WhiteWolf3500 Posted November 26, 2019 Share Posted November 26, 2019 I can't even remember what are those but I have a feeling that it should not open just after this hot fix. Link to comment Share on other sites More sharing options...
Herr_Metzger Posted November 26, 2019 Share Posted November 26, 2019 Floor in the remastered section of the orbiter has lost it's reflection effect on update 26.1. Link to comment Share on other sites More sharing options...
Isokaze_BestKaze Posted November 26, 2019 Share Posted November 26, 2019 31 minutes ago, MakeLuvNotWerFrame said: why? why not fix heavy melee going off at random when pulling button combos the first release of the melee 3 update worked wonders. alt fire for heavy melee, and quick attacks, hold F to fully equip, should have stopped there this dual purpose melee has been nothing but annoying pulling heavy attacks at random consuming stacks when you hit nothing. (fix this, if nothing is hit. then don't consume a stack) it'd be more acceptable if you actually killed something but with how that hold button is so damn touchy it goes off with no real consistency, some times after a .25 second delay sometimes a .5 second delay when held. AND sometimes when you try pulling sliding combos into a bullet jump it goes off, I'd more than tired of all the buildup just to lose it on a random BS swing that I cannot even disable. how many have misaligned their finger wanting to go forward but end up doing a heavy attack? for the love of all that is holy PLEASE allow that damn key to be rebound or disabled altogether as it is also causing trouble for exploiter orb fights. alt fire throwing containers no-longer worked right and you had to fully equip melee in order to toss the canisters. having said that, do please pace yourselves and keep up the good job,haste causes more troubles then fixes. take time and think things through and play the devils advocate, what might go wrong, will go wrong, given the numbers in the player-base. It takes some time probably because unlike what I read here, it doesn't concern EVERYONE. I and many others don't have this issue at all. I can spam E all day and never have heavy attack unless I want one. They're probably working on it, but it isn't a high priority issue because only a part of the playerbase is concerned. Link to comment Share on other sites More sharing options...
L2Alpha Posted November 26, 2019 Share Posted November 26, 2019 8 minutes ago, kapn655321 said: Could we kindly get an opt in/out for heavy attack on held melee? I love the held melee heavy, but many players are experiencing great trouble with this happening when not intended. Absolutely keep it, but as an option. There is already a separate hotkey for heavy attack. Please allow players an option for whether they prefer to use only this, or held melee for heavy. Thank you all for your hard work! 18 minutes ago, [DE]Megan said: Melee Phase 2 Changes Can we at least get some acknowledgment for our problem? Melee worked fine after old blood first hit but since you reintroduced hold "E" for melee, I can't play melee frames anymore. At decidedly aweful situations my frames trigger heavy attacks, wasting my combo counter and most of the time either hitting nothing at all or only one or two enemys Doesn't matter if I use slow or fast attack speed, combo counter reliant or heavy attack build, the "trigger" on when to release a heavy attack on hold melee is to sensitive or bugged in my case. Can't do arbitrations or any higher missions with my Valkyr or other melee frames. A simple toggle would fix it and there are so many others reporting this issue. Why could you implement a wear and tear slider for the orbiter faster then this? Thank you for your efforts but I really need you to fix the game for us...haven't been playing much since the issue arose its been nearly two weeks 😞 Link to comment Share on other sites More sharing options...
AntiMase Posted November 26, 2019 Share Posted November 26, 2019 Grendel needs to be able to use nourish once and receive all possible buffs from enemies in his stomach and his nourished strike toxin buff either needs to not combine with single elements ruining fire procs or just change it to a gas buff so you still deal toxin dot with it but you don't ruin single elements. Love grendel btw Link to comment Share on other sites More sharing options...
SamFelicPrime Posted November 26, 2019 Share Posted November 26, 2019 Have you guys even bother to try to fix Fortuna Bounty Missions they are all broken since new tide update....SMH... Link to comment Share on other sites More sharing options...
Sanxxieh Posted November 26, 2019 Share Posted November 26, 2019 The floor is still dirty/torn, even though the slider is at very left position. Would be amazing if you'd add a way to remove those stains/damage as well. Link to comment Share on other sites More sharing options...
SocialFox Posted November 26, 2019 Share Posted November 26, 2019 29 minutes ago, Fylas said: "fixed one hit kills on unalerted enemies not counting as stealth kills" please?? PRETTY PLEASE? IT'S BEEN THREE MONTHS!?!?!!!!! I'm going to say that it's no longer counted as unalerted enemy, if it has the capability of "being" alerted in the first place. Only thing I've seen to work 100% of the time, is putting unalerted enemies to sleep, either Ivara while in prowl using sleep arrow, or equinox sleep before enemy can spot you, other than that, any hit to an enemy, that is able to be alerted will not count as an unalerted enemy, even if it's oneshot. Link to comment Share on other sites More sharing options...
Barefoot_Monkey Posted November 26, 2019 Share Posted November 26, 2019 Wear and tear slider! That makes me a happy Tenno Link to comment Share on other sites More sharing options...
Kanoshii Posted November 26, 2019 Share Posted November 26, 2019 I love it, thanks 💀 Link to comment Share on other sites More sharing options...
TheSteelRat Posted November 26, 2019 Share Posted November 26, 2019 I was really hoping i would have gotten my railjack made before this hotfix have sads Link to comment Share on other sites More sharing options...
ptilulu83 Posted November 26, 2019 Share Posted November 26, 2019 my weekly nora night mission are still reset Link to comment Share on other sites More sharing options...
Jujuwa Posted November 26, 2019 Share Posted November 26, 2019 5 minutes ago, SamFelicPrime said: Have you guys even bother to try to fix Fortuna Bounty Missions they are all broken since new tide update....SMH... If you're talking about the ambush mission, they already fixed it in last fix... Link to comment Share on other sites More sharing options...
ElementalistValkyrieCain Posted November 26, 2019 Share Posted November 26, 2019 41 minutes ago, ADDpillz said: Still hoping for critical chance on slide attack to be brought up to a reasonable power level. Sacrificial Steel = 220 CC on rivens = 180 Maiming Strike = 150 Slide CC on rivens = 90 The first 2 applies on all attacks and gets 2x on heavy attacks. The latter 2 forces you to slide exclusively. 41 minutes ago, Senguash said: Thanks for the hotfix! Still hoping for a way to play liches in premade squads. Currently you need to rng the same nodes as your friends for it to be functional and that's far too inconvenient. Still hoping for critical chance on slide attack to be brought up to a reasonable power level. Sacrificial Steel = 220 CC on rivens = 180 Maiming Strike = 150 Slide CC on rivens = 90 The first 2 applies on all attacks and gets 2x on heavy attacks. The latter 2 forces you to slide exclusively. This makes no sense. It's meant to kill off spin to win because it made all other melee useless. Link to comment Share on other sites More sharing options...
Azriel. Posted November 26, 2019 Share Posted November 26, 2019 39 minutes ago, [DE]Megan said: Fixes: Fixed ability to prematurely launch your Railjack into a never ending vortex. These babies aren’t ready to fly yet! Ohhhhh that was a welcomed bug Link to comment Share on other sites More sharing options...
MrCreeperly Posted November 26, 2019 Share Posted November 26, 2019 ok, I made the wear and tear red and now my orbiter is covered in blood XD Link to comment Share on other sites More sharing options...
Azarif Posted November 26, 2019 Share Posted November 26, 2019 The 'wings' of my arsenal do not open when I go into it, now. Love the rugged look, tho. Much rust all over! Link to comment Share on other sites More sharing options...
DomiXD76 Posted November 26, 2019 Share Posted November 26, 2019 Can you tell me that what the everloving GOD that thing is next to my stations in orbiter? Looks liek a very useless shelf. Link to comment Share on other sites More sharing options...
LSG501 Posted November 26, 2019 Share Posted November 26, 2019 42 minutes ago, [DE]Megan said: Rising Tides: Hotfix 26.1.3 Additions: Added a new slider for Orbiter ‘Wear & Tear ’in the Equipment > Orbiter > Orbiter Appearance menu! This new ‘Wear & Tear’ section allows you to choose how much internal amount of nicks and scratches you want the Arsenal section of your Orbiter to reflect AND what color those markings are. Eventually these markings will apply to sections of the Orbiter outside of the Arsenal area once they have been given their updated looks! Melee Phase 2 Changes: Added Lifted status to Ooltha Heavy Slam radial attack when used with a one handed Zaw. Added Lifted status to Rabvee Heavy Slam radial attack when used with a two handed Zaw. Added Lifted status to the Paracesis on a Heavy Ground Slam attack. Nice for the wear and tear but what about NO wear and tear, even at 'zero' it's got wear and tear.... Melee changes... still nothing for the zenistar or orvius.... Still no change to the blink nerf... Kind of makes you think what's the point in leaving feedback when DE just doesn't seem to be taking any notice....I could understand if there were lots of differing opinions but they're pretty consistent on these items... Link to comment Share on other sites More sharing options...
Fire2box Posted November 26, 2019 Share Posted November 26, 2019 3 minutes ago, ElementalistValkyrieCain said: It's meant to kill off spin to win because it made all other melee useless. And in 3 months crit builds will be killed off because sac steel and pressure are just lol power now. combine that with CC/CD/___ rivens Link to comment Share on other sites More sharing options...
BloodTypeLove Posted November 26, 2019 Share Posted November 26, 2019 Thanks for the Hotfix. I don't know how long until Phase 2 will be released but ... PLEASE let us customize our Railjack, at least rename it, paint it or decorate it inside. I don't want this awesome space ship i spent millions of credits on collect dust over the next few weeks and be literally useless. Link to comment Share on other sites More sharing options...
CalmClouds Posted November 26, 2019 Share Posted November 26, 2019 OwO The other parts of the orbiter will get updated looks too! Great! I hope it's soon! :3 One of my pet peeves is any color in the game that simultaneously changes both metallic and non-metallic surfaces. It's just... URGH!!! :P Link to comment Share on other sites More sharing options...
Tinklzs Posted November 26, 2019 Share Posted November 26, 2019 3 minutes ago, BloodTypeLove said: Thanks for the Hotfix. I don't know how long until Phase 2 will be released but ... PLEASE let us customize our Railjack, at least rename it, paint it or decorate it inside. I don't want this awesome space ship i spent millions of credits on collect dust over the next few weeks and be literally useless. Congratulations, you've spent quite a bit of money on a nice floating dojo paper weight! Hope you're excited to stare at it for the next few weeks in glee and anticipation while you're unable to do anything meaningful with it! Link to comment Share on other sites More sharing options...
That1Cactus Posted November 26, 2019 Share Posted November 26, 2019 Continuously waits for the option to opt out of "hold e to heavy attack" I loved that it was initially taken out when the new Melee Phase went out but ever since it was brought back alongside the dedicated key the beautiful flow of melee has been completely botched Link to comment Share on other sites More sharing options...
LasarraSelendis Posted November 26, 2019 Share Posted November 26, 2019 19 minutes ago, BloodRavenCap said: Would be actually nice to know if we can get the ability to discard the Liches that we don't want instead of going through the whole process of grinding murmurs. Or, at least, get back the ability for murmurs to be shared with other players if someone attempts to kill a Lich. Also, the fact that player is still killed after attempting Parazon on Lich is such an unbelievable BS, that I'm still baffled this is still in the game. I don't even want to talk about other things, connected to Liches and Requiems. At least, give the players ability to down a Lich, attempt a Parazon and if the combination is wrong, Lich will flee. If the murmurs are shared again, there is absolutely no reason for players to not interact with their Liches. It WILL be a cooperative experience, cause everyone wants to get murmurs faster, so they will help the player to take Lich down and the player can attempt Parazon on Lich without fearing some auto-failing state that player has no control on. To lessen the grind, I suggest you just use the trade system provided by the Crimson Branch to get the lich you need. Also, the last hotfix addressed the issue about not attempting Mercy towards your lich after downing or putting into a bleedout state three times to have them flee from the mission. In that case, you won't get killed, which is the consequence of failure. You can't fail your attack and have the enemy run away. That doesn't make sense. Link to comment Share on other sites More sharing options...
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