Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Rising Tide: Hotfix 26.1.2


[DE]Megan

Recommended Posts

19 minutes ago, [DE]Megan said:

 

  • Fixed the ‘Ordis Volume’ slider option applying to Cy Transmission volume. Cy Transmission volume are now affected by the ‘Transmission Volume’ slider.

While you're at it, can we get Lotus on her own slider, and maybe to option to replace her voice with Darvo's on survivals? That would be amazing.

Link to comment
Share on other sites

Is it normal/intended for players to be handed a 2 weeks trade ban for doing 4h30 of kuva survival (fissure)? I dont really understand the concept of punishing players for doing endurance runs when they are not much rewarding in the first place. Note that this has been a thing for years and is yet to be fixed, but before you were "only" trade banned after doing runs longer than 7h (at least most of the time). It would be awesome if one of your hundreds of employees could take a look at the auto trade ban system and actually fix it

UpKGtbU.png

Link to comment
Share on other sites

19 minutes ago, [DE]Megan said:

Fixed the ‘Ordis Volume’ slider option applying to Cy Transmission volume. Cy Transmission volume are now affected by the ‘Transmission Volume’ slider.

Can Cy get his own volume slider? If we are going to have him talking to us a ton in railjack missions adjusting his vol would be very useful.

Link to comment
Share on other sites

2 minutes ago, S0b3rt00th said:

Can we please go back to heavy attacks exclusively triggered by the respective key? Hold to perform is completely useless anyway, you don't want to be restricted to standing still when performing them nor have to waste time using a regular attack...

Adding a specific key bind for the new archwing blink would be very nice also. Having to tap, then release, then hold, then release, then repeat, etc... get old very fast. The transference key would do very well imo.

hold E to perform heavy attack should be removed
because now with the new melee system its the middle mouse button when you have the melee weapon out.

Link to comment
Share on other sites

21 minutes ago, [DE]Megan said:
  • Fixed Cubic Diodes and Carbide Resources not dropping 50% of the time. For further clarification, on-kill extra drops (like Khora and Hydroid) do not apply to these Resource drop type: Cubic Diodes and Carbides have a 100% chance to roll the table for a 50% chance, can't boost that 100% any further!

But Ivara or Nekros would be able to boost them being before and after death respectively? 

Link to comment
Share on other sites

17 minutes ago, MirageKnight said:

- Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. 

Soooo much this! I wind up with tension headaches, if playing several missions in a row with speed buff spammers. Simply put an opt-out toggle in the menu for movement buffs by other players.

Link to comment
Share on other sites

And no 'fix' for the nerf to blink.... really shows how much DE takes notice of us these days considering the main complaint since the change is the duration of the cooldown and the fact there is one.

Would have been nice to see some changes or even better reversion back to the old controls on titania when in pixie mode.

Link to comment
Share on other sites

24 minutes ago, Senguash said:

Thanks for the hotfix!

Still hoping for a way to play liches in premade squads. Currently you need to rng the same nodes as your friends for it to be functional and that's far too inconvenient.

Still hoping for critical chance on slide attack to be brought up to a reasonable power level.

Sacrificial Steel = 220
CC on rivens = 180
Maiming Strike = 150
Slide CC on rivens = 90

The first 2 applies on all attacks and gets 2x on heavy attacks.

The latter 2 forces you slide exclusively.

This makes no sense.

no? im able to play the lich missions together with my friends even if we dont have teh same nodes

Link to comment
Share on other sites

48 minutes ago, Senguash said:

Thanks for the hotfix!

Still hoping for a way to play liches in premade squads. Currently you need to rng the same nodes as your friends for it to be functional and that's far too inconvenient.

Still hoping for critical chance on slide attack to be brought up to a reasonable power level.

Sacrificial Steel = 220
CC on rivens = 180
Maiming Strike = 150
Slide CC on rivens = 90

The first 2 applies on all attacks and gets 2x on heavy attacks.

The latter 2 forces you slide exclusively.

This makes no sense.

Why? You can combine them all. Install Sacrificial Steel + Maiming Strike + Whatever you have on your riven and slide everything if you want to. Also roll both CC and Slide CC on your riven and be happy.

