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[DE]Megan

Rising Tide: Hotfix 26.1.2

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2 hours ago, Voltage said:

Itzal is in a pretty bad spot as it is now slower than Nova, Wisp, and other speed oriented Warframe builds

Itzal is no longer about going fast and ignoring the rest of the kit, get over it.

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Doing Clem or some weekly missions will cause Alert icon to disappear, thus not able to see Kuva alerts

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1 hour ago, [DE]Megan said:

Fixed Cubic Diodes and Carbide Resources not dropping 50% of the time. For further clarification, *abilities that increase loot drops do not apply to these Resource drop type: Cubic Diodes and Carbides have a 100% chance to roll the table for a 50% chance, can't boost that 100% any further!

Further clarification requires further clarification.

Has the loot drop table not been updated for this change? Could the table please include an update number, at the top?

It stills says:

Cubic Diodes

Resource Drop Chance: 50.00% resource chance 100%

So they're not going to drop 50% of the time?

 

Oxium Osprey Oxium drop is listed as resource 100%, chance 100%, and the on-kill "chance of additional drops" hydroid | khora augment mods does increase this?

 

 

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One of those things that becomes totally illogical when you look a bit a closer is the amount of posts not dealing with the actual subject matter of the thread (the changes in an update or hotfix). Instead they focus explicitly on things that are NOT in the update/hotfix.

This is a bit like going to a meeting of dentists and start discussing earth worms. What makes it even more strange is that it seems some posters have written long posts in advance or are copying posts from other threads and post these so quickly after a hotfix that is has to be deliberate. A bit like having your talk about earth worms well prepared, powerpoint and all, for the dentists' meeting. And sitting on the first row, ready to spring into action at the first chance! But if one has such an urge to complain, why not do it separately in a thread dedicated to those specific issues? And not do it in a thread dedicated to an update/hotfix focusing on other specific issues?

My final observation is that if you put those complaining (as said above, mostly about stuff that isn't even included in the hotfix) to the side, the majority of the posts left is about making things easier. Easier to play, easier to get, easier overall. One could even say that this is a sort of trend, a chorus screaming "want more, for less". But one doesn't need much of a brain to understand that few things kills games faster than making them too easy to play, to easy to farm and easy enough to finish quickly. So if it would be detrimental to Warframe, why on earth post such demands, and why do it in a thread where such post hardly even belong?

And do readers of the forum actually like this, posts and long lists of things not included, and demands to make everything easier? Because I sure don't, I am much more interested in the actual subject matter (the changes that really did occur and what really was fixed).

Edited by Graavarg
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Not a word about the unbuildable drydock on the second floor? It's where I had space, and it's pretty infuriating that months of planning ahead was just swept aside because of poor bounding issues.

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9 minutes ago, Graavarg said:

One of those things that becomes totally illogical when you look a bit a closer is the amount of posts not dealing with the actual subject matter of the thread (the changes in an update or hotfix). Instead they focus explicitly on things that are NOT in the update/hotfix.

This is a bit like going to a meeting of dentists and start discussing earth worms. What makes it even more strange is that it seems some posters have written long posts in advance or are copying posts from other threads and post these so quickly after a hotfix that is has to be deliberate. A bit like having your talk about earth worms well prepared, powerpoint and all, for the dentists' meeting. And sitting on the first row, ready to spring into action at the first chance! But if one has such an urge to complain, why not do it separately in a thread dedicated to those specific issues? And not do it in a thread dedicated to an update/hotfix focusing on other specific issues?

My final observation is that if you put those complaining (as said above, mostly about stuff that isn't even included in the hotfix) to the side, the majority of the posts left is about making things easier. Easier to play, easier to get, easier overall. One could even say that this is a sort of trend, a chorus screaming "want more, for less". But one doesn't need much of a brain to understand that few things kills games faster than making them too easy to play, to easy to farm and easy enough to finish quickly. So if it would be detrimental to Warframe, why on earth post such demands, and why do it in a thread they hardly even belong?

And do readers of the forum actually like this, posts and long lists of things not included, and demands to make everything easier? Because I sure don't, I am much more interested in the actual subject matter (the changes that really did occur and what really was fixed).

IDK about you but complaining about things that desperately need fixing in a hotfix thread sounds pretty on topic.

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Thanks DE, but please give us a toggle for E hold for melee charge attack or revert it where it can be executed in another button only. It is irritating and stressful enough to lose combo counter even when not holding E button :<. That's the fix all I need so I can enjoy doing melee attacks to the fullest

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General consensus is: we wholeheartedly hate the nerf on blink.
you keep making these silly mistakes and you feel so stupidly proud of people not using your dead OP weapons!


♦ instead of nerfing  good stuff, improve the the outdated and useless stream of  bad weapons.
♦ instead of  nerfing your bosses, please  improve modding or  make them mastery locked  like any good progressive game should be, not accomodating mr6 players complaining about  too hard spider lady.



there's a history of bad decisions here, You did the same when making making vacuum an universal mod.
I should have seen blink's nerf coming

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2 hours ago, [DE]Megan said:

Cy Transmission volume are now affected by the ‘Transmission Volume’ slider.

