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2 pixie sized Titania nerfs happened


Andele3025
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5 часов назад, Andele3025 сказал:
It is fun, Titanias issues are now only in lantern being generally useless. Her 1 is status immunity (and reliable augment trigger), 2/Tribute giving additional razorflies it finally has a place in her kit even if its not very proactive throughout the mission to care about the buffs/you merely hit as many mooks to get razorflies back, now she just needs a 3 to glue everything together with a reason why to get more up close instead of snipe from 40+m away. to glue everything together with a reason why to get more up close instead of snipe from 40+m away. Also its not a temporary ability, its channeled and very much 100% sustainable.

I believe her Latern is more useful than Tribute and spellbind. Spellbind is a very niche ability that just clears status effects. If you avoid these effects, you don't need this ability. The Tribute is very fickle and depends on how well spawn enemies that allies do not see. What's more, you can only support DR well on infected ones and you can't get DR with corpus at all. All other buffs are meh. Maybe the full moon is still funny, but no more. 

Additional razorfly are useless. It doesn't matter if you have 6 razorfly or 10 if they still die within 30 seconds on a high level mission.

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Pixie sized? Since when did pixie's become the size of a small moon. I managed to heal, (pun intended), after when they nerfed Trinity's immortal build. I survived Valkyr's hysteria when they nerfed her Hysteria....... But this? I have to put my faerie foot down or hope it's a very big OOPS!

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13 hours ago, zhellon said:

The problem is, it's never been interesting.

To you perhaps. I absolutely loved old razorwing! Was one of my favorite frame modes.

Then they did the melee changes and accidentally killed most frames exaulted weapons and now they break her flight.  Unfortunately there are many other things that have are suffering from this sort of compounded breakage due to multiple changes.

I hope DE don't plan on continuing this pattern because it is becoming fairly frustrating.

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I've noted it in the update thread, as have others, but it's very hard to make any proper assessment of the controls at large when the camera moves around the way it does if you try to strafe while aiming.

Prior flight model kept it steady much akin to using a frame on the ground but the new one jerks around and tilts according to movement and it's... not great, it is very sickening.

Being unable to use a frame on account of motion sickness is a rather awkward issue.

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13 часов назад, Aesthier сказал:

To you perhaps. I absolutely loved old razorwing! Was one of my favorite frame modes.

It's interesting for people who play it 2-8 hours a month. When you play razorwing constantly and without changing the frame, you start to see flaws and a complete lack of merit in regular content. Yes, people say haha it's funny, but I'd look at how they'd play against an eximus condition sortie where a lot of leeches ' energy doesn't even give you is in razorwing. Titania in principle not is capable play alone, because spawn orbs energy depends on number of players in party (I not say about number of killings, you can kill more and faster, than a host the team, but arrive at less energy). And even if you play in a squad, you can't spam other abilities because you need to conserve energy.

Another point, Dex pixia is Phaedra with damage boost. If you compare DPS and status, then make sure Phaedra is better (because better rate of fire. Yes Dex Pixia has slash, but slash kills for too long than corrosive fire build now.), but she doesn't scale with power.  It's another matter if the best archwing weapons that can hit an area have endless wall punching or just have the best DPS or status. Yes, they can't both DPS and status at the same time, but you don't need that. Normal mobs die quickly from the status of weapons, and big bosses are immune to statuses. If you look at it, Dex pixia is very much losing to the Emperor in DPS. Because critical chance and damage, you know. 

And I won't even talk about melee.

In end, in late all talk about this people cite builds shamans, which have 300% power and RW blitz, and which are used maximum on mission 60 level (in its time I saw very many Titanias, which failed to play on sortie with this build) the Other moment, I can simply call lackspur and kill all. Without curiously a shaman builds and other things. It's fun versus efficiency. It seems to me, or playstyle should give efficiency, and not be against it?

Edited by zhellon
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hace 2 horas, zhellon dijo:

It's interesting for people who play it 2-8 hours a month. [...]

-__-

@zhellon, with all the respects, sometimes people likes to play different thing than you. Shocking but true.

Even more. As you stated into other posts, you dont even use a razorwing specialist build, so ... what are u talking about? :S

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2 часа назад, Gaxxian сказал:

Even more. As you stated into other posts, you dont even use a razorwing specialist build, so ... what are u talking about?:S

Why should I use this build? Because this is the only build in the game for her? Why should it work only in 1 build at all? 

Again, people are asking to buff the rest of the abilities, but they don't even realize that they will have to give up the current build to use them. Of course, can be try to create ability to specifically for this build, but then sense in system builds? 

2 часа назад, Gaxxian сказал:

@zhellon, with all the respects, sometimes people likes to play different thing than you. Shocking but true.

 People play Titania only for razorwing. Simply now there are two groups, alone people like razorwing for damage, other for mechanics. And I don't understand what your problem is if you're opposed to improving mechanics? Damage can be saved and these things don't contradict each other.

