Guest Posted November 27, 2019 Share Posted November 27, 2019 (edited) 44 minutes ago, andjelko007 said: Why was fun swapped with rng Subjective. 44 minutes ago, andjelko007 said: What happened with story driven quests You mean frame quests? As cool as they were (at least some of them), making a whole quest for every additional frame was probably too much of a hassle. Actual story quests are still a thing. 44 minutes ago, andjelko007 said: What happened with game and market balance Did such things ever exist? 44 minutes ago, andjelko007 said: What happened with new game modes and updates I don't understand what you're on about here. Like, what are Disruption and Railjack if not new modes? 44 minutes ago, andjelko007 said: Why was core of game become from true sandbox to space ninja thing Such a vague statement, again. 44 minutes ago, andjelko007 said: What happened to raids and pvp Almost no one played them. Edited November 27, 2019 by Guest Link to comment Share on other sites More sharing options...
o0Despair0o Posted November 27, 2019 Share Posted November 27, 2019 40 minutes ago, andjelko007 said: Why was fun swapped with rng wE nEeD eNdGaMe 40 minutes ago, andjelko007 said: What happened with story driven quests Soon™ 40 minutes ago, andjelko007 said: What happened with game and market balance It's a player-driven economy. People want to rip others off 24/7 so prices skyrocket 41 minutes ago, andjelko007 said: What happened with new game modes and updates [DE]lay intensifies 42 minutes ago, andjelko007 said: Why was core of game become from true sandbox to space ninja thing uh, what? 42 minutes ago, andjelko007 said: What happened to raids "Temporary removal" 42 minutes ago, andjelko007 said: and pvp What is this PvP you talk about? All I see is a burning train wreck. Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted November 27, 2019 Share Posted November 27, 2019 7 minutes ago, andjelko007 said: Good companys makes side progects Bad companys merges all ideas and sell it for bigger price Warframe is that second, they don't have any hidden project which we don't know, they everything announce before they start to work on something. Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted November 27, 2019 Share Posted November 27, 2019 1 minute ago, Pr1A said: You mean frame quests? As cool as they were (at least some of them) making a whole quest for every additional frame was probably too much of a hassle. Actual story quests are still a thing. Don't forget that for lore we get very little about the frame and some quest were very disconnected with their frame. Compare the jordas precept to atlas levarian and you see how tact on atlas is in jordas. In the quest he's just frame that was killed long before you showed up, leverian he destroyed meteor that was piloted by cultist heading towards earth. Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted November 27, 2019 Share Posted November 27, 2019 2 minutes ago, o0Despair0o said: wE nEeD eNdGaMe U have many endgame's but u can't find peeps for that, cuz many players think that is boring if u go to play 2-4h one mission or some kind hardcore, also many players are scared that if they die during mission many time they will failed the mission and they will think that they are waste time for nothing. Endgame need to be access only for veteran players with huge experience in warframe. For example players from MR 20+ cuz u don't want to be carrier for whole squad of n00bs. Link to comment Share on other sites More sharing options...
(XBOX)AMONGTHEWEAK Posted November 27, 2019 Share Posted November 27, 2019 I find playing with operator only one of my fun sources for a challenge. Link to comment Share on other sites More sharing options...
GrimSinner Posted November 27, 2019 Share Posted November 27, 2019 45 minutes ago, (XB1)AMONGTHEWEAK said: What will bring in more profits to help them to continue to provide us with this free game and it's seemingly content with no end. Mind blown. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted November 27, 2019 Share Posted November 27, 2019 1 hour ago, andjelko007 said: Why was fun swapped with rng What happened with story driven quests What happened with game and market balance What happened with new game modes and updates Why was core of game become from true sandbox to space ninja thing What happened to raids and pvp Link to comment Share on other sites More sharing options...
andjelko007 Posted November 27, 2019 Author Share Posted November 27, 2019 Sorry i dont deserve your ansvers Link to comment Share on other sites More sharing options...
Teridax68 Posted November 27, 2019 Share Posted November 27, 2019 I don't think the OP's being all that reasonable (the game was never balanced, and we did recently get a new and fun game mode with Disruption), but I can agree that, outside of big updates, Warframe's new content has been sub-par, and the bar's been lowered after having been raised significantly before. I suspect it mostly comes from DE changing their production pipeline: during what I'd say would be the golden period of Warframe's development, between The Second Dream and Plains of Eidolon, Digital Extremes had begun to shift towards really big updates, but also maintained this healthy balance where they'd put a lot of effort into designing new frames, and giving them dedicated quests. Previously, updates were more frequent, but also smaller in scale, and so couldn't achieve the level of epicness that we got to experience from, say, TSD, or Chains of Harrow. Following Plains of Eidolon, however, DE went in the complete other direction: because PoE had spiked such a massive interest, they decided to put all of their money on big announcements, particularly around the time of Tennocon, to maximize hype. Fortuna was the product of this, as is Empyrean, Duviri, and The New War. The tradeoff, however, has been a continuous drought of content: because so many resources are being put into these big-name releases, far fewer are allowed to release smaller, yet necessary updates to keep players interested. As a result, the game has stagnated somewhat in-between big updates, but on top of that, because DE is in such a rush to get these big piles of content out, a lot of it comes out half-baked, and not all that high-quality: a whole bunch of frames we've recently received range from mediocre (e.g. Grendel, Gauss) to genuinely poor design (e.g. Khora, Revenant), and are dumped unceremoniously into the game, with at most a bare-bones excuse for a quest (for Revenant) or poorly-balanced missions that clearly weren't playtested (for Grendel) associated with them. So, with all this, we ended up having a reduced standard of quality for quests and frames, because DE no longer dedicates enough resources to either. Because the focus is so much on big updates, there's little room to fix the game's systemic problems unless the developers set aside a vast project slot for it, as is happening with Melee 3.0, leading to what I'd say has been an overall tightening of the meta over time around a restricted set of traits, namely damage and durability (which also stems from short-sighted design that's focused way too hard on horde mode combat in recent releases). In an attempt to stretch out these increasingly thinner releases, DE has also padded them out with more grinding, and has also done the same even to big releases like Fortuna to artificially increase their lifespan way past the point of enjoyment, to mixed success. Unfortunately, all of this padding only extends play by a limited amount (when it doesn't burn players out entirely), but because DE hasn't given themselves the time to develop sustainably repeatable content, or may not even understand what that entails, there doesn't seem to be any real change in that methodology. Because of this, I think DE needs to pull back a bit on the hype releases, and rebalance their production pipeline so that more resources go into developing good content in minor releases, if only to save themselves the work of having to go back to that content and make it actually good in the future. Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted November 28, 2019 Share Posted November 28, 2019 7 hours ago, Teridax68 said: as is happening with Melee 3.0 I expectong SoonTM Melee 9.0 🤣 Link to comment Share on other sites More sharing options...
(PSN)GEN-Son_17 Posted November 28, 2019 Share Posted November 28, 2019 9 hours ago, andjelko007 said: Sorry i dont deserve your ansvers To make it simple: Warframe has gotten bigger and better. The community has gotten bigger and worse. Link to comment Share on other sites More sharing options...
(PSN)GEN-Son_17 Posted November 29, 2019 Share Posted November 29, 2019 21 hours ago, (XB1)TyeGoo said: I'd argue the 'better' part >_> Feel free. >_> Link to comment Share on other sites More sharing options...
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