Urlan Posted November 25, 2019 Share Posted November 25, 2019 That the resources were moved around to fit their factions! Link to comment Share on other sites More sharing options...
Zeniistar Posted November 25, 2019 Share Posted November 25, 2019 Fix the Orbiter Captura please Link to comment Share on other sites More sharing options...
SnakeWon Posted November 25, 2019 Share Posted November 25, 2019 19 minutes ago, [DE]Megan said: Fixed the ‘Ordis Volume’ slider option applying to Cy Transmission volume. Cy Transmission volume are now affected by the ‘Transmission Volume’ slider. While you're at it, can we get Lotus on her own slider, and maybe to option to replace her voice with Darvo's on survivals? That would be amazing. Link to comment Share on other sites More sharing options...
--Q--DankNinja Posted November 25, 2019 Share Posted November 25, 2019 Is it normal/intended for players to be handed a 2 weeks trade ban for doing 4h30 of kuva survival (fissure)? I dont really understand the concept of punishing players for doing endurance runs when they are not much rewarding in the first place. Note that this has been a thing for years and is yet to be fixed, but before you were "only" trade banned after doing runs longer than 7h (at least most of the time). It would be awesome if one of your hundreds of employees could take a look at the auto trade ban system and actually fix it Link to comment Share on other sites More sharing options...
Thundervision Posted November 25, 2019 Share Posted November 25, 2019 Still hoping to see this K-Drive craziness getting fixed It literally K-Drives me crazy trying to board it. Link to comment Share on other sites More sharing options...
yarl5000 Posted November 25, 2019 Share Posted November 25, 2019 19 minutes ago, [DE]Megan said: Fixed the ‘Ordis Volume’ slider option applying to Cy Transmission volume. Cy Transmission volume are now affected by the ‘Transmission Volume’ slider. Can Cy get his own volume slider? If we are going to have him talking to us a ton in railjack missions adjusting his vol would be very useful. Link to comment Share on other sites More sharing options...
MikeAboose Posted November 25, 2019 Share Posted November 25, 2019 2 minutes ago, S0b3rt00th said: Can we please go back to heavy attacks exclusively triggered by the respective key? Hold to perform is completely useless anyway, you don't want to be restricted to standing still when performing them nor have to waste time using a regular attack... Adding a specific key bind for the new archwing blink would be very nice also. Having to tap, then release, then hold, then release, then repeat, etc... get old very fast. The transference key would do very well imo. hold E to perform heavy attack should be removed because now with the new melee system its the middle mouse button when you have the melee weapon out. Link to comment Share on other sites More sharing options...
killer13tibor Posted November 25, 2019 Share Posted November 25, 2019 Pls fix the nikana zaws in general they are so broken visually that cliping and other things happen all the time. Link to comment Share on other sites More sharing options...
Snaccine Posted November 25, 2019 Share Posted November 25, 2019 Just revert everything you did to archwing in the rising tide update. Thanks. Link to comment Share on other sites More sharing options...
Oreades Posted November 25, 2019 Share Posted November 25, 2019 21 minutes ago, [DE]Megan said: Fixed Cubic Diodes and Carbide Resources not dropping 50% of the time. For further clarification, on-kill extra drops (like Khora and Hydroid) do not apply to these Resource drop type: Cubic Diodes and Carbides have a 100% chance to roll the table for a 50% chance, can't boost that 100% any further! But Ivara or Nekros would be able to boost them being before and after death respectively? Link to comment Share on other sites More sharing options...
Yrkul Posted November 25, 2019 Share Posted November 25, 2019 17 minutes ago, MirageKnight said: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. Soooo much this! I wind up with tension headaches, if playing several missions in a row with speed buff spammers. Simply put an opt-out toggle in the menu for movement buffs by other players. Link to comment Share on other sites More sharing options...
LSG501 Posted November 25, 2019 Share Posted November 25, 2019 And no 'fix' for the nerf to blink.... really shows how much DE takes notice of us these days considering the main complaint since the change is the duration of the cooldown and the fact there is one. Would have been nice to see some changes or even better reversion back to the old controls on titania when in pixie mode. Link to comment Share on other sites More sharing options...