But you can surprise me and tell me you're not playing razorwing Titania. Or do you think these restrictions are fun mechanics?

 

Edited by zhellon
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On 2019-11-24 at 2:28 AM, EinheriarJudith said:

im definitely in the minority when i say that her movement is so much better than before. it could just be because i play so many different kinds of flight games.

I agree with you. The inertia so much restricted her movement, but now I am freed from sluggish acceleration delay and forced forward moving while aiming/shooting.

However as soon as I press Shift key, again, the forward moving destroys my control. DE’s anti retreat forces are watching us.

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On 2019-11-23 at 10:16 PM, zhellon said:

I believe her Latern is more useful than Tribute and spellbind. Spellbind is a very niche ability that just clears status effects. If you avoid these effects, you don't need this ability. The Tribute is very fickle and depends on how well spawn enemies that allies do not see. What's more, you can only support DR well on infected ones and you can't get DR with corpus at all. All other buffs are meh. Maybe the full moon is still funny, but no more. 

Additional razorfly are useless. It doesn't matter if you have 6 razorfly or 10 if they still die within 30 seconds on a high level mission.

It objectively isnt.
Spellbind has better range as cc, gives immunity to a way that at higher levels can easily chunk her AND is a reliable solo trigger for her aguemnt. Tribute creating extra razorflies (and thus also letting you generate more when they die without leaving razorwing) gives her a massive cover ontop of aviator and evasion from razorwing (no matter what buff you get). While lanter finally got fixed from being "better iron skin for a enemy" in the prior "tiny titania updates" after nagging pablo about it on stream insisting how it doesnt store damage, it still doesnt influence or have any impact on her game loop, is too short cast range to help her in situations where it could be useful AND it still is a 3rd level aggro pull thus less effective than being in pre melee 3.0 rivened-zaw/scoliac range (aka you benefit from it the most only at a point where enemies already can barely hit you at 30-40m+ range and you are most likely out of range of any enemy to cast it on).

Edited by Andele3025
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De should just get rid of lantern and fold it as an utility of Spellbind and make razorflies as the new 3rd power, much like Khora's kavat.

I'd very much like to have tight control on the small murderflies, decidng when they spawn, despawn, attack, defend Titania or allies or go harrass to death priprity enemies.

Khora and Wukong incorporate the 2 halves of the necessary programming already.

Fully autonomous razorflies tied only to razorwing are a mess, preclude any form of stealth or controlled aggro and get separated from their frame too easily in landscapes (5 minutes of flight without enemies in radar range, 8 out of 10 razorflies missing and half the map alerted because the pshico flies went on a murder spree instead of protecting Titania from anti-air fire...

Razorwing itself could easily be turned in Titania's passive, much like Limbo's Riftwalking

Edited by Ikusias
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22 hours ago, zhellon said:

It's interesting for people who play it 2-8 hours a month. When you play razorwing constantly and without changing the frame, you start to see flaws and a complete lack of merit......It seems to me, or playstyle should give efficiency, and not be against it?

Well first off I am not asking you to enjoy the same playstyle as I do however your lack of enthusiasm does not constitute a lack of one on mine. The fact is what I loved most about Titania was razorwing form, and while I will agree that were and still are flaws regarding her energy consumption and other abilities, the hotfix that broke my enjoyment when playing her had absolutely nothing to do with those issues you brought up.

 

On 2019-11-22 at 6:50 PM, [DE]Rebecca said:

Rising Tide: Hotfix 26.1.1

 

Changes:

  • Titania now uses the new Archwing flight model. This fixes her current situation of being very janky while in Razorwing.

That patch only changed the flight controls and mechanics of her flight in razorwing.

The very controls and mechanics I loved and wish to see reverted.

I would also agree that she did need some some tweaks based around her back up speed when attempting to dislodge herself from a wall, floor or other obstacle (backing her up was like trying to pour molasses in January in Antarctica).

However the changes they chose instead completely ruined the drifting playstyle of razorwing for those of us who took the time to master it and quite frankly broke the flow of her razorwing for some of those that didn't. As a result she feels more like playing a clunky 3D version of Wyrmius than actually playing warframe.

So my perspective is I would rather have her in her previous version prior to the Hotfix 26.1.1 than in the version after and then rework any further adjustments from there as opposed to piling more frame breaking fixes on top of it damaging her even further.

 

If you want to discuss other ability issues or efficiency concerns with me then there are plenty of other Titania threads that deal with that topic.

 

 

Edited by Aesthier
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13 hours ago, Ikusias said:

Fully autonomous razorflies tied only to razorwing are a mess, preclude any form of stealth or controlled aggro and get separated from their frame too easily in landscapes (5 minutes of flight without enemies in radar range, 8 out of 10 razorflies missing and half the map alerted because the pshico flies went on a murder spree instead of protecting Titania from anti-air fire...

