to comment
Share on other sites

Thanks, I´m really looking forward to the new orbiter and railjack.
Sadly the liches weren´t content I like (to much rng and I´m not a fan of the new combo and heavy attack system) 😐

unknown.png

 

But there are a few other things, too.

We need a favourite system for weapons/warframes and maybe arcanes:
unknown.png



Is it intentional that only feminine operators have dreads attached to their emissary suit? Maybe make into an auxiliary slot:

unknown.png?width=322&height=473

 


While you are fixing the operator appearance in the profil can you add the possibility to swap the configs, too?



We need an option to sort out vaulted and not vaulted relics. There are so many that it´s getting difficult to select the one I want during the select screen (I like running unvaulted relics public and vaulted ones with friend/clan members). Same goes for the relays ducat stations, I don´t want to turn in vaulted stuff and I´m always struggling to remember which one are aviable and which ones are not:



Waypoints are all over the place but rarely on the doors, the whole waypoint system needs a rework... as soon as you play something faster like Wukong, Volt, Nova etc. the waypoint are often to slow or messed up completely and now it´s even happening to "normal/slower" frames:



Nightwaves Ascendant Mission doesn´t count as client:



And after another arbitration change i wonder: How far away is the ESO reward system rework?
They were introduced as "reward for challenges", but except for the bleeding body one they all ended up in a pure RNG hell.
I´ve run far more than 100 eso runs and got no blazing step ephemera and someone I know got it from his 3rd run, feeling so bad for his luck he even offered eso runs to me...
And some have an even more unlucky rng:



Eidolon spawns are still buggy despite being ~2years old:



With the new U26 many rooms are now suffering from a harsh lighting transition, especially if they have small differences in the colours/tones that are used on that tile:



Since U26 the energy bar is missing the blue background, thus making it really hard to notice your current energy:



On multiple different amps the scaffold is clipping through the palm of your operators:



Are we ever getting the operator only spy?
It was teased back then when we got the feedback changes for Nightwave:Series 2, but as far as I remember we never got the mission:



Can we have the old indoor Index map back to the rotation? The new one is to dark and has to many obstacles which lead to getting oneshot by enemies you don´t even see:



Jupiter tilesets often don´t trigger Novas portals and that since the Jupiter rework:

Link to comment
Share on other sites

New melee system is overall great. But Excalibur is now left with only one useful ability. The whole concept of exalted melee feels outdated honestly.
So, here's some ideas on how to improve Excalibur's kit.

[Slash Dash]
If used on enemy, dash speed is greatly increased. Enemies hit by Slash Dash become briefly opened to finishers (for 1-2 seconds). Number of targets that can be hit by single ability use is limited to 1, but in next 2-3 seconds the ability can be used again with lower energy cost. Every hit increases combo counter by 1 point (2 with augment), so you'll need 12 consecutive dashes (6 with augment) to build it fro zero to max.

[Radial Blind/Radial Howl]
No changes needed. Maybe remove a boom sound that happens during Umbra's howl, I find it pretty annoying.

[Radial Javelin]
The damage of this ability should be equal to player's heavy attack damage value and benefit from combo counter (and consume it on ability use). Life Strike also works! If Radial Javelin is casted in the air, Excalibur performs a directional ground slam (so the end of the cast always happens on the ground and its animation makes sense now). Single ability use now costs 50 energy, but tapping the button once more consumes additional 25 energy and pulls affected enemies towards the player.

[Exalted Blade]
Exalted Blade receives Garuda's claws treatment. If player doesn't have a melee weapon equipped, activating this ability will make Excalibur draw his Exalted Blade (just like he does now). If player has a melee weapon equipped, activating this ability will increase equipped melee weapon damage, speed, range and also add wave projectiles to swords and nikanas. Chromatic Blade augment now adds elemental damage without replacing IPS. Waves add to combo counter (only on first hit though). Default Exalted Blade gets access to all melee mods.

Link to comment
Share on other sites

Update 26.1:

Garuda Changes & Fixes:

  • Added a projectile explosion range FX to Garuda’s Dread Mirror blood projectile for the local player (one doing the casting) so you can see your output.
  • Slight trim to the Bloodletting cast animation.
  • Bloodletting now gives 35% Energy instead of 25%.
  • Reduced Seeking Talons charge time by around 15%.
  • Increased Seeking Talons Status Chance from 50 to 75%.
  • Fixed motion blur on Garuda's Dread Mirror.

. . . . . . . . . . . . . . . . . . . . . . . . .

I have no words.

T5B2LxT.png

Thank you DE!

 

Bug with Garuda in shop (melee weapons):

  Скрыть контент

JvraT9b.jpg

7x5Sj5U.jpgdcRnHZe.jpgGiJA9Jx.jpg

 

 

Link to comment
Share on other sites

Hi DE. Blink nerf… Amazing. I totally waited for this. RIP Eidolon hunts. For me Warframe is a fast game. Making Blink slower with a cooldown effect doesn’t feel right for me. Even that doubled Blink range will not compensate that cooldown effect. All in all I hate those nerfs years later. Same with Catchmoon. That tiny pistol got nerfed decades after release. Please just think more about stuff at release and maybe fix it soon after. Blink never needed such a nerf in my opinion. Those nerfs years later literally rob me of all my desire to play the game. But not playing Warframe means that I can spend more time with my girlfriend, which isn’t bad at all to be honest.

I wish you a good weekend DE. ^__^

P.S. I also hope that Khora Deluxe will come before 2035. I’m really waiting for that skin.

Also [Primed Afterburner] when?

Link to comment
Share on other sites

Hello DE, I'd like to suggest these ideas:

1- Adding a button to toggle all placed decorations at once (blue and yellow tint) to be rendered during building mode in dojo, in order to see how the room will look like afterwards, similar to view room colors and lighting.

2- Be able to move a room with its decoration from one node to another.

3- Be able to donate platinum directly to our dojo's vault and also be allowed to buy orbiter decorations inside the dojo with stored platinum.

4- Adding a DPS indicator for selected weapon in the arsenal UI.

5- Allowing companions to share our equipped mods on current equipped weapon simultaneously.

6- The ability to downgrade maxed mods by choosing the desired level for each individual build (i.e. Warframes, weapons, etc..)?

7- Difficulty slider for PVE in options menu in order to make the game either easier or harder? thus harder difficulty yields better loot than the easy one, which will make the game more challenging.

8- Allowing us to sell our resources for credits like you did with fish oil and meat.

9- Some specific augments work like exilus mods while the rest don't, changing all augments to be equippable in the exilus slot, or making an extra slot only for augments.

10- Changing the relic system, because more primes means even more relics to cover them, and the chances of getting a specific relic is getting lower and lower over time.

11- The possibility to make the jukebox in our orbiter load custom music from our hard drive.

12- Buffing the mod "Cautious Shot" to negate damage completely at maxed, as self-damage weapons are still killing us with that mod equipped.

Thank you DE for this amazing game! and thanks for the update!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...