[DE]Rebecca 184,046 Posted November 23, 2019 Share Posted November 23, 2019 Rising Tide: Hotfix 26.1.1 Changes: Titania now uses the new Archwing flight model. This fixes her current situation of being very janky while in Razorwing. Removed an unnecessary Railjack camera binding that was a text filepath. Fixes: Fixed a crash when attempting to Decorate your Dojo. Fixed a crash when a Host migration occurred. Fixed failed Kuva Lich Parazon stabs showing as two fails. This was just a UI bug, and not actually counting towards two fails. Fixed low number of spawns in the Rising Tide Quest Defense mission. Fixed inability to dodge in Archwing. Fixed overly bright Melee FX when attacking with the Astreos Sword and Shield Skin equipped. Fixed flickering UI when viewing the Syndicate detail screen. Fixed out of memory handler requiring memory to show you the error message. Fixed a script error when pressing ‘L’ in the Dry Dock. Fixed cases where the Contribution screen in the Dojo would show values past the required amount (ie 600/45 instead of 45/45). This was a rare UI bug that was influenced by the hot server issues experienced shortly after launch. Fixed broken lighting and reflections in the Grineer Settlement tileset. Fixed a script error when attempting to change the Personal Quarters (Aquarium, Stencil, etc). This was also influenced by the hot server issues attempting to update the database. Fixed a script error that could occur if Revenant tried to Enthrall without a target. Known issues: Arch-Melee target homing mechanic no longer functions correctly on some Arch-Melee weapons. Struggles with triggering universal Blink on a controller unless bindings are manually rebound. 50 Link to post Share on other sites
Voltage 57,655 Posted November 23, 2019 Share Posted November 23, 2019 (edited) Thank you for the hotfix. Any chance the new mining resources could be added to the Exploiter Orb and Tusk Thumper, Tusk Thumper Bull, and Tusk Thumper Doma? Only mentioning due to all other mining resources being here. Please consider nerfing Blink in a different way such as a higher energy cost or other solution than a cool-down. The cool-down is a poor solution for why Archwing has no diversity and is not played by many outside of Blink for objectives in massive open world maps. Content that focuses on the DPS, Healer, and Buff Archwings would make Itzal less desirable to choose without nerfing it into the ground. It is also insulting to give Rip Line to Itzal when it has been the most useless ability on Valkyr for nearly 5 years. Rip Line is bad and everyone knows it. It is silly, and highly ineffective for combat. Also, please look into Slide Attack Critical Chance on Riven Mods. This is plain disappointing: If you could have ~260% more critical chance on any attack (x2 on Heavy Attack), there is no reason to use ~160% critical chance on slide attacks exclusively. Slide attacks were not overpowered because of Maiming Strike alone, they were overpowered due to a neglected Critical Chance Formula from Blood Rush. This mod is being purposefully overlooked because it is considered a problem when the real problem was never this one mod. Killing this mod does not accomplish much other than making it worthless to have. The effectiveness of a slide attack has little correlation in the current melee update to whether that mod/Riven stat is in a build. Consistency with the other Critical Mod changes would be fantastic as Riven Mods are supposed to scale off the base mods, and Maiming Strike was changed from 90% to 150%. Edited November 23, 2019 by Voltage 12 Link to post Share on other sites
BritishBob 798 Posted November 23, 2019 Share Posted November 23, 2019 Thanks. 1 Link to post Share on other sites
Zera 292 Posted November 23, 2019 Share Posted November 23, 2019 thanks 1 Link to post Share on other sites
dotAyanami 2,145 Posted November 23, 2019 Share Posted November 23, 2019 (edited) Thanks more like not stonks. Itzal revert when Edited November 23, 2019 by .doggo 8 Link to post Share on other sites
Hixlysss 6,182 Posted November 23, 2019 Share Posted November 23, 2019 yey Link to post Share on other sites
DUN_DUNNA 38 Posted November 23, 2019 Share Posted November 23, 2019 Thanks 1 Link to post Share on other sites
ZAXNIGHTMARE 244 Posted November 23, 2019 Share Posted November 23, 2019 thanks 😄 1 Link to post Share on other sites
E7na 145 Posted November 23, 2019 Share Posted November 23, 2019 Thank you! 1 Link to post Share on other sites
Sparky39 1 Posted November 23, 2019 Share Posted November 23, 2019 thanks 1 Link to post Share on other sites
KryptonCaptain 37 Posted November 23, 2019 Share Posted November 23, 2019 Can Itzal's new Arch-line get a look over so it's affected by more than just efficiency mods? Link to post Share on other sites
MMA963 14 Posted November 23, 2019 Share Posted November 23, 2019 Can you please take a look at the Sepfahn nikana holster? 1 Link to post Share on other sites
ExcaliburUmbra 1,572 Posted November 23, 2019 Share Posted November 23, 2019 Thanks for the hotfix! Hopefully you guys can look into Excalibur Umbra’s Prime Detail toggle not affecting the armor positioning with certain skins/armor sets. Having chest armors jutting way out with the toggle set to “off” looks pretty jarring. Link to post Share on other sites
Popahya 69 Posted November 23, 2019 Share Posted November 23, 2019 Thanks for the Hotfix Link to post Share on other sites
kanzu 167 Posted November 23, 2019 Share Posted November 23, 2019 Wolf Sledge's heavy attacks (the throws) still don't work with Life Strike. Link to post Share on other sites
Nepeta-EN- 118 Posted November 23, 2019 Share Posted November 23, 2019 thank u mommy uwu Link to post Share on other sites
Smacky007 77 Posted November 23, 2019 Share Posted November 23, 2019 Just now, KryptonCaptain said: Can Itzal's new Arch-line get a look over so it's affected by more than just efficiency mods? Just replace it with an animation of your warframe having a drink, i think it would be more effective. 8 Link to post Share on other sites
BruteInASuit 9 Posted November 23, 2019 Share Posted November 23, 2019 Thanks for your hard work on a Friday night! Link to post Share on other sites
kapn655321 3,388 Posted November 23, 2019 Share Posted November 23, 2019 Thanks all, I appreciate the hard work right before the weekend. Link to post Share on other sites
Lluid 662 Posted November 23, 2019 Share Posted November 23, 2019 (edited) I can't find the topic for hotfix 26.1 Nevermind, thanks for the hotfix ! Edited November 23, 2019 by Lluid Link to post Share on other sites
NarwhalStorm 57 Posted November 23, 2019 Share Posted November 23, 2019 Was the Origin Pack supposed to come with a special Syandana? It looks like it, but, if so, I didn't get mine. 1 Link to post Share on other sites
kanzu 167 Posted November 23, 2019 Share Posted November 23, 2019 It'd be great to get an option to switch back to the previous melee system with channeling, thanks. Link to post Share on other sites
CyberMercy 21 Posted November 23, 2019 Share Posted November 23, 2019 Hello Red Text my old friend I ve come to optimize again 2 Link to post Share on other sites
ElKrafT0 44 Posted November 23, 2019 Share Posted November 23, 2019 Pls take a look on Fortuna Bounties regarding ambush truck, It's bugged atm. After activating the trap, the truck seams drunk and never lands on the trap itself. 2 Link to post Share on other sites
Jokie155 335 Posted November 23, 2019 Share Posted November 23, 2019 Will Coildrives be fixed soon? Fortuna bounties are quite literally broken at this point, which is rather bothersome when it's one of the NW objectives this week. 2 Link to post Share on other sites
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