(NSW)Nintendork3D Posted December 3, 2019 Share Posted December 3, 2019 My current roll is: +123.6% Puncture +88% Toxic But I got a new roll with: +146.1% Crit Chance +95.2% Stat Chance A bud told me to ditch the current for the latter and build up on slash for bleed build, but others are staying with what I have. Need some help here. Link to comment Share on other sites More sharing options...
0 8faiNt Posted December 3, 2019 Share Posted December 3, 2019 You should ve picked +146.1% Crit Chance +95.2% Stat Chance Link to comment Share on other sites More sharing options...
0 (NSW)Nintendork3D Posted December 3, 2019 Author Share Posted December 3, 2019 3 minutes ago, 8faiNt said: You should ve picked +146.1% Crit Chance +95.2% Stat Chance Mind explaining why? Just for clarification. Link to comment Share on other sites More sharing options...
0 8faiNt Posted December 3, 2019 Share Posted December 3, 2019 (edited) big reason is that you have +puncture on that riven on the second riven there's cc and sc while sc dont have a big effect, cc increases your damage way more than using +pncture and toxin Edited December 3, 2019 by 8faiNt Link to comment Share on other sites More sharing options...
0 (PSN)AbBaNdOn_ Posted December 3, 2019 Share Posted December 3, 2019 crits > slightly more base damage Crits multiply your damage. Which of these sound better 100 impact + 188 tox or (100 impact+?? toxin) x6 ----------------- Crit+Status wouldnt have been a good stoping point anyways. Boss's dont give a fart about status so having that on crit is rather worthless. So You would keep rolling to get CC + CD + something else. Link to comment Share on other sites More sharing options...
0 (NSW)Nintendork3D Posted December 3, 2019 Author Share Posted December 3, 2019 fair enough Link to comment Share on other sites More sharing options...
0 --K--Sharkfin Posted December 3, 2019 Share Posted December 3, 2019 I wonder who told you the +base dmg is better but yea, @(PS4)AbBaNdOn_ said it all Link to comment Share on other sites More sharing options...
0 (NSW)Nintendork3D Posted December 3, 2019 Author Share Posted December 3, 2019 2 minutes ago, SHArK-FiN said: I wonder who told you the +base dmg is better but yea, @(PS4)AbBaNdOn_ said it all 6 minutes ago, (PS4)AbBaNdOn_ said: crits > slightly more base damage Crits multiply your damage. Which of these sound better 100 impact + 188 tox or (100 impact+?? toxin) x6 ----------------- Crit+Status wouldnt have been a good stoping point anyways. Boss's dont give a fart about status so having that on crit is rather worthless. So You would keep rolling to get CC + CD + something else. 8 minutes ago, 8faiNt said: big reason is that you have +puncture on that riven on the second riven there's cc and sc while sc dont have a big effect, cc increases your damage way more than using +pncture and toxin Alright, with with the latter and did a crit build. I now have a 5.7% damage boost with 928.2 base puncture and a 95.1% crit chance. 🙂 Link to comment Share on other sites More sharing options...
0 8faiNt Posted December 3, 2019 Share Posted December 3, 2019 Just fyi dont go for +ips on rivens like ever they reduce your chance of proccing useful elements Link to comment Share on other sites More sharing options...
0 (NSW)Nintendork3D Posted December 3, 2019 Author Share Posted December 3, 2019 (edited) 8 minutes ago, 8faiNt said: Just fyi dont go for +ips on rivens like ever they reduce your chance of proccing useful elements Noted. Seems I got pretty lucky here. 😛 Edited December 3, 2019 by (NSW)Nintendork3D Link to comment Share on other sites More sharing options...
Question
(NSW)Nintendork3D
My current roll is:
+123.6% Puncture
+88% Toxic
But I got a new roll with:
+146.1% Crit Chance
+95.2% Stat Chance
A bud told me to ditch the current for the latter and build up on slash for bleed build, but others are staying with what I have. Need some help here.
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