Jump to content
ixidron92

Blink nerf and railjack archwing gameplay.

Recommended Posts

Yeah, nice they've given it to others, still no reason to use anything other than itzal in open world imo, but that cooldown is a serious nerf to blink. 

Kind of feels like they're still trying to get people to use k-drives so basically nerfing the thing they see as being the 'main reason' for us not using k-drives is the usual DE logic.... even though it's completely wrong because most of us use archwings because they go over instead of around hills etc...

And itzals replacement ability is in all honesty a joke ability, it doesn't even work properly on valkyr so no way it's going to be useful on itzal.

Edited by LSG501
  • Like 9
  • Haha 2
  • Applause 7
  • Upvote 11

Share this post


Link to post
Share on other sites
7 minutes ago, ixidron92 said:

FFS people used blink to quickly traverse from place to place. You put in on all archwings that gives you a +1, you give it a 3 second cooldown, that would be a -10. Why nerf blink?! It's an ability to move from place to place.

Same reason why Catchmoon was nerfed: DE doesn't like it when something is used so much that it invalidates the rest. 

  • Like 3
  • Haha 3
  • Applause 4
  • Upvote 8

Share this post


Link to post
Share on other sites

FFS I wish we could opt out of certain features, like taking blink away from itzal and nerfing it to the ground. Literally everyone uses it just to move from place to place in open world. Why the nerf? At this point I just can't...

  • Like 3
  • Haha 7
  • Woah 1
  • Upvote 3

Share this post


Link to post
Share on other sites

Sure, let's just put an untextured box and remove all the animations that went into Archwings and make the whole point of using them just to press one button in order to blink permanently and not even use them to fly.

  • Like 4
  • Haha 3
  • Woah 7
  • Applause 1
  • Upvote 8

Share this post


Link to post
Share on other sites
Justo ahora, Jarriaga dijo:

Same reason why Catchmoon was nerfed: DE doesn't like it when something is used so much that it invalidates the rest. 

Yeah, well then just give blink by default to everything, but don't just nerf it to the point of making it useless.

  • Like 3
  • Haha 1
  • Woah 1
  • Applause 1
  • Upvote 4

Share this post


Link to post
Share on other sites

"Don't be that guy to complain about it before even trying it out." -DE 

Did you even hold off on complaining long enough for that whole double the teleport range thing or that flying towards your ripline makes you go hellah fast stuff to pop up?

Edited by BansheePrime
  • Like 1
  • Haha 4
  • Woah 1
  • Upvote 4

Share this post


Link to post
Share on other sites
4 minutes ago, Jarriaga said:

Same reason why Catchmoon was nerfed: DE doesn't like it when something is used so much that it invalidates the rest. 

To be honest there are 'better' ways of fixing this than adding in the nerf via a cooldown....

They could have given all archwings a fifth ability (ie blink), in the same way warframes can go into operator via pressing 5, archwings could blink by pressing 5 because we don't actually go into the operator in this mode. 

 

Edit: actually the probable reason for the cooldown is so we can't just blink everywhere in railjack missions, which I can kind of understand, but still doesn't stop it feeling like a nerf. 

Edited by LSG501
  • Like 4
  • Haha 2
  • Applause 3
  • Upvote 3

Share this post


Link to post
Share on other sites

Why not just remove all distances and cut down all the map sizes by 1/4. Instant mobility basically reducing distance to nothing more than just a waiting game because that space is virtually worthless. In all honesty, universal blink itself already downgraded Archwings to mostly being a taxi from your ship to theirs since you can't really utilize any threats in the space between when it's that easy to close that gap. Giving it no cooldown is really just removing the purpose of that space.

Edited by RX-3DR
  • Haha 1
  • Applause 2

Share this post


Link to post
Share on other sites
18 minutes ago, ixidron92 said:

Yeah, well then just give blink by default to everything, but don't just nerf it to the point of making it useless.

That would just move people from Itzal to Amesha with nothing else changing. 

Edited by Jarriaga
  • Upvote 3

Share this post


Link to post
Share on other sites

DE never liked efficiency.

Sad thing is though, open worlds have no other reliable and fast traversal options ready. K-drive? Good one. Operator dash? Nah, I am done with the exhausting focus farm. But nonetheless, that should never be a mandatory thing anyway.

This will just drive people away from open worlds even more. And I don't even wanna imagine how mad eidolon hunters get. 

There's just one big question in my mind. How was this in any way gamebreaking? Twice the range with a 2 second cooldown? What's the actual effin point?

Edited by Karu-QW
  • Like 1
  • Haha 1
  • Woah 1
  • Applause 1
  • Upvote 11

Share this post


Link to post
Share on other sites
10 minutes ago, LSG501 said:

To be honest there are 'better' ways of fixing this than adding in the nerf via a cooldown....

They could have given all archwings a fifth ability (ie blink), in the same way warframes can go into operator via pressing 5, archwings could blink by pressing 5 because we don't actually go into the operator in this mode. 

And then everyone would just use Amesha. Same problem. 

