Or4ngeClaw Posted November 30, 2019 Share Posted November 30, 2019 (edited) So i was very excited when i saw that the new railjacks were finally buildable ingame, when the update launched i started getting the resources and build the railjack and was very happy with the results, the design of the outside and inside are amazing and look incredible. However i have one very big issue with the railjacks that i havent seen anybody talk about, and that is the dimensions of the inside of the ship and the way it look outside. A good example for this is how when you look out from the side turrets inside the ship they seem to be located above the nacelle however if you check above the nacelle from the outside of the ship there is not nearly enough room for the turrets to be there or any room because the tube atop the ship kinda leave no room for anything to be inside it. now i dont know if this is because the ship in the dry dock is a scaled down model of the actual ship or just because the devs didnt think anybody would pay attention to it. i would really like some help understanding this problem because it annoys me very much, Edited November 30, 2019 by Or4ngeClaw added the screenshots 5 Link to comment Share on other sites More sharing options...
(PSN)AbBaNdOn_ Posted November 30, 2019 Share Posted November 30, 2019 Haha this reminds me of something I have noticed on Gara.... If I have a 7m splinter storm going on Gara at the end of a mission, then as my ships behind to fly away it has the glass shards from splinter storm swirling all around the entire ship lol. This is a fantasy game man. Bikini/stripper armor is just as effective as full plate armor because dragons do not really exist!!!!! 8 Link to comment Share on other sites More sharing options...
Loza03 Posted November 30, 2019 Share Posted November 30, 2019 I believe there's this old tidbit from way back in devstream 27 that suggests that void-tech enables certain Tenno constructions to be larger on the inside than on the outside. (also, for linking, I'd recommend an Imgur account, you should be able to link directly using that.) 6 Link to comment Share on other sites More sharing options...
Ady88 Posted November 30, 2019 Share Posted November 30, 2019 Steve has already mentioned that when you are 'inside your ship' you are actually on a different map, with the external views simply textures that are rendering a camera from the 'space' map. This is not star citizen, where character models are contained inside the ship models. When you are in space, you won't be able to see into your railjack either (at lest not on initial release) 3 Link to comment Share on other sites More sharing options...
Diavoros Posted November 30, 2019 Share Posted November 30, 2019 Its basically...SCALE RATIO. There are several games that don't do 1:1 because it's simply a waste of resources to do it, so sometimes certain things look smaller on the outside compared to how it is inside, and the other way around. 1 Link to comment Share on other sites More sharing options...
denis-ldv Posted November 30, 2019 Share Posted November 30, 2019 Только что, Diavoros сказал: Its basically...SCALE RATIO. There are several games that don't do 1:1 because it's simply a waste of resources to do it, so sometimes certain things look smaller on the outside compared to how it is inside, and the other way around. It is not only about "bigger inside". Exterior and interior are different models. For example - tail of ship. Outside you can see long tail with tube of hyper-engine at the end. What you can see inside: https://imgur.com/a/JeUJILd Link to comment Share on other sites More sharing options...
pook-pook Posted November 30, 2019 Share Posted November 30, 2019 Yeah, the exterior / interior mismatches are pretty severe in places, which is a shame. But then I'm sure you've also been on missions where you look through a window to see a waypoint out in space that clearly should be inside some sort of structure. It's mildly jarring, and DE could fix the consistency, but they're focusing on other things, and I'm OK with that. 1 Link to comment Share on other sites More sharing options...
Gweredith Posted November 30, 2019 Share Posted November 30, 2019 It will make even less sense once they introduce railjack skins. 2 Link to comment Share on other sites More sharing options...
-Krism- Posted November 30, 2019 Share Posted November 30, 2019 23 minutes ago, Loza03 said: I believe there's this old tidbit from way back in devstream 27 that suggests that void-tech enables certain Tenno constructions to be larger on the inside than on the outside. (also, for linking, I'd recommend an Imgur account, you should be able to link directly using that.) I've seen that somewhere too, but don't know where Link to comment Share on other sites More sharing options...
HowDenKing Posted November 30, 2019 Share Posted November 30, 2019 26 minutes ago, Ady88 said: When you are in space, you won't be able to see into your railjack either (at lest not on initial release) tbf, that was last year - the same technique that's used to display the outside from inside should be possible to be used for the reverse, just with the "display" moving w/ the ship. Link to comment Share on other sites More sharing options...
DarkSkysz Posted November 30, 2019 Share Posted November 30, 2019 The orbiter suffers the same problem and yea, nothing will change. While finishing a mission our frame is almost half the size of the orbiter but inside you can walk freely. Link to comment Share on other sites More sharing options...
Or4ngeClaw Posted November 30, 2019 Author Share Posted November 30, 2019 2 minutes ago, DarkSkysz said: The orbiter suffers the same problem and yea, nothing will change. While finishing a mission our frame is almost half the size of the orbiter but inside you can walk freely. your confusing the orbiter with the landing craft, the names are a bit weird ingame but he liset you seen when entering and leaving missions is call the landing craft but the ship were our foundry and arsenal are in is called the landing craft 1 Link to comment Share on other sites More sharing options...