This is very unfortunate, because I want to hear Cy's voice, but I don't want to hear the Lotus' spammed messages.

So any news on a full Lotus toggle? It's not enough to turn her down: we need to be able to turn her transmissions off, like the Operator.

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hace 32 minutos, ebrl dijo:

Itzal is no longer about going fast and ignoring the rest of the kit, get over it.

so, its about ignoring that one useful ability and using a very poorly designed kit? beacuse
that awful replacement can get you killed on impact,
the desicion of making the normal archwing missions at normal size but frames and arch tiny to compesate leads to AOE the size of a peanut,
the drones it spawns are seriously underpowered and of no use in most missions.

please tell me that you did not mean to tell everyone to get over the only good use that particular archwing had.

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2 hours ago, MirageKnight said:

 

Great - that makes way more sense!

 

Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well as myself. 

Bugs: 

- Ranged Stealth kills do not trigger the stealth kill XP bonus timer. This has been broken for more than a month.

- Baruuk's Desolate Hands' orbiting daggers will target and kill wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. 

- Weapons glitching occasionally when Baruuk switches out from Serene Storm. 

- Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.
 
- Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. 

- Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. 

- Garuda's Talons switch to their "undeployed" animation state after performing a Stealth Kill, even if the Talons were previously "equipped".

- Kuva Floods still do not reward Requiem Relics all the time.

- Limbo's Stasis no longer pauses the duration of existing status effects afflicting enemies within the Rift.


Balance / Gameplay-related Issues and Concerns: 

- A Lich ally's contribution to gameplay is largely insignificant. The Lich will only show up at random when player health is very low and will leave after only 2 minutes. Lich allies need to be far more reliable to justify the grind spent obtaining them. Make them a summonable ally via a deployable beacon.

- Acquiring Grendel is incredibly and needlessly grindy and tiring. Players are not only forced to run numerous Arbitrations to get the needed amount of Vitus Essence (75), but they are also required to run lengthy level 40 Excavation, Defense, and Survival missions without the aid of mods, arcanes or the Operator. I'm guessing this was introduced to provide "challenge" for whiny, entitled try-hards and "veterans". This isn't providing "challenge". This is placing hardcore arbitrary restrictions / conditions and immense pressure on a player to succeed. Grendel's parts being guaranteed rewards doesn't justify forcing us into missions where we are completely stripped of any and all bonuses. As far as being a reward for our troubles, Grendel might be fun, but he is not worth the slog.

- Attempting a kill or conversion on a Lich nemesis with the Parazon without the right mod sequence or any mods should not result in the player dying, nor should it automatically level up the Lich. This is needlessly punishing. On defeat and a failed "hack", the Lich should only initiate an emergency teleport escape so it can fight another day. In addition, the Lich should only be able to level up if it defeats the player in an actual fight. We level our weapons and 'Frames by defeating enemies. It should be no different with a Lich. When the Lich defeats a player, it teleports away and levels up. When it levels up, it only reclaims the nodes the player previously cleared out but doesn't spread further.

- Allowing Requiem mods to be rendered useless after 3 successful Lich kills / conversions fails to respect player time and effort and it's inconsistent with how all other mods work.

- As the Rising Tides has painfully pointed out, Dojo planning and assembly can be really frustrating, especially when trying to accommodate something as massive as the Dry Dock that extends vertically.

- Duplicate Kuva weapons are a bad thing and this needs to be properly addressed. When generating a Lich nemesis for a player, the game could do one of two things. The first would be to check for existing Kuva weapons in the player's inventory and only equip the Lich with a random weapon that the player does NOT have. This would to prevent instances of players winding up with duplicate Kuva weapons. If the player has all the Kuva weapons that are available, the game is allowed to generate a random Kuva weapon for the Lich nemesis. There's still a bit of grind and randomness involved to get the weapon you want, but as stated earlier, at least there's no chance of getting a duplicate weapon. Another idea would be to give the Larva a regular version of the Kuva weapon it would get if it became a Lich nemesis. This way, players can quickly decide as to whether or not to simply gun down the Larva and let it die or trigger it so that it turns into a Lich with the appropriate Kuva weapon. The second solution gives the player more agency and a better idea of what they'd wind up getting at the end of the grind.

- Having Kuva and Ayatan Amber Stars as possible rewards for cracking open Requiem Relics is nothing more than needless drop-table filler.

- Kuva Weapons require no less than 5 Forma each to get Mastery for them, which is inconsistent with how other weapons work. Don't even bring the Paracesis into this - it's not even comparable in terms of acquisition and origin.

- There is a need for an opt-out mechanic / "peace offering" option for players that have a Lich nemesis that they don't or no longer want to fight for whatever reason.

- Mercy Kills on anything but Lich nemesis enemies and Thralls are largely pointless. In addition, the window of opportunity to perform a Mercy Kill on regular enemies is ridiculously small.

