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What happend with warframe???


andjelko007
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44 minutes ago, andjelko007 said:

Why was fun swapped with rng

Subjective.

44 minutes ago, andjelko007 said:

What happened with story driven quests

You mean frame quests? As cool as they were (at least some of them), making a whole quest for every additional frame was probably too much of a hassle. Actual story quests are still a thing.

44 minutes ago, andjelko007 said:

What happened with game and market balance

Did such things ever exist?

44 minutes ago, andjelko007 said:

What happened with new game modes and updates

I don't understand what you're on about here. Like, what are Disruption and Railjack if not new modes?

44 minutes ago, andjelko007 said:

Why was core of game become from true sandbox to space ninja thing

Such a vague statement, again.

44 minutes ago, andjelko007 said:

What happened to raids and pvp

Almost no one played them.

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40 minutes ago, andjelko007 said:

Why was fun swapped with rng

wE nEeD eNdGaMe

40 minutes ago, andjelko007 said:

What happened with story driven quests

Soon™

40 minutes ago, andjelko007 said:

What happened with game and market balance

It's a player-driven economy. People want to rip others off 24/7 so prices skyrocket

41 minutes ago, andjelko007 said:

What happened with new game modes and updates

[DE]lay intensifies

42 minutes ago, andjelko007 said:

Why was core of game become from true sandbox to space ninja thing

uh, what?

42 minutes ago, andjelko007 said:

What happened to raids

"Temporary removal"

42 minutes ago, andjelko007 said:

and pvp

What is this PvP you talk about? All I see is a burning train wreck.

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1 minute ago, Pr1A said:

You mean frame quests? As cool as they were (at least some of them) making a whole quest for every additional frame was probably too much of a hassle. Actual story quests are still a thing.

Don't forget that for lore we get very little about the frame and some quest were very disconnected with their frame. Compare the jordas precept to atlas levarian and you see how tact on atlas is in jordas. In the quest he's just frame that was killed long before you showed up,  leverian he destroyed meteor that was piloted by cultist heading towards earth.

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2 minutes ago, o0Despair0o said:

wE nEeD eNdGaMe

U have many endgame's but u can't find peeps for that, cuz many players think that is boring if u go to play 2-4h one mission or some kind hardcore, also many players are scared that if they die during mission many time they will failed the mission and they will think that they are waste time for nothing.

Endgame need to be access only for veteran players with huge experience in warframe. For example players from MR 20+ cuz u don't want to be carrier for whole squad of n00bs.

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I don't think the OP's being all that reasonable (the game was never balanced, and we did recently get a new and fun game mode with Disruption), but I can agree that, outside of big updates, Warframe's new content has been sub-par, and the bar's been lowered after having been raised significantly before. I suspect it mostly comes from DE changing their production pipeline: during what I'd say would be the golden period of Warframe's development, between The Second Dream and Plains of Eidolon, Digital Extremes had begun to shift towards really big updates, but also maintained this healthy balance where they'd put a lot of effort into designing new frames, and giving them dedicated quests. Previously, updates were more frequent, but also smaller in scale, and so couldn't achieve the level of epicness that we got to experience from, say, TSD, or Chains of Harrow.

Following Plains of Eidolon, however, DE went in the complete other direction: because PoE had spiked such a massive interest, they decided to put all of their money on big announcements, particularly around the time of Tennocon, to maximize hype. Fortuna was the product of this, as is Empyrean, Duviri, and The New War. The tradeoff, however, has been a continuous drought of content: because so many resources are being put into these big-name releases, far fewer are allowed to release smaller, yet necessary updates to keep players interested. As a result, the game has stagnated somewhat in-between big updates, but on top of that, because DE is in such a rush to get these big piles of content out, a lot of it comes out half-baked, and not all that high-quality: a whole bunch of frames we've recently received range from mediocre (e.g. Grendel, Gauss) to genuinely poor design (e.g. Khora, Revenant), and are dumped unceremoniously into the game, with at most a bare-bones excuse for a quest (for Revenant) or poorly-balanced missions that clearly weren't playtested (for Grendel) associated with them.

So, with all this, we ended up having a reduced standard of quality for quests and frames, because DE no longer dedicates enough resources to either. Because the focus is so much on big updates, there's little room to fix the game's systemic problems unless the developers set aside a vast project slot for it, as is happening with Melee 3.0, leading to what I'd say has been an overall tightening of the meta over time around a restricted set of traits, namely damage and durability (which also stems from short-sighted design that's focused way too hard on horde mode combat in recent releases). In an attempt to stretch out these increasingly thinner releases, DE has also padded them out with more grinding, and has also done the same even to big releases like Fortuna to artificially increase their lifespan way past the point of enjoyment, to mixed success. Unfortunately, all of this padding only extends play by a limited amount (when it doesn't burn players out entirely), but because DE hasn't given themselves the time to develop sustainably repeatable content, or may not even understand what that entails, there doesn't seem to be any real change in that methodology. Because of this, I think DE needs to pull back a bit on the hype releases, and rebalance their production pipeline so that more resources go into developing good content in minor releases, if only to save themselves the work of having to go back to that content and make it actually good in the future.

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