Razorwing itself could easily be turned in Titania's passive, much like Limbo's Riftwalking

While true on stealth (and a new 3 should allow you to sac razoflies much like how 2 now lets you generate more), i cant agree on bullet jump/passive razorwing and if a AI needs better control, its on Nekros shadows and Nyx MC as razorflies do do their job perfectly as a distraction and AA countermeasures (for as long as they live, which now no longer requires a 4 recast).

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On 2019-11-23 at 4:22 AM, Gaxxian said:

They destroyed completely Titania. You cannot sprint in razorwing and expect to be able to aim.

 

Btw, something is happening too with Dex Pixia. They shoot... different. Slower. They are more clumsy to use.

Okay so I wasn't the only one who noticed this.  They definitely feel ninja-nerfed in the fire rate department. I re-checked all my mod loadouts and nothing changed, but they fire WAY slower.

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Im not sure if anything changed with the rate of fire or if its just the new sounds making it appear to be firing slower. In either case i do miss the old "brrrt" sound from a full stacked razorwing blitz rate of fire. 

The movement after the patch is also rather bad as there is no acceleration at all and is either full speed or no speed, making control a lot more difficult than it needs to be, especially with razorwing blitz. Makes the movement feel more like when youre using noclip than actually flying, so there should be more inertia and drift to make that bit better. Of course not as much as before, especially with the weird forward momentum which is definitely nice that is gone. But something like a 1-2 second acceleration/deceleration time when not compensating for the movement would be nice both on razorwing and archwing.

Edited by Vahenir
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Worse thing now Razorwing Blitz is unusable due to eccessive speed when trying to maneuver...

We got at least a decent dash speed so we don't need to pay the "blitz tax", but overall I completely lost any pleasure in flying Titania - and the rest of her kit is still a pile of burning trash.

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1 hour ago, Varja99 said:

Im actually loving the changes with titania. I feel like im more in control when flying.

Agreed.

A little acceleration and inertia would help things feel smoother, but previously her handling was a bit like trying to herd cats. 😣

2 hours ago, Ikusias said:

Worse thing now Razorwing Blitz is unusable due to eccessive speed when trying to maneuver...

I'm confident that Titania's speed will go back down again. And lose the butterfly-has-afterburner sound fx.

Seems like in the run-up to Empyrean, the devs are hot-rodding Archwing to make it feel faster-paced and more exciting. I'm thinking that once they're happy with that, they'll know how much Titania's speed needs to get scaled down, and tweak her accordingly. Trying to tweak one while they're still tweaking the other doesn't seem sensible.

In the interim, though, it's crazy fun and games. I've yet to wind up using current Titania in PUG with a Volt... 😆

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1 hour ago, OmegaVoid said:

Agreed.

A little acceleration and inertia would help things feel smoother, but previously her handling was a bit like trying to herd cats. 😣

I'm confident that Titania's speed will go back down again. And lose the butterfly-has-afterburner sound fx.

Seems like in the run-up to Empyrean, the devs are hot-rodding Archwing to make it feel faster-paced and more exciting. I'm thinking that once they're happy with that, they'll know how much Titania's speed needs to get scaled down, and tweak her accordingly. Trying to tweak one while they're still tweaking the other doesn't seem sensible.

In the interim, though, it's crazy fun and games. I've yet to wind up using current Titania in PUG with a Volt... 😆

Yeah and then we will back at square 0: Titania's problem from launch was that razorwing mode was slow as hek, with her full dash being barely faster than a half jog.

There was no need to touch razorwing at all!

Also a scummy move that they did it after selling the new deluxe skin, otherwise, I doubt it would have sold much after this debacle.

Titania's razorwing more manouverable? It feels like crap and responds immediately even to minimal imputs due to lack of acceleration and inertia, also Wukong does razorwing better that Titania with his cloud mode - stil a no-clip cheat.

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37 minutes ago, Ikusias said:

Yeah and then we will back at square 0: Titania's problem from launch was that razorwing mode was slow as hek, with her full dash being barely faster than a half jog.

Not really, since now we can Void Dash our Razorwing from A to B. (I've been doing that a lot in solo Interceptions, it's a major QoL buff!)

In normal missions I could always keep up with a squad more easily using Razorwing than I could on foot, just because of the many shortcuts she can take.

Did I ever wish I could go a bit faster in Razorwing? Yes. Was it ever a practical problem? Not that I can recall.

Edited by OmegaVoid
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  • 1 month later...

I can't stand it anymore. That auto sprint on toggle sucks a$s. Hover mode isn't fast enough to avoid enemy fire. Worse yet is not being able to move backward at a fast pace to reposition after a melee attack. Just find a way to get rid of the auto sprint like how archwing is. I mean, Razorwing is base off of archwing but archwing can't auto sprint.

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