standardheadache Posted April 13, 2021 Author Share Posted April 13, 2021 (edited) Type: Warframe abilities Description: Nova's Antimatter Mine augment spawns mines in different locations for client and host Visual: https://gfycat.com/maturethunderousbelugawhale Replication: use mine with two observers, one to lay the mine and one to watch it Expected result: consistent placement, hover, and detonation locations Observed result: placement and detonation appear differently from the hovering location, which has impacts on gameplay Reproduction rate: not my footage Welcome to page 4, everyone! Edited April 13, 2021 by standardheadache 4 Link to comment Share on other sites More sharing options...
Okami_Amaterasu Posted April 13, 2021 Share Posted April 13, 2021 17 hours ago, standardheadache said: Welcome to page 4, everyone! Page 4 hype. 2 Link to comment Share on other sites More sharing options...
standardheadache Posted April 26, 2021 Author Share Posted April 26, 2021 Got another two! Maps in map vote not displaying, and: From the 17-second to the 21-second mark, character makes motions of movement despite not moving. This is old footage, but I doubt it's been fixed, since it may be more related to the spawn point than anything "normal". 2 Link to comment Share on other sites More sharing options...
Kontrollo Posted April 30, 2021 Share Posted April 30, 2021 On 2021-04-13 at 3:11 AM, standardheadache said: Welcome to page 4, everyone! Here's another thing to celebrate: 1.5 years since The Old Blood introduced us to Telos Boltace ragdolls ruining the game experience & breaking maps. 2 Link to comment Share on other sites More sharing options...
Kontrollo Posted April 30, 2021 Share Posted April 30, 2021 Here's a new one, though (actually old, just wasn't reported yet, it seems): Conclave's ability screen used to show a Warframe's passive ability (example: Limbo, Specters of the Rail): Spoiler Now passives are only exposed in PvE, the hover-button on the bottom left is missing entirely for PvP: Spoiler It matters because for some Warframes the passive ability is not the same as in PvE. 2 Link to comment Share on other sites More sharing options...
standardheadache Posted May 1, 2021 Author Share Posted May 1, 2021 Conclave syandana does not show its flames in relays. Link to comment Share on other sites More sharing options...
standardheadache Posted May 1, 2021 Author Share Posted May 1, 2021 Oh, apparently it doesn't show for other players in relay, in profile, or in sharing looks. If Fashionframe is the endgame, surely this is the sort of bug worth fixing? 2 Link to comment Share on other sites More sharing options...
Okami_Amaterasu Posted May 1, 2021 Share Posted May 1, 2021 17 hours ago, standardheadache said: Conclave syandana does not show its flames in relays. Just to add on, I didn't have my syandana lit here because keeping the flames up is a massive chore. But regardless the flames don't appear for anyone else in relays, they're clientside, ruining fashion for those that do have it lit. 2 Link to comment Share on other sites More sharing options...
Kontrollo Posted May 4, 2021 Share Posted May 4, 2021 (edited) I still have a sheet with old stats from back when Conclave balance was in better shape. Here's what Miter's stats looked like back in 2016: Weapons Slash Impact Puncture Reload Mag size Headshot Multiplier Fire rate Charge rate Ammo max Total DMG Flight Speed (charged) Miter 225.0 12.5 12.5 2.0 20 2.0 2.5 1.50 20 250.0 100 And here's a recent clip by Loxyen showing how much damage it does: https://gfycat.com/gleaminginbornacaciarat. There are some other odd things in that clip, but let's focus on one thing: We have one hit vs. shields which clearly shows that the damage is too high now (note: this is without the Thundermiter mod): Damage dealt: 336 Expected: 225 + 12.5 * 1.5 + 12.5 * 0.8 = 253.75 -> 254 Also, as happened often in the past mainly with projectiles, the UI is lying as well. According to that, Miter would deal about half the damage it does now: If it were correct, against shields that would be: 144.9 + 8.1 * 1.5 + 8.1 * 0.8 = 163.53 -> 164 Edit. P.S: One year later, still nothing done about this: Edited May 4, 2021 by Kontrollo 2 Link to comment Share on other sites More sharing options...
Kontrollo Posted May 5, 2021 Share Posted May 5, 2021 Minor correction to the above: Turns out Miter had its charge rate halved at some point (Update 20), so the damage distribution of 225/12.5/12.5 would be too high now, too. Therefore, the observed damage of 336 against shields is even worse than I thought. 2 Link to comment Share on other sites More sharing options...
standardheadache Posted May 6, 2021 Author Share Posted May 6, 2021 Index Gas City has music, but the Conclave version of the map has no music. 2 Link to comment Share on other sites More sharing options...
Kontrollo Posted May 17, 2021 Share Posted May 17, 2021 Three not-so-new problems that I think have not been reported yet. I guess people were just hoping they'd get fixed with one of these patches after the last big update: It's not possible to start private lobbies if there is an open, reachable dedicated server in the region. It'll automatically connect to that instead. And that means the game will be public -- although I guess no one has tested it with a limited (Clan/Alliance) dedicated server. There are now short freezes when new people load into a running game. It can happen when they change loadouts, as well. Models flickering and a delayed start-of-match announcement. 2 Link to comment Share on other sites More sharing options...
