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Matheoryon

Blast needs rework.

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I mean who uses it? It would be viable if it did something like some kind of areal damage like any real blast, but it doesnt. 

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Blast is crowd control. I use blast it defense to help keep guys from shooting at the target.

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I use high status chance blast a lot to help out in higher level content if we can't melt enemies instantly, helps keep everyone alive. Would be nice if it was more effective damage-wise against the various factions, though.

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The double-proc thing is always nice for Condition Overload builds. I mean, less nice now, but still nice.
Also, the CC effect itself can actually be a nice bonus against tankier enemies. It's never been useless, regardless of how often people parrot the "death is the best CC!!!1" thing.

 

I do wish that they'd revert the stealth nerf, though. As in, the literal "melee stealth bonuses are disabled against Blast-proc'd enemies" nerf, which was coincidentally never documented in patch notes.

... And the fact that enemies are immune to Blast's knockdown effect if they already have a Blast icon active. You can continuously land a million Blast procs over the course of ten minutes and the enemy will only fall down from the very first one. (Been a problem since, like, late 2017. Still waiting for this to be fixed, DE.)

Edited by SortaRandom
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I mean Blast still isnt bad though is it annoying? yes. #*!% yes. but not bad

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A stumbling and falling enemy does not deal damage. Try blast on a weapon like the Larkspur and missions are getting way easier, no matter what level the enemies are. 

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