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[DE]Megan

Rising Tide: Hotfix 26.1.3

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5 minutes ago, Fylas said:

"fixed one hit kills on unalerted enemies not counting as stealth kills" please?? PRETTY PLEASE? IT'S BEEN THREE MONTHS!?!?!!!!!

It's also sadly part of a system that has been at the bottom of DE's to do list forever.

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Now I can live out my dreams of living in a flying dumpster, as any self-respecting trashgoblin should.

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8 minutes ago, [DE]Megan said:

Fixed ability to prematurely launch your Railjack into a never ending vortex. These babies aren’t ready to fly yet! 

You guys always fix the fun glitches before I get access to them... ;-;

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Sepfahn Nikana Zaws are still bugged. Sheaths are invisible on the default model and all the skins. Don't claim this is a "feature" because it isn't. Skins I've paid money for are now only half there on these weapons.

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PLEASE revisit titanias razorwing, controlling it is unreasonably difficult when there no in between for "slow as molasses in january" and "MAXIMUM OVERDRIVE", especially when the latter constantly goes and doesnt let you STOP. also the lack of momentum is extremely offputting!

 

its just really putting me off, especially when i bought titanias deluxe literally right before the hotfix that broke her, and i was so eager to show her off... only for my first foray with her in her gorgeous new skin to be a horrible, janky experience

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Could we kindly get an opt in/out for heavy attack on held melee?
I love the held melee heavy, but many players are experiencing great trouble with this happening when not intended.
Absolutely keep it, but as an option.
There is already a separate hotkey for heavy attack.
Please allow players an option for whether they prefer to use only this, or held melee for heavy.

Thank you all for your hard work!

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Hold melee to heavy attack still randomly dumps all your combo when the game feels like it. We still need an option to turn it off.

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You really screwed the pooch with the Nightwave fixes. Lost all my progress after earlier patch. Now I have 3 Syndicate missions, while I really should have 6. And I had 4/5 Sanctuary researcher before previous patch, lost all progress, did 3/5 again; after this patch, still only 3/5 while it should be finished.

Edited by Koalachan
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I'm loving it 😄 now my orbiter can look like it is morphing with sentient technology or have been a place of a bloodbathWarframe0048.jpg

Edited by movix2001

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Please don't add this lifting bullsh*t anymore ... ragdoll on slam or just stagger on stances is fine, we can live with that, please don't change or add this harmful buff on our melees.

Thanks for changing stealth kill system btw, killing real Tennos even more.

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9 minutes ago, [DE]Megan said:

Melee Phase 2

Melee Combo counters doesn't work correctly.

I'm using Dual Kamas Prime with Drifting Contact mod which gives me 15 sec od combo duration, but the problem is that combo reseting before that time expires.

Just remind me DEVS, if u want a prof I will make you a video with that to be sure that you will fix this, but if you don't want then just forget. 😉

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No fix for missing experimental flight toggle 😞
Assuming it's a bug as it wasn't mentioned as a change.

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I'd give you feedback but...I've already seen hundreds of people with my opinion ignored so...just look at your player numbers and dream of less insane highs and lows. Emphasis on dream :) 

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Obligatory please remove heavy attacks from the regular melee key, it serves no purpose there.

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@[DE]Megan, let Steve know that we want our Archwing drag back because its immersion breaking right now.

 

Thanks in advance.

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I love the new 'distressed' look in the orbiter paintjob. Reminds me of a factory I worked in when I was going to school.

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Thx for hotfix. I hope u might consider adding a separate toggle for sprint in normal missions and archwing. Really hard to control archwing with the sprint toggled. 

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11 minutes ago, [DE]Megan said:

 

  • Fixed Acceltra sounds being heard from other players.

Wait, why should we not hear the Acceltra from other players? If I didn't want to hear sounds from my squad mates then I'd mute the game.

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