Rare-devil Posted November 25, 2019 Share Posted November 25, 2019 24 minutes ago, Senguash said: Thanks for the hotfix! Still hoping for a way to play liches in premade squads. Currently you need to rng the same nodes as your friends for it to be functional and that's far too inconvenient. Still hoping for critical chance on slide attack to be brought up to a reasonable power level. Sacrificial Steel = 220 CC on rivens = 180 Maiming Strike = 150 Slide CC on rivens = 90 The first 2 applies on all attacks and gets 2x on heavy attacks. The latter 2 forces you slide exclusively. This makes no sense. no? im able to play the lich missions together with my friends even if we dont have teh same nodes Link to comment Share on other sites More sharing options...
Valonite Posted November 25, 2019 Share Posted November 25, 2019 Awesome! Also It's kinda dark in the orbiter. Can we get some more light in there? I can barely see my Warframe while in the Arsenal Area. Hard to customize colors. Thanks! Link to comment Share on other sites More sharing options...
OnceADrog Posted November 25, 2019 Share Posted November 25, 2019 A good number of critical fixes there. Any chance of making blink work for controllers? Because roll = double tap crouch = SFA in archwing.. Link to comment Share on other sites More sharing options...
VGPowerlord Posted November 25, 2019 Share Posted November 25, 2019 Please fix the descriptions of the Cubic Diodes and Carbides. Their descriptions still list the pre-update locations. Link to comment Share on other sites More sharing options...
Yrkul Posted November 25, 2019 Share Posted November 25, 2019 24 minutes ago, Adem940 said: Finally coildrive fix, I didn't go to Fortuna for two days Whaeh??? Got tah keeb alholhol parchentik upp, toh keebh wharmh... hic! Link to comment Share on other sites More sharing options...
BansheePrime Posted November 25, 2019 Share Posted November 25, 2019 21 minutes ago, N7Paladin said: Can We Revert "Defiled Snapdragon" Combo, So one of the Combo string has the flip that it use to do, prior to Phase 2 change? This stance use to be epic now its Blah. Please You mean the thing you perform while blocking and moving forward? Link to comment Share on other sites More sharing options...
NihilistZealot Posted November 25, 2019 Share Posted November 25, 2019 I still find it odd after nearly 6 years of playing what is effectively a power fantasy that instead of brining other items in line with a particularly powerful or useful item to promote diversity with the available kit the choice is to smash whatever is effective with a hammer. Link to comment Share on other sites More sharing options...
Void_Smasher Posted November 25, 2019 Share Posted November 25, 2019 48 minutes ago, Senguash said: Thanks for the hotfix! Still hoping for a way to play liches in premade squads. Currently you need to rng the same nodes as your friends for it to be functional and that's far too inconvenient. Still hoping for critical chance on slide attack to be brought up to a reasonable power level. Sacrificial Steel = 220 CC on rivens = 180 Maiming Strike = 150 Slide CC on rivens = 90 The first 2 applies on all attacks and gets 2x on heavy attacks. The latter 2 forces you slide exclusively. This makes no sense. Why? You can combine them all. Install Sacrificial Steel + Maiming Strike + Whatever you have on your riven and slide everything if you want to. Also roll both CC and Slide CC on your riven and be happy. It is not about switching between them. Slide CC is an ADDITIONAL CC. Same with other mods which gives CC. No one complains about Critical Delay for example. Maiming Strike now enters same category. It gives you an additional bonus on top of your Sacrificial Steel. It is not designed to be a replacement for your main crit chance mod. Link to comment Share on other sites More sharing options...
Cyberius_001 Posted November 25, 2019 Share Posted November 25, 2019 Since the first Rising Tide update, my archwing controls don't behave properly, now having these two points where I can't continue panning up or down to aim at a target. I'm now getting stuck on these points, and having to consciously figure out how to point at the thing I want dead rather than the reflexive "aim and shoot" behavior that is intuitive. Link to comment Share on other sites More sharing options...
xX_ReiMar_Xx Posted November 25, 2019 Share Posted November 25, 2019 Still no fix for horrible visual glitch on Nikana Zaw where sheathe dissapears. Also, Zaws equpped with Grendel give him some sort of visual bug where he glows in energy color. Link to comment Share on other sites More sharing options...