Loxyen Posted May 17, 2021 Share Posted May 17, 2021 2 minutes ago, Kontrollo said: Models flickering and a delayed start-of-match announcement. this... https://gfycat.com/tensewellinformedhorseshoebat 4 Link to comment Share on other sites More sharing options...
Okami_Amaterasu Posted May 19, 2021 Share Posted May 19, 2021 On 2021-05-17 at 11:48 PM, Loxyen said: this... https://gfycat.com/tensewellinformedhorseshoebat There's a glitch in the Matrix! 2 Link to comment Share on other sites More sharing options...
Kontrollo Posted May 24, 2021 Share Posted May 24, 2021 Some more examples for these: On 2021-05-18 at 12:43 AM, Kontrollo said: There are now short freezes when new people load into a running game. It can happen when they change loadouts, as well. Clearly visible in this video right after 3:50. Link is set at that timestamp: On 2021-05-18 at 12:43 AM, Kontrollo said: Models flickering and a delayed start-of-match announcement. Another example of flickering models and delayed announcement (just the first few seconds). It also shows an even older but minor UI bug before the round starts: 2 Link to comment Share on other sites More sharing options...
standardheadache Posted June 14, 2021 Author Share Posted June 14, 2021 A fix from 6/10 stated the following: "Fixed long standing Dynamic Resolution related problem with motion vectors - characters would reproject wrong with Temporal AA and fall apart. Scale velocity by resolution scale fixes!" However, this does not seem to have affected Conclave's flickering issues, according to self-report from other players. 2 Link to comment Share on other sites More sharing options...
Kontrollo Posted June 17, 2021 Share Posted June 17, 2021 I've already posted this in an update thread, but I guess it'll need a more permanent home, so I'm copying this here: Oh right before I forget, it was nice that it said that the mod description on Triple Tap got fixed, so thanks for that. But from what I've heard, the mod itself hasn't worked correctly in a long time. I've searched and seen a conversation on the Conclave Discord (March 2018) that seems to point back to as far as Update 17.4. And from what we've gathered: The damage buff is affected by host/client/ping, so as a client you don't get the buff for the final hit in a burst as expected. However, it can trigger on the next burst and affect multiple instead of one bullet. In a lot of cases, that can cause the damage buff to be applied on a full burst of Burston Prime. We tested it again just now, this is from a client's perspective (thanks @Zemo): https://gfycat.com/generalliveamericanavocet First burst has no bonus, but last bullet should have it (40-40-56). Next burst has 3x the bonus, although again, 2 bullets should be normal and the 3rd should have the bonus (40-40-56). Note: That's for clients, for me as a host it seemed to work correctly. But you know, there are dedicated servers at least on PC (and it's unfair otherwise), so it's definitely a problem. 2 Link to comment Share on other sites More sharing options...
standardheadache Posted June 19, 2021 Author Share Posted June 19, 2021 It's also worth documenting here that the bugs shown in this thread are only part of what DE has been made aware of by the Conclave community, as there was a more comprehensive bug list sent to DE by prominent figures in the Conclave community several times. Several of these have made their way unedited into this thread, but I do not have full access to this document. 2 Link to comment Share on other sites More sharing options...
standardheadache Posted July 4, 2021 Author Share Posted July 4, 2021 Weird three lines on the Jat Kittag Conclave skin texture, not sure if bug or not, but to be safe, I'm putting it here. Looks like it was part of a wrap-around Conclave sigil. 1 Link to comment Share on other sites More sharing options...
standardheadache Posted July 6, 2021 Author Share Posted July 6, 2021 Ambassador was in Conclave before the first Sisters of Parvos hotfix, and Cadus still is, presumably with PvE stats intact. Please rebalance these instead of just yoinking them. We haven't gotten any new toys in a while 🥺 2 Link to comment Share on other sites More sharing options...
Kontrollo Posted July 6, 2021 Share Posted July 6, 2021 14 minutes ago, standardheadache said: Ambassador was in Conclave before the first Sisters of Parvos hotfix, and Cadus still is, presumably with PvE stats intact. Please rebalance these instead of just yoinking them. We haven't gotten any new toys in a while 🥺 They have Electricity procs, though. The Saryn exploit still exists, so they're better left disabled. 2 Link to comment Share on other sites More sharing options...
standardheadache Posted July 6, 2021 Author Share Posted July 6, 2021 1 hour ago, Kontrollo said: They have Electricity procs, though. The Saryn exploit still exists, so they're better left disabled. If only that'd be fixed, too 😔 1 Link to comment Share on other sites More sharing options...
standardheadache Posted July 18, 2021 Author Share Posted July 18, 2021 All new armor sets from syndicates are tradable, while Conclave's armor sets are not tradable. Does this count as a bug? Link to comment Share on other sites More sharing options...
standardheadache Posted July 25, 2021 Author Share Posted July 25, 2021 On 2021-05-17 at 6:43 PM, Kontrollo said: It's not possible to start private lobbies if there is an open, reachable dedicated server in the region. It'll automatically connect to that instead. And that means the game will be public -- although I guess no one has tested it with a limited (Clan/Alliance) dedicated server. This bug may have been fixed with a recent update. 1 Link to comment Share on other sites More sharing options...
standardheadache Posted July 30, 2021 Author Share Posted July 30, 2021 lol Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now