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Fatal Attraction Shouldn't Activate From So Far


Casardis
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Djinn's unique ability is wasted half the time due to it seemingly activating the power as soon as enemies are on its sight (sometimes can be very far away). As a consequence, you'll have to wait about 30 seconds cooldown for it to activate again, which may or may not be a bad timing once more.

 

Why not make it similar to all other Sentinels' ability? They all require the enemy to be quite in close range to activate (Vaporize needing the closest distance). If they made the activation range similar to Shade's Cloak, it would be much better I think. Less waste of time and effectiveness.

 

Thoughts?

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