Rhyandra Posted November 30, 2019 Share Posted November 30, 2019 Why is this so much different from Orbiters though? Seriously man, it's a game. It bugs me too, I admit it, but jesus.. does it REALLY matter that much? Link to comment Share on other sites More sharing options...
Sannleikur Posted November 30, 2019 Share Posted November 30, 2019 Just wait until Steve discovers non euclidean world engines. It's going to totally fck everyone's minds. Imagine the Duviri Paradox with this. Link to comment Share on other sites More sharing options...
Gentleman_Bird Posted November 30, 2019 Share Posted November 30, 2019 Eh, I'm gonna wait until we get railjack gameplay before deciding if this is a problem. 1 Link to comment Share on other sites More sharing options...
Toppien Posted November 30, 2019 Share Posted November 30, 2019 3 minutes ago, Gentleman_Bird said: Eh, I'm gonna wait until we get railjack gameplay before deciding if this is a problem. if the hit-boxes of the exterior and the cameras from the interior don't match, then its going to be a huge problem Link to comment Share on other sites More sharing options...
Gentleman_Bird Posted November 30, 2019 Share Posted November 30, 2019 1 minute ago, Toppien said: if the hit-boxes of the exterior and the cameras from the interior don't match, then its going to be a huge problem True, but we don't know if the mismatch is just a drydock thing or not. Link to comment Share on other sites More sharing options...
Firetempest Posted November 30, 2019 Share Posted November 30, 2019 (edited) the insides are just going to be universal. none of the planned skins are going to fit just right either. Edited November 30, 2019 by Firetempest Link to comment Share on other sites More sharing options...
SordidDreams Posted November 30, 2019 Share Posted November 30, 2019 (edited) 15 minutes ago, Sannleikur said: Just wait until Steve discovers non euclidean world engines. It's going to totally fck everyone's minds. *snip* Imagine the Duviri Paradox with this. That is mega cool, but not really such a new idea. Antichamber is a game entirely built around this kind of screwy space, and Duke Nukem 3D could do non-euclidean rooms (or entire maps) back in 1996, such as this circular room that's actually 720 degrees: https://www.youtube.com/watch?v=PheGnJp2qio Edited November 30, 2019 by SordidDreams Link to comment Share on other sites More sharing options...
Vevvev Posted November 30, 2019 Share Posted November 30, 2019 Oh wow I'm not the only one that noticed this. I was so happy to be able to get inside, but when I started comparing things it felt a little.... off. I have to suspend my disbelief cause the technology of the Warframe universe is so advanced it looks like magic. ((And probably is when we get into the void.)) Link to comment Share on other sites More sharing options...
TARINunit9 Posted November 30, 2019 Share Posted November 30, 2019 2 hours ago, Loza03 said: I believe there's this old tidbit from way back in devstream 27 that suggests that void-tech enables certain Tenno constructions to be larger on the inside than on the outside. (also, for linking, I'd recommend an Imgur account, you should be able to link directly using that.) 2 hours ago, Diavoros said: Its basically...SCALE RATIO. There are several games that don't do 1:1 because it's simply a waste of resources to do it, so sometimes certain things look smaller on the outside compared to how it is inside, and the other way around. While I have no doubt that the devs are cheating with the ship's exact proportions, don't make the mistake of thinking Railjacks are small. These aren't fighters, they're battlecruisers Link to comment Share on other sites More sharing options...
Cubewano Posted November 30, 2019 Share Posted November 30, 2019 (edited) 2 hours ago, denis-ldv said: It is not only about "bigger inside". Exterior and interior are different models. For example - tail of ship. Outside you can see long tail with tube of hyper-engine at the end. What you can see inside: https://imgur.com/a/JeUJILd Well that's doomed to happen one way or the other since DE plan to give us multiple railjack exterior models, and most certainly aren't doing custom interiors for each. Guess DE got a head start on the mismatching layout. It's just a design limitation we have to deal with, unless it's that much of a deal breaker that we'd rather they sink a lot of resources on custom interiors over more explicit gameplay impacting content. Edited November 30, 2019 by Cubewano Link to comment Share on other sites More sharing options...
Loza03 Posted November 30, 2019 Share Posted November 30, 2019 4 minutes ago, TARINunit9 said: While I have no doubt that the devs are cheating with the ship's exact proportions, don't make the mistake of thinking Railjacks are small. These aren't fighters, they're battlecruisers Believe me I am under no illusions. I was gushing about its size long before now. Another note of comparison - the Space Shuttle, including the big outer fuel tanks, is about 50 metres long, and about 8.7 metres in diameter. The Nacelles are about 65-ish metres long, and 30 metres wide and high. Without the wings. Each Nacelle is much larger than the Space Shuttle! Not to mention, the main engine/accelerator is about 10 metres wide... Link to comment Share on other sites More sharing options...
Teliko_Freedman Posted November 30, 2019 Share Posted November 30, 2019 I was about to say....Gallifreyan technology. 3 Link to comment Share on other sites More sharing options...
aphrodisiac.exe Posted December 1, 2019 Share Posted December 1, 2019 This is so inconsistent. Link to comment Share on other sites More sharing options...
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