It is not about switching between them. Slide CC is an ADDITIONAL CC. Same with other mods which gives CC. No one complains about Critical Delay for example.

Maiming Strike now enters same category. It gives you an additional bonus on top of your Sacrificial Steel. It is not designed to be a replacement for your main crit chance mod.

Link to comment
Share on other sites

Since the first Rising Tide update, my archwing controls don't behave properly, now having these two points where I can't continue panning up or down to aim at a target. I'm now getting stuck on these points, and having to consciously figure out how to point at the thing I want dead rather than the reflexive "aim and shoot" behavior that is intuitive.

Link to comment
Share on other sites

So you are really done with the Ember Grendel Vauban Feedback ? Because it has been a month without à real significant changes on 2 of them . Ember is still in a good place but she need little tweak. Vauban 2 is horrible and you did nothing about it .grendel need à lot of tweak but mostly let him so his abilities would work without enemies in his belly 

Nothing more about lich

1) duplicates.  It Still is a pain to get 20% random weapon bonus while you have higher one . Please let us combine them to get higher %  (à 20 to 25 could give 2% bonus on your weapon ) 

2) Murmur progress : there is no incentive to play with a team. No kuva is not what we asked for . It is easier and faster to brute force the combination than farming Murmur. It shouldnt happen. 

BLINK changes. . Please revert the changes . It litterally kill super fast speedruns of Eidolons PT Exploiter etc. It also makes moving in Open areas a lot slower . If you dont want to revert it please put a smaller cooldown (0.5s) and let say 5 charges that are free of this cooldown . You need to stop dictating how to play the game and let some thing be .

 

Carbide/diodes farming :

again you are dictating how to play the game . Why the hell does loot frames dont work with them like every damn ressources in the game, yet they can Still be doubled and even quadrupled by the smeeta kavat . You are just making rules on the go and it looks amateurish. 

 

Heavy attack going off while just smashing normal combo buttons

it seems your team dont even read feedback on that because it is litterally in every hotfix thread.  Can we just oot out of the hold melee button option if you dont want to revert it ? Because losing à big part of my combo counter and damage randomly if my attack speed is too fast  isnt fun at all.

 

 

Link to comment
Share on other sites

36 minutes ago, Senguash said:

Thanks for the hotfix!

Still hoping for a way to play liches in premade squads. Currently you need to rng the same nodes as your friends for it to be functional and that's far too inconvenient.

Still hoping for critical chance on slide attack to be brought up to a reasonable power level.

Sacrificial Steel = 220
CC on rivens = 180
Maiming Strike = 150
Slide CC on rivens = 90

The first 2 applies on all attacks and gets 2x on heavy attacks.

The latter 2 forces you slide exclusively.

This makes no sense.

my suggestion is to replace slide crit with crit entirely on rivens

this way it forces the player to make a choice to constantly slide crit, rather than incentivising players who get a slide crit riven to do that exclusively.

the buff still applies to the slide crit at the same rate, but isn't better or worse.  this disincentivises emphasis on slide crit while also still leaving use for maiming strike (if you want to stack but don't have space for umbral< or if you want to get crazy, all three).  this simultaneously buffs the slide crit to the exact same level as everything else (not more than) while also not incentivising it, but instead incentivises players to try out different manuevers because now they are all equally viable, and spin to win is not always the best option (Ie with high level heavies you usually want to do a combo on them to clear them quickly for top tier players). 

while obviously a ton of people would cry about this fix because they want slide crit to not exist at all, it is a fair method and incentivises varied play, which should be the goal, rather than punishing players who randomly roll slide crit on their rivens (which is now an inferior dump stat).

Link to comment
Share on other sites

Thank you for the hotfix.  I do have some archwing control input especially from the point of view of a titania player.  The new controls are really tight and feel good once you get used to it but there is a small problem.  There is no gradual speed up when moving around using the arrow keys to move around and particularly bad when trying to make small adjustments when looking down the weapon sight.  So instead of what we had before, a smooth gradual glide in the direction you want to go is now very sudden.  Is there any chance there can be a gradual speed up to the archwing again so aiming is less difficult?

 

Thanks!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...