(XBOX)GearsMatrix301 Posted December 18, 2019 Share Posted December 18, 2019 They’re not going to change every frame of melee animation for 1 frame. Link to comment Share on other sites More sharing options...
Sanlao Posted December 18, 2019 Share Posted December 18, 2019 yea found another topic about this, trying to delete this post xD Link to comment Share on other sites More sharing options...
Earthliving Posted December 23, 2019 Share Posted December 23, 2019 When Wisp (or any frame with the Wisp Animation) is holding the Shedu, they start walking, even if the animation set doesn't have any walking (like Wisp!). When swapping to any non-Shedu weapon, like a secondary, the Warframe immediately starts floating again. Wisp touching the floor holding Shedu : http://prntscr.com/qeiiym Wisp floating, not holding Shedu : http://prntscr.com/qeij4r 1 Link to comment Share on other sites More sharing options...
JungleQuack Posted December 23, 2019 Share Posted December 23, 2019 While I am not sure this is actually a bug, I do find it highly disappointing that Wisp does not float while using Shedu. I see no reason she can't float, as the sentients who use the weapon float. Please DE, make Wisp the floaty bae we all love again. Link to comment Share on other sites More sharing options...
.Grineer_Slayer. Posted December 25, 2019 Share Posted December 25, 2019 When Wisp uses Shedu, she walks around on her leg stubs.. its really unappealing for her. Same with melee. She floats around with other weapons just fine and it looks nice.Floaty Wisp is best Wisp. 3 Link to comment Share on other sites More sharing options...
Steel_Rook Posted December 25, 2019 Share Posted December 25, 2019 Wisp's unique floating animations are restricted to movement only. As far as I can tell, any of her actual combat animations - especially her melee animations - are just reused from the standard pool. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted January 8, 2020 Share Posted January 8, 2020 I have grand news to share with you all! Soon, in an upcoming hotfix, you will finally be able to maintain your floating elegance while wielding a Melee weapon. Yup, that's right! No more stump walking for Wisp and no more float interruptions for all other Warframes sporting the animation. (Small preview is so very small - hover over video and click on the expand icon for full glory!) As a bonus, the Shedu will be receiving the same treatment as posted here. This is all thanks to the wonderful Elyse! Once the change is live, you can contact her on Twitter @elysegymer (as requested by Elyse herself) with any bugs you may come across. 28 Link to comment Share on other sites More sharing options...
Danivus Posted January 8, 2020 Share Posted January 8, 2020 This is wonderful news. Will this also make her keep floating while you aim a weapon? Link to comment Share on other sites More sharing options...
NightmareT12 Posted January 8, 2020 Share Posted January 8, 2020 (edited) 45 minutes ago, [DE]Danielle said: I have grand news to share with you all! Soon, in an upcoming hotfix, you will finally be able to maintain your floating elegance while wielding a Melee weapon. Yup, that's right! No more stump walking for Wisp and no more float interruptions for all other Warframes sporting the animation. (Small preview is so very small - hover over video and click on the expand icon for full glory!) As a bonus, the Shedu will be receiving the same treatment as posted here. This is all thanks to the wonderful Elyse! Once the change is live, you can contact her on Twitter @elysegymer (as requested by Elyse herself) with any bugs you may come across. I never thought we'd see this. This is amazing news! While not a Wisp player myself (don't have her yet, and don't use her animations), this is amazing and incredible. Definitely a great way to start the year. But you will have to excuse me as I ask... what about Titania? Any chance her animations receive some floatiness in time for her Prime? I'm sure you guys are aware of people wanting similar stuff for her own animations :3 Edited January 8, 2020 by NightmareT12 Link to comment Share on other sites More sharing options...
Helch0rn Posted January 8, 2020 Share Posted January 8, 2020 49 minutes ago, [DE]Danielle said: no more float interruptions for all other Warframes sporting the animation. hoping that other frames get wisps walking animation is too much right? 1 Link to comment Share on other sites More sharing options...
hbic Posted January 8, 2020 Share Posted January 8, 2020 glorious! hope shedu fix applies to atomos too? Link to comment Share on other sites More sharing options...
QueenHathena Posted January 8, 2020 Share Posted January 8, 2020 2 hours ago, [DE]Danielle said: I have grand news to share with you all! Soon, in an upcoming hotfix, you will finally be able to maintain your floating elegance while wielding a Melee weapon. Yup, that's right! No more stump walking for Wisp and no more float interruptions for all other Warframes sporting the animation. (Small preview is so very small - hover over video and click on the expand icon for full glory!) As a bonus, the Shedu will be receiving the same treatment as posted here. This is all thanks to the wonderful Elyse! Once the change is live, you can contact her on Twitter @elysegymer (as requested by Elyse herself) with any bugs you may come across. @[DE]Danielle is there any chance we will get Wisp Movements on any warframe using her stances? of course this would include for Limbo and Hyldrin while still on the topic of updating Stance mechanics, will we ever get other Warframes swinging Harrows lamp? the new Zato Animations have the Pipe on other frames, while other frames using Harrow stances will just swing their hands around for a bit like a 5 year old trying to "hypnotize" you Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted January 8, 2020 Share Posted January 8, 2020 will it changed how you aim and firing? Link to comment Share on other sites More sharing options...
Eiddew Posted January 8, 2020 Share Posted January 8, 2020 Any hope for Titania? Link to comment Share on other sites More sharing options...
Teitaka Posted January 9, 2020 Share Posted January 9, 2020 ❤️ !Sweet! ❤️ Now if only Titania's Animation can get the same treatment we'll all have some super awesome Scindo wielding flying Rhino's everywhere !! Link to comment Share on other sites More sharing options...