MunsuLight Posted November 25, 2019 Share Posted November 25, 2019 So you are really done with the Ember Grendel Vauban Feedback ? Because it has been a month without à real significant changes on 2 of them . Ember is still in a good place but she need little tweak. Vauban 2 is horrible and you did nothing about it .grendel need à lot of tweak but mostly let him so his abilities would work without enemies in his belly Nothing more about lich 1) duplicates. It Still is a pain to get 20% random weapon bonus while you have higher one . Please let us combine them to get higher % (à 20 to 25 could give 2% bonus on your weapon ) 2) Murmur progress : there is no incentive to play with a team. No kuva is not what we asked for . It is easier and faster to brute force the combination than farming Murmur. It shouldnt happen. BLINK changes. . Please revert the changes . It litterally kill super fast speedruns of Eidolons PT Exploiter etc. It also makes moving in Open areas a lot slower . If you dont want to revert it please put a smaller cooldown (0.5s) and let say 5 charges that are free of this cooldown . You need to stop dictating how to play the game and let some thing be . Carbide/diodes farming : again you are dictating how to play the game . Why the hell does loot frames dont work with them like every damn ressources in the game, yet they can Still be doubled and even quadrupled by the smeeta kavat . You are just making rules on the go and it looks amateurish. Heavy attack going off while just smashing normal combo buttons : it seems your team dont even read feedback on that because it is litterally in every hotfix thread. Can we just oot out of the hold melee button option if you dont want to revert it ? Because losing à big part of my combo counter and damage randomly if my attack speed is too fast isnt fun at all. Link to comment Share on other sites More sharing options...
Klokwerkaos Posted November 25, 2019 Share Posted November 25, 2019 36 minutes ago, Senguash said: Thanks for the hotfix! Still hoping for a way to play liches in premade squads. Currently you need to rng the same nodes as your friends for it to be functional and that's far too inconvenient. Still hoping for critical chance on slide attack to be brought up to a reasonable power level. Sacrificial Steel = 220 CC on rivens = 180 Maiming Strike = 150 Slide CC on rivens = 90 The first 2 applies on all attacks and gets 2x on heavy attacks. The latter 2 forces you slide exclusively. This makes no sense. my suggestion is to replace slide crit with crit entirely on rivens this way it forces the player to make a choice to constantly slide crit, rather than incentivising players who get a slide crit riven to do that exclusively. the buff still applies to the slide crit at the same rate, but isn't better or worse. this disincentivises emphasis on slide crit while also still leaving use for maiming strike (if you want to stack but don't have space for umbral< or if you want to get crazy, all three). this simultaneously buffs the slide crit to the exact same level as everything else (not more than) while also not incentivising it, but instead incentivises players to try out different manuevers because now they are all equally viable, and spin to win is not always the best option (Ie with high level heavies you usually want to do a combo on them to clear them quickly for top tier players). while obviously a ton of people would cry about this fix because they want slide crit to not exist at all, it is a fair method and incentivises varied play, which should be the goal, rather than punishing players who randomly roll slide crit on their rivens (which is now an inferior dump stat). Link to comment Share on other sites More sharing options...
Packetloss Posted November 25, 2019 Share Posted November 25, 2019 Thank you for the hotfix. I do have some archwing control input especially from the point of view of a titania player. The new controls are really tight and feel good once you get used to it but there is a small problem. There is no gradual speed up when moving around using the arrow keys to move around and particularly bad when trying to make small adjustments when looking down the weapon sight. So instead of what we had before, a smooth gradual glide in the direction you want to go is now very sudden. Is there any chance there can be a gradual speed up to the archwing again so aiming is less difficult? Thanks! Link to comment Share on other sites More sharing options...
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