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Blast needs rework.


Matheoryon
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The double-proc thing is always nice for Condition Overload builds. I mean, less nice now, but still nice.
Also, the CC effect itself can actually be a nice bonus against tankier enemies. It's never been useless, regardless of how often people parrot the "death is the best CC!!!1" thing.

 

I do wish that they'd revert the stealth nerf, though. As in, the literal "melee stealth bonuses are disabled against Blast-proc'd enemies" nerf, which was coincidentally never documented in patch notes.

... And the fact that enemies are immune to Blast's knockdown effect if they already have a Blast icon active. You can continuously land a million Blast procs over the course of ten minutes and the enemy will only fall down from the very first one. (Been a problem since, like, late 2017. Still waiting for this to be fixed, DE.)

Edited by SortaRandom
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