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[DE]Megan

Rising Tide: Hotfix 26.1.3

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Thanks for hotfix.

Can we please get some more mobility options for archwing? Like blink cooldown or more speed.

 

Edited by _.-._-._.--.
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pls revisit the blink nerf ty 😄

Edited by Wambo
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Still hoping for critical chance on slide attack to be brought up to a reasonable power level.

Sacrificial Steel = 220
CC on rivens = 180
Maiming Strike = 150
Slide CC on rivens = 90

The first 2 applies on all attacks and gets 2x on heavy attacks.

The latter 2 forces you to slide exclusively.

Edited by ADDpillz
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Those Hotfixes are decent, but will Raids actually come before 2035?

"Fixed a crash when in Archwing mode." Cool, a fix for Archwing stuff, but what about making Itzal great again...

Edited by Afterburner_X
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41 minutes ago, [DE]Megan said:

Added a new slider for Orbiter ‘Wear & Tear ’

Nice! My ship will shine now!

Other than that I would like to see more changes to archwings. The new camera does not really suit me so I would be nice to switch back the old style. However new controls feel awesome!

Also the fact that you still can't use archwing weapons in archwing while in open world area is horrendous. With new blink for every archwing I would really love to use different archwings in open world more but I would also like to equip the archgun for extra fun. It's also weird to me that we can bring an archgun to the surface but not while in archwing.

New ability for Itzal doesn't feel right since it just makes me hit every single surface I attach myself to. Maybe we should be able to cancel is at will and have better base range on it?
The blink ability itself also has a cool down that is too long and range on it is so big that it's also hard to use. I would propose to lower the CD to 1 second or less and lower the range as well for better control.

Edited by WhiteWolf3500
Added comments about archwings
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Thanks.

As we get further from the release of Liches, its getting harder to find public matches across the star chart. Can we get Lich control areas reduced to Non-grineer sectors? It doesn't make much sense that liches invade already grineer controlled areas anyway.

 

Edited by Deminisis
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why? why not fix heavy melee going off at random when pulling button combos

the first release of the melee 3 update worked wonders. alt fire for heavy melee, and quick attacks, hold F to fully equip, should have stopped there

this dual purpose melee has been nothing but annoying pulling heavy attacks at random consuming stacks when you hit nothing. (fix this, if nothing is hit. then don't consume a stack)
it'd be more acceptable if you actually killed something but with how that hold button is so damn touchy it goes off with no real consistency, some times after a .25 second delay sometimes a .5 second delay when held. AND sometimes when you try pulling sliding combos into a bullet jump it goes off, I'm more than tired of all the melee buildup just to lose it on a random BS swing that I cannot even disable.

how many have misaligned their finger wanting to go forward but end up doing a heavy attack?

for the love of all that is holy PLEASE allow that damn key to be rebound or disabled altogether
as it is also causing trouble for exploiter orb fights. alt fire throwing containers no-longer worked right and you had to fully equip melee in order to toss the canisters.


having said that, do please pace yourselves and keep up the good job,haste causes more troubles then fixes.
take time and think things through and play the devils advocate, what might go wrong, will go wrong, given the numbers in the player-base.

Edited by MakeLuvNotWerFrame
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Would be actually nice to know if we can get the ability to discard the Liches that we don't want instead of going through the whole process of grinding murmurs. Or, at least, get back the ability for murmurs to be shared with other players if someone attempts to kill a Lich.

Also, the fact that player is still killed after attempting Parazon on Lich is such an unbelievable BS, that I'm still baffled this is still in the game. I don't even want to talk about other things, connected to Liches and Requiems. At least, give the players ability to down a Lich, attempt a Parazon and if the combination is wrong, Lich will flee. If the murmurs are shared again, there is absolutely no reason for players to not interact with their Liches. It WILL be a cooperative experience, cause everyone wants to get murmurs faster, so they will help the player to take Lich down and the player can attempt Parazon on Lich without fearing some auto-failing state that player has no control on.

Edited by BloodRavenCap
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Awesome! 100% expecting the "Hello MTV, Welcome to my crib" memes to return now.

Edited by Alyzzar
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What about Lich system? Any other changes are on the way? It still needs some work - DEgrindification.

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Remove Heavy Attack bind on E already. Messes the flow on fast attack speed frames or frames getting the fast attack speed and leave it on MB3 as it is now.

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Pls give us an option to enable/disable hold E to heavy attack.

Edited by Proteo
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vor 2 Minuten schrieb [DE]Megan:

Melee Phase 2 Changes:

  • Added Lifted status to Ooltha Heavy Slam radial attack when used with a one handed Zaw.
  • Added Lifted status to Rabvee Heavy Slam radial attack when used with a two handed Zaw.
  • Added Lifted status to the Paracesis on a Heavy Ground Slam attack.

Before adding more lifted status on weapon we need lifted enemies to not fly away wildly when being hit. This is the same issue that ragdoll slams had: I dont want enemies that are still alive to fly outside of my melee range.

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Still waiting for an option to disable hold E for heavy attack... losing the combo counter for no other reason than having too high of an attack speed is infuriating

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"fixed one hit kills on unalerted enemies not counting as stealth kills" please?? PRETTY PLEASE? IT'S BEEN THREE MONTHS!?!?!!!!!

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