- Nekros Shadows are affected by Oberon's Renewal despite Nekros having his own means of "healing" them if the player so desires. This can pose a large and unreasonable energy drain on Oberon players who are modded for healing. Shadows need and should be exempt from the effects of Renewal.

- Warframes with spam-able "Nuke" abilities, such as Saryn, Equinox, Mesa, and Volt, are still not co-op friendly due to being able to dominate small defense maps by hogging the vast majority of kills. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone else with extremely powerful and easy to spam abilities that also has massive range. Nerf nuke abilities to more acceptable levels and you'll also make CC-based 'Frames relevant again without the need to rework them.

- Zenistar's default timer for having the disc out is still too low. No, the time should not be based on combos.

  
Also, it would be really appreciated if you all could: 

- Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. 

- Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

- Please bring back regular Alerts for players that either can't or don't want to deal with Nightwave. Players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). 

- Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. 


Thanks for reading.

I personally don’t agree with him on the Oberon’s Renewal/Nekros’ Undead issue. Personally, I am ABSOLUTELY for having frames that fit well together, and this is an example of EXACTLY what I want to see more of. HOWEVER, I do agree that it can tire Oberon’s energy supply needlessly, and on top of that, Nekros and Oberon would have to communicate in endless missions when they think it’s time to let Nekros’ current undead die and so he can summon new ones. However, this posses the problem of having to survive without Oberon’s Renewal for a little while, which isn’t always necessary, but still...

So, some solution ideas:

-It costs SUBSTANTIALLY less energy to heal Nekros’ undead compared to pets and other players. 
 

-Nekros’ Undead automatically grow to be equal to the level of enemies, which means they’ll neither be squishy, have problems returning actually respectable damage, and will solve the whole “have to turn Renewal off” thing.

 

Personally, I think this could be a good compromise between me and whoever I’m commenting to. And as the Canadians say,”Peace oot,”

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2 hours ago, [DE]Megan said:

Rising Tides: Hotfix 26.1.2

  • Fixed Cubic Diodes and Carbide Resources not dropping 50% of the time. For further clarification, *abilities that increase loot drops do not apply to these Resource drop type: Cubic Diodes and Carbides have a 100% chance to roll the table for a 50% chance, can't boost that 100% any further!

Actually you can. Here's an example: 100% chance to roll the table for 100% chance to drop. Nice try tho.

Edited by tychondus
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hace 46 minutos, ebrl dijo:

Itzal is no longer about going fast and ignoring the rest of the kit, get over it.

Maybe you forgot about Penumbra being useful sometimes at open world Riven challenges where you need to be either undetected, at 100m+ of targets (coming together with headshots), or both.
And also about Cosmic Crush being Eidolon hunts' Fetch cause bringing Companion's one is only a bother while you keep absorbing UW unconsciously, and probably slowing the hunts.

But you're the one saying ppl ignores the rest of the kit right?

Edited by Lord__Sauron
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44 minutes ago, ebrl said:

Itzal is no longer about going fast and ignoring the rest of the kit, get over it.

guess people like you are the reason why the game is turning into trash

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Thank you!

Still no fix for Saryn 's TOXIC LASH removing the 100% damage block on melee to apply the old system (meaning you DO take damage when blocking with Toxic Lash active...)?

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your night wave its broken again. how are u supposed to keep players invested in your game when things like this KEEP breaking! 
You guys really got to get this to stuff up to date before moving on.

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hace 2 horas, Senguash dijo:

Agradecimentos para a correcção!

Ainda esperando por uma maneira de jogar liches em esquadrões premade. Atualmente você precisa rng os mesmos nós como seus amigos para que seja funcional e que é muito inconveniente.

Ainda esperando chance de crítico em ataque slide para ser levado até um nível de potência razoável.

Sacrificial Aço = 220
CC sobre rivens = 180
Mutilar Greve = 150
corrediça CC sobre rivens = 90

O primeiro 2 aplica-se a todos os ataques e recebe 2x em ataques pesados.

Os últimos 2 obriga a deslizar exclusivamente.

Isso não faz sentido.

that would only leave melee broken .... and is already possible slide with very critical ....

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48 minutes ago, Graavarg said:

One of those things that becomes totally illogical when you look a bit a closer is the amount of posts not dealing with the actual subject matter of the thread (the changes in an update or hotfix). Instead they focus explicitly on things that are NOT in the update/hotfix.

 

. So if it would be detrimental to Warframe, why on earth post such demands, and why do it in a thread where such post hardly even belong?

And do readers of the forum actually like this, posts and long lists of things not included, and demands to make everything easier? Because I sure don't, I am much more interested in the actual subject matter (the changes that really did occur and what really was fixed).

Yep. Was thinking that myself. Instead of posting to do with the topic, people decide to post what THEY want to be fixed...Pretty rude if you ask me. Ah well. People will be people... :/

Edited by NigglesAU
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