Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×

Excalibur/frost/nekros/rhino Changes


FourSe7en
 Share

Recommended Posts

Excalibur
- Super Jump: Add buff to reduce or remove stamina cost for sprinting / wall running.

Frost
- Freeze: Change to a patch of ice 5-10m radius that has high chance to add freeze debuff to enemies who enter the area affected, with a lower chance to have them fall over (knock down).
- Ice Wave: Change skill to increase number of waves by 1/2/3/4 sent out in a 30 degree cone in front of Frost.

Nekros
- Desecrate: Change to Nekros casting a curse on the targeted enemy, desecrating their flesh and increasing damage received by 5/10/15/20% for 4/6/8/10 seconds. Upon death, the enemy leaves a cloud 1/2/3/4 meters wide and persists for 3/5/7/9 seconds, inflicting the same debuff to any enemies entering it.

Rhino
- Iron Skin: Add a visible quality added to the shield to indicate the amount of damage absorption remaining. Possibly large spike coming out of the shoulders.
 

Link to comment
Share on other sites

Excalibur

- Super Jump: Add buff to reduce or remove stamina cost for sprinting / wall running.

Frost

- Freeze: Change to a patch of ice 5-10m radius that has high chance to add freeze debuff to enemies who enter the area affected, with a lower chance to have them fall over (knock down).

- Ice Wave: Change skill to increase number of waves by 1/2/3/4 sent out in a 30 degree cone in front of Frost.

Nekros

- Desecrate: Change to Nekros casting a curse on the targeted enemy, desecrating their flesh and increasing damage received by 5/10/15/20% for 4/6/8/10 seconds. Upon death, the enemy leaves a cloud 1/2/3/4 meters wide and persists for 3/5/7/9 seconds, inflicting the same debuff to any enemies entering it.

Rhino

- Iron Skin: Add a visible quality added to the shield to indicate the amount of damage absorption remaining. Possibly large spike coming out of the shoulders.

 

 

For Rhino, they do have that type of thing already.

Link to comment
Share on other sites

For Rhino, they do have that type of thing already.

To clarify, the iron skin "coat" fades as it takes damage. usually ending with just the little bits of slag on the frame near the end. So the mechanic is there, and while I can safely say the current iteration isn't the best, they've been working on iron skin, it's on their radar and that's all I personally can ask for in a beta game.

 

As for super jump idea, stamina refresh or at least partial replenish would be an interesting idea to add to a very niche mobility ability. Keeps the use the same but makes a bit more enticing, good idea.

Edited by ArmaMalum
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...