Edited by Jarriaga
  • Upvote 1

Share this post


Link to post
Share on other sites
hace 4 minutos, RX-3DR dijo:

Why not just remove all distances and cut down all the map sizes by 1/4. Instant mobility basically reducing distance to nothing more than just a waiting game because that space is virtually worthless. In all honesty, universal blink itself already downgraded Archwings to mostly being a taxi from your ship to theirs since you can't really utilize any threats in the space between when it's that easy to close that gap.

Maybe if archwing were interesting and maneuverable instead of flying bricks that are constantly getting shot down by the massive amount of AA turrets everywhere, people would use them. I do not see the purpose of adding a cooldown to a mobility ability like that. It's not even used for combat. 

Edited by ixidron92
  • Like 4
  • Haha 2
  • Applause 3
  • Upvote 11

Share this post


Link to post
Share on other sites
Just now, Jarriaga said:

Andy then everyone would just use Ayesha. Same problem. 

This change isn't really going to change what we use.... amesha abilities don't really work in open world anyway. 

IMO Itzal is still more beneficial in openworld due to the 'vacuum' and invisibility, it's not just due to blink. 

  • Haha 1
  • Applause 3
  • Upvote 4

Share this post


Link to post
Share on other sites
hace 1 minuto, Karu-QW dijo:

DE never liked efficiency.

Sad thing is though, open worlds have no other reliable and fast traversal options ready. K-drive? Good one. Operator dash? Nah, I am done with the exhausting focus farm. But nonetheless, that should never be a mandatory thing anyway.

This will just drive people away from open worlds even more. And I don't even wanna imagine how mad eidolon hunters get. 

There's just one big question in my mind. How was this in any way gamebreaking? Twice the range with a 2 second cooldown? What's the actual effin point?

I guess everyone would move now to operator dash, and then they'll nerf operator dash.

  • Like 3
  • Haha 1
  • Satisfied 1
  • Woah 1
  • Applause 4
  • Upvote 8

Share this post


Link to post
Share on other sites

You wanna just spam teleport and instantly travel the open worlds with no energy cost?

Having it on a cooldown is fine. The distance is double what the Iztal could do, and it costs no energy.

I'm not saying it doesn't need adjustments, but conceptually, it's fine. Perhaps letting you store multiple charges so you can jump into Archwing and get places quickly, or add Blink augment mods for Archwings to let us tailor it to our tastes.

  • Like 2
  • Haha 4
  • Applause 1
  • Upvote 4

Share this post


Link to post
Share on other sites
Just now, ixidron92 said:

Maybe if archwing were interesting and maneuverable instead of flying bricks that are constantly getting shot down by the massive amount of AA turrets everywhere, people would use them. I do not see the purpose of adding a cooldown to a mobility ability like that. It's even used for combat. 

That's only applicable on the Open-world maps, which really just highlights the whole problem with this solution. Look at how the Fomorians are being handled with Itzal and you can see how damaging instant mobility is to game design. What's the point of enemy ships having guns, fighters and minefields if you can just jump across the entire distance to bypass the threats?

  • Applause 2
  • Upvote 2

Share this post


Link to post
Share on other sites
vor 1 Minute schrieb ixidron92:

I guess everyone would move now to operator dash, and then they'll nerf operator dash.

Wouldn't be surprised, this is DE we're talking about after all. 

  • Like 1
  • Upvote 4

Share this post


Link to post
Share on other sites

As someone who uses Itzal a lot myself I still welcome the change.

The outcome is not optimal but still the distance got doubled (unless you min maxed for blink) and maybe I will finally use some of my other maxed archwings again.

  • Woah 1
  • Upvote 2

Share this post


Link to post
Share on other sites
Justo ahora, RX-3DR dijo:

That's only applicable on the Open-world maps, which really just highlights the whole problem with this solution. Look at how the Fomorians are being handled with Itzal and you can see how damaging instant mobility is to game design. What's the point of enemy ships having guns, fighters and minefields if you can just jump across the entire distance to bypass the threats?

You can bypass everything with any archwing, the enemies are laughable. 

  • Upvote 2

Share this post


Link to post
Share on other sites
1 minute ago, ixidron92 said:

You can bypass everything with any archwing, the enemies are laughable. 

So just remove the gameplay rather than improve it? Why not get rid of all the rooms in regular missions then?

  • Like 1
  • Haha 1
  • Applause 3
  • Upvote 3

Share this post


Link to post
Share on other sites
11 minutes ago, ixidron92 said:

Literally everyone uses it just to move from place to place in open world. Why the nerf? At this point I just can't...

Probably because the ability to teleport directly to your goal is a tad unbalanced?

I mean, why not just cause us to auto teleport to whatever target we want? Why not shove this in the main game? Wheres my "I win" button damnit!

My point isn't made seriously, but I hope you see it regardless. 

  • Like 3
  • Haha 4
  • Applause 3
  • Upvote 2

Share this post


Link to post
Share on other sites
hace 2 minutos, RX-3DR dijo:

So just remove the gameplay rather than improve it? Why not get rid of all the rooms in regular missions then?

Stop using #*!%ing strawmans. What they did is not an improvement in gameplay, they just slowed down everything for no apparent reason.

  • Like 2
  • Haha 2
  • Applause 3
  • Upvote 10

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...