Icarust312 Posted November 28, 2019 Share Posted November 28, 2019 (edited) Not sure about you guys, but those holes in the map are really annoying especially when testing weapons that ragdoll enemies around, I would also like for diferent arenas for diferent purposes. And PLEASE allow us to modify our mods or link builds inside the simulacrum, why aren't we able to do it? And also maybe fuse Simulacrum and captura as sugested before. Edited November 28, 2019 by Icarust312 1 Link to comment Share on other sites More sharing options...
Dark-Sheer Posted November 28, 2019 Share Posted November 28, 2019 Most of the time when i test melee weapons they fall. 😞 Link to comment Share on other sites More sharing options...
Icarust312 Posted November 28, 2019 Author Share Posted November 28, 2019 1 minute ago, Dark-Sheer said: Most of the time when i test melee weapons they fall. 😞 I n t o t h e v o i d Link to comment Share on other sites More sharing options...
keyosbringer Posted November 28, 2019 Share Posted November 28, 2019 I just wish they won't push the idea of updating simulacrum til like, the duviri paradox is out or something. 1 Link to comment Share on other sites More sharing options...
PollexMessier Posted November 28, 2019 Share Posted November 28, 2019 (edited) would be great if they reverted whatever they did to make the enemies selected to be spawned disappear off the list if they were still alive when you opened the console again Edited November 28, 2019 by PollexMessier 1 Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted November 28, 2019 Share Posted November 28, 2019 Ya, but seriously. Who thought the holes were a good idea? Did they think it looked cool? It's a testing area, it's supposed to be practical, looks are secondary! 2 Link to comment Share on other sites More sharing options...
Icarust312 Posted November 28, 2019 Author Share Posted November 28, 2019 Just now, AlphaPHENIX said: Ya, but seriously. Who thought the holes were a good idea? Did they think it looked cool? It's a testing area, it's supposed to be practical, looks are secondary! What's worse is that they haven't done any changes to the simulacrum in a long...loonng time Link to comment Share on other sites More sharing options...
Robolaser Posted November 28, 2019 Share Posted November 28, 2019 (edited) il y a une heure, Icarust312 a dit : And also maybe fuse Simulacrum and captura as sugested before. Couldn't agree more, that sounds like the logical thing to do. A missed opportunity imo. But maybe they wanted to keep the simulacrum simple and reliable, and avoid risks of breaking it with potential bugs? Anyway, at least a small selection of new arenas, more representative of actual mission maps, would be a really nice (and safe) improvement. Edited November 28, 2019 by Robolaser Link to comment Share on other sites More sharing options...
Uan91 Posted November 28, 2019 Share Posted November 28, 2019 20 enemies Vauban's 3rd ability 19 of them falls out of map. 2 Link to comment Share on other sites More sharing options...
mrhapps Posted November 28, 2019 Share Posted November 28, 2019 what we really need is a simulcrum option accessible from the ship. You can spawn enemies in Captura and kill them there like the simulcrum but only 3 at a time i believe was the limit. Another bonus to captura atleast is u can pick the map you spawn the enemies on. 2 Link to comment Share on other sites More sharing options...
NulIity Posted November 28, 2019 Share Posted November 28, 2019 Give us aaaaaaaarchwing access in simulcrum ! Link to comment Share on other sites More sharing options...
StinkyPygmy Posted November 28, 2019 Share Posted November 28, 2019 I wouldn't mind a choice of tile for the sim. Would help fix the hole issues and you get to test in whatever environment you feel like. Link to comment Share on other sites More sharing options...
(PSN)Navalhabr Posted November 28, 2019 Share Posted November 28, 2019 lol, captura + simulacrum... i never ... wow... aplause... fantastic... i'm crying... just DO IT! 1 Link to comment Share on other sites More sharing options...
Zandermanith222 Posted November 28, 2019 Share Posted November 28, 2019 They focused so hard on trying to create a thematically fitting area for the Simulacrum that they didn't stop to think about the practical applications of it. Making Captura scenes have proper Simulacrum capabilities would fix it nicely. Link to comment Share on other sites More sharing options...
mrhapps Posted November 28, 2019 Share Posted November 28, 2019 26 minutes ago, (PS4)Navalhabr said: lol, captura + simulacrum... i never ... wow... aplause... fantastic... i'm crying... just DO IT! 26 minutes ago, Zandermanith222 said: They focused so hard on trying to create a thematically fitting area for the Simulacrum that they didn't stop to think about the practical applications of it. Making Captura scenes have proper Simulacrum capabilities would fix it nicely. i can kill them here, the problem is that they dont have health bars, and i am only seeing this option to spawn them on captura scenes that would regularily have enemies. So for instance the war within cliff cant spawn any enemies. Also like i said the captura is limited to 3 enemies. Link to comment Share on other sites More sharing options...
keyosbringer Posted November 28, 2019 Share Posted November 28, 2019 27 minutes ago, Zandermanith222 said: They focused so hard on trying to create a thematically fitting area for the Simulacrum that they didn't stop to think about the practical applications of it. Making Captura scenes have proper Simulacrum capabilities would fix it nicely. If they actually let the Tridolons spawn in POE's captura and let it be an actual feature instead of a bug they fixed, it would actually be extremely useful too, providing that we get to see enemy's HP bars and the damage numbers as a toggle option. It's 100k standing, giving it some other usage besides sightseeing would be just fine. Link to comment Share on other sites More sharing options...
Kaotyke Posted November 28, 2019 Share Posted November 28, 2019 50 minutes ago, xLightning404 said: Give us aaaaaaaarchwing access in simulcrum ! There. Link to comment Share on other sites More sharing options...
Icarust312 Posted November 28, 2019 Author Share Posted November 28, 2019 4 hours ago, mrhapps said: i can kill them here, the problem is that they dont have health bars, and i am only seeing this option to spawn them on captura scenes that would regularily have enemies. So for instance the war within cliff cant spawn any enemies. Also like i said the captura is limited to 3 enemies. Yeah they should give us a larger arena without any annoying holes Link to comment Share on other sites More sharing options...
C0stanza Posted November 28, 2019 Share Posted November 28, 2019 Only the fact that stuff can fall off annoys me personally. Oh and I want an option to go in there directly from my Orbiter, I don't wanna pass through Simaris room anymore. Link to comment Share on other sites More sharing options...
Icarust312 Posted November 28, 2019 Author Share Posted November 28, 2019 1 minute ago, C0stanza said: Only the fact that stuff can fall off annoys me personally. Oh and I want an option to go in there directly from my Orbiter, I don't wanna pass through Simaris room anymore. Simaris be like Link to comment Share on other sites More sharing options...
Numerikuu Posted November 28, 2019 Share Posted November 28, 2019 God, yes please. I absolutely hate that room for testing. It's hard to test weapons against enemies when they fall through the holes or go flying off the map... Give us a simulation scene select for the place so we can choose between different room layouts. I just want a nice, flat plane, or boxed room 😢 Link to comment Share on other sites More sharing options...
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