HowDenKing Posted December 3, 2019 Share Posted December 3, 2019 49 minutes ago, 16Bitman said: Using SAM is really tempting, but both Warframe and Steam have a 0 tolerance policy on cheating, so I'm not risking it even though I never heard of anyone getting banned for it. IMO Steam should also have a 0 tolerance policy on unobtainable achievements. Link to comment Share on other sites More sharing options...
M3tallius Posted December 3, 2019 Share Posted December 3, 2019 Can confirm that since I moved to the standalone launcher, steam achievements do not unlock properly. I'm actively looking at my rail jack in the steam client right now and I don't have the achievement. Lulz I only log into the steam version for tennogen here and there now. Link to comment Share on other sites More sharing options...
Furebel Posted December 3, 2019 Share Posted December 3, 2019 Forum daddies will always complain, at least I know to buy popcorn. 2 Link to comment Share on other sites More sharing options...
Askorti Posted December 3, 2019 Share Posted December 3, 2019 How big is the chance that the update will come today/tomorrow? Link to comment Share on other sites More sharing options...
HowDenKing Posted December 3, 2019 Share Posted December 3, 2019 Just now, Askorti said: How big is the chance that the update will come today/tomorrow? essentially 0% Link to comment Share on other sites More sharing options...
mrhapps Posted December 3, 2019 Author Share Posted December 3, 2019 8 minutes ago, Askorti said: How big is the chance that the update will come today/tomorrow? 8 minutes ago, HowDenKing said: essentially 0% based on getting a hotfix on monday and tuesday last week (monday hotfix is uncommon), but then never again last week after those it feels to me like they were trying to get it done for last week but ran out of time. I feel like there's at least a decent chance we get part 2 this week Link to comment Share on other sites More sharing options...
bad4youLT Posted December 3, 2019 Share Posted December 3, 2019 Where do people get the idea Empyrean is coming this week / year ? Link to comment Share on other sites More sharing options...
Seph-Aldaire Posted December 3, 2019 Share Posted December 3, 2019 2 minutes ago, bad4youLT said: Where do people get the idea Empyrean is coming this week / year ? They said on a devstream they were hoping to push the updates within 2 or so weeks of eachother. Steve specifically stated this iirc. 1 Link to comment Share on other sites More sharing options...
savoteemu Posted December 3, 2019 Share Posted December 3, 2019 Built my railjack whit out wasting more than 7h Wich i slept and worked I was mr22 im now mr23 Mr aint every thing Link to comment Share on other sites More sharing options...
savoteemu Posted December 3, 2019 Share Posted December 3, 2019 40 minutes ago, Furebel said: Forum daddies will always complain, at least I know to buy popcorn. ID opt for beer and pizza/potatochips Popcorn aint enything whit out Hot butter or seasoning Link to comment Share on other sites More sharing options...
HowDenKing Posted December 3, 2019 Share Posted December 3, 2019 If it wasn't for the credits I'd probably have my railjack as well by now. Index is too meh to play for 6m credits straight. Link to comment Share on other sites More sharing options...
IIDMOII Posted December 3, 2019 Share Posted December 3, 2019 They better not. It would have entirely defeated the purpose of getting a head start. 12 hour build times, forced mutagen mass collection, and then the last 2 parts needing 15 argon crystals....some of us have real life to attend to. Mastery Rank isn't any kind of benchmark or milestone. It's a meaningless number beyond 15. There is very little incentive after 15 to continue playing the 'mastery fodder' loop. I think the mastery rank system is in need of an overhaul. Being forced to use unranked, low level junk for xp isn't fun. Especially when that xp amounts to zilch. Link to comment Share on other sites More sharing options...
Loza03 Posted December 3, 2019 Share Posted December 3, 2019 38 minutes ago, HowDenKing said: essentially 0% Today, yes, just because they don't update on Tuesdays. Tomorrow I'd give probably a little under 50-ish... we'll know based on what they say about Devstreams, most likely. If they cancel Devstream, chances of this week jump up tremendously. They could also give an indication of a Rising Tides style dual stream alongside Steve. However, if they announce a 'normal' stream, then chances are pretty near 0. Basically, we'll know what we're looking at tomorrow, no sooner. 1 minute ago, IIDMOII said: They better not. It would have entirely defeated the purpose of getting a head start. 12 hour build times, forced mutagen mass collection, and then the last 2 parts needing 15 argon crystals....some of us have real life to attend to. Mastery Rank isn't any kind of benchmark or milestone. It's a meaningless number beyond 15. There is very little incentive after 15 to continue playing the 'mastery fodder' loop. I think the mastery rank system is in need of an overhaul. Being forced to use unranked, low level junk for xp isn't fun. Especially when that xp amounts to zilch. Probably not the best place to voice this opinion. Link to comment Share on other sites More sharing options...
bad4youLT Posted December 3, 2019 Share Posted December 3, 2019 12 minutes ago, Oakjaw said: They said on a devstream they were hoping to push the updates within 2 or so weeks of eachother. Steve specifically stated this iirc. mind linking me source ? Link to comment Share on other sites More sharing options...
Loza03 Posted December 3, 2019 Share Posted December 3, 2019 4 minutes ago, bad4youLT said: mind linking me source ? Here's the first time I believe they mentioned something along these lines. They might have mentioned it since then (perhaps Steve Stream) but this is what I'm aware of. (Side note: here we also see reason 2 of why DE doesn't like doing deadlines. They - or it seems, Steve - is absolutely terrible at predicting them) Link to comment Share on other sites More sharing options...
DoomFruit Posted December 3, 2019 Share Posted December 3, 2019 1 hour ago, Spoop3 said: That’s exactly what happens, your least favorite Kuva Lich shows up and calls you a poopoo head for failing to build it. Then you get eaten by the sentient mosquitos. The former would be interesting, since I've stayed well clear of the "lich" bullS#&$ pile and haven't made a single one. I'm going to guess that the game will crash on a null pointer dereference. As for railjack proper coming tomorrow? Damn right I'd complain. There's no way in hell that it's anywhere near ready. They've had 3 years to work on this kingpin system and we ended up with "liches" as a result. And that's a relatively minor change. A whole new game mode with its own place on the solar system? I'd be surprised if the mission even loaded. Link to comment Share on other sites More sharing options...
nslay Posted December 3, 2019 Share Posted December 3, 2019 Now from those percentages you showed, what proportion of those players were actively playing when the Railjack was introduced? For example, if 1% of all Warframe Steam players that ever played since the game appeared on Steam were active up to and during Railjack, then your statistic would imply that 20% of those players have built the Railjack. That actually sounds believable. I don't know a single person who hasn't been involved with Railjack on my friends list. There's also probably lots outliers. For example, Warframe is F2P and easy for players to install and try ... what proportion of all Warframe Steam players that ever played Warframe since it appeared on Steam have played the game for less than 1 hour? I mean, this period of game play is no different than a trial version of a game in the old days. Those players should not appear in any measurement... though I doubt Steam throws those outliers away which would explain some of their really dubious statistics they show. Link to comment Share on other sites More sharing options...
Jarriaga Posted December 3, 2019 Share Posted December 3, 2019 1 hour ago, Shinjen said: That's their own problem for not doing it beforehand. Are you expecting them to be reasonable and recognize their own accountability instead of pushing for accommodations? Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted December 3, 2019 Share Posted December 3, 2019 I'ts likely that so meny players have that % cuz the players new that the Drydock will be sitting there for weeks and weeks without doing anything. Tho, pretty sure steam has to