RazulDarkwood Posted January 9, 2020 Share Posted January 9, 2020 I don't know if the others mentioned it but that should also go for Arcguns since there is no wisp animation for arcgun ground missions. Link to comment Share on other sites More sharing options...
Scar.brother.help.me Posted January 9, 2020 Share Posted January 9, 2020 9 hours ago, [DE]Danielle said: I have grand news to share with you all! Soon, in an upcoming hotfix, you will finally be able to maintain your floating elegance while wielding a Melee weapon. Yup, that's right! No more stump walking for Wisp and no more float interruptions for all other Warframes sporting the animation. (Small preview is so very small - hover over video and click on the expand icon for full glory!) As a bonus, the Shedu will be receiving the same treatment as posted here. This is all thanks to the wonderful Elyse! Once the change is live, you can contact her on Twitter @elysegymer (as requested by Elyse herself) with any bugs you may come across. Any chance we get any improvements to melee combos free movement? Link to comment Share on other sites More sharing options...
Wolf_and_Fox Posted January 9, 2020 Share Posted January 9, 2020 On 2019-12-17 at 9:04 PM, (XB1)GearsMatrix301 said: They’re not going to change every frame of melee animation for 1 frame. So... how you doing now that your negative attitude got yeeted? Link to comment Share on other sites More sharing options...
QuinSilver Posted January 9, 2020 Share Posted January 9, 2020 9 часов назад, [DE]Danielle сказал: I have grand news to share with you all! Soon, in an upcoming hotfix, you will finally be able to maintain your floating elegance while wielding a Melee weapon. Yup, that's right! No more stump walking for Wisp and no more float interruptions for all other Warframes sporting the animation. (Small preview is so very small - hover over video and click on the expand icon for full glory!) As a bonus, the Shedu will be receiving the same treatment as posted here. This is all thanks to the wonderful Elyse! Once the change is live, you can contact her on Twitter @elysegymer (as requested by Elyse herself) with any bugs you may come across. Am happy, thanks! :3 Aaaand, is it possible to give Titania the same type of movement? Link to comment Share on other sites More sharing options...
EmberStar Posted January 9, 2020 Share Posted January 9, 2020 13 hours ago, [DE]Danielle said: I have grand news to share with you all! Soon, in an upcoming hotfix, you will finally be able to maintain your floating elegance while wielding a Melee weapon. Yup, that's right! No more stump walking for Wisp and no more float interruptions for all other Warframes sporting the animation. (Small preview is so very small - hover over video and click on the expand icon for full glory!) As a bonus, the Shedu will be receiving the same treatment as posted here. This is all thanks to the wonderful Elyse! Once the change is live, you can contact her on Twitter @elysegymer (as requested by Elyse herself) with any bugs you may come across. Is there a chance someone could look at a few of the other frames with minor issues? The Mag Deluxe has something weird with her right hand - it looks like a few of the vertex points are mis-aligned. There's a couple triangles stretched in a really weird way on the back of the hand. And the Ember Deluxe torso has the neck end at a lower height than the default or Prime version. As a result, using her with several of the other helmets creates a visible gap between her neck and head and creates the appearance that she's been partially decapitated. Neither issue is game critical, they are only visual. And the Ember Deluxe might even be intentional. But it would be nice if someone could take a look at Mag Deluxe. Link to comment Share on other sites More sharing options...
VerminLord722 Posted January 9, 2020 Share Posted January 9, 2020 Eh, I hope that this won't be the finished product for Wisp's melee animations. Yes, she floats whilst moving, but she still lands on her stumps while swinging. A better way to go about this dilemma may not to adjust all of Wisp's animations, but rather have her manifest a ghostly pair of "feet" whenever she lands and vanish in a wisp (heh) of smoke when she floats again. Rather than trying to get custom animations to work properly, just add on to her model a little bit. This would also help with other aspects of her stump-walking, such as with terrestrial Archgun use and when she's standing still, dual-wielding a sidearm and glaive-type weapon. Link to comment Share on other sites More sharing options...
SacredSpirit1337 Posted January 9, 2020 Share Posted January 9, 2020 On 2019-12-06 at 7:26 PM, (XB1)GearsMatrix301 said: It’s intended because DE isn’t going to rework every single melee animation just for Wisp. This didn’t age well. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted January 9, 2020 Share Posted January 9, 2020 8 minutes ago, SacredSpirit1337 said: This didn’t age well. No, no it did not. 1 Link to comment Share on other sites More sharing options...
(XBOX)DarkForceLegend Posted January 9, 2020 Share Posted January 9, 2020 Ooo... I'm so excited! this is Awesome news! this is going to be a great year! Link to comment Share on other sites More sharing options...
Inquisitor_Melhody Posted January 9, 2020 Share Posted January 9, 2020 (edited) Le 07/12/2019 à 02:26, (XB1)GearsMatrix301 a dit : It’s intended because DE isn’t going to rework every single melee animation just for Wisp. Well, you have 3 options when making a Warframe like Wisp and want to make it float. 1. The easiest way would have been to keep only the idle animations : low quality. 1. As you say, do it the "half" way. So sometimes she floats, sometimes she walks : med quality. 2. Consider that making a floatting Warframe means she always float because she didn't even know how to walk as a floatting Warframe, so you make all animations "float compliant" : top quality. By the end, we can also consider that delivering a new Warframe cannot "half work" and that includes the animations. Wisp works like a kind of Archwing and you cannot walk when using an Archwing. I even wonder if that would be less ugly if Wisp was using Archwing melee animations, which would be more coherent (and maybe requires less work? I don't know). Edited January 9, 2020 by Inquisitor_Melhody Link to comment Share on other sites More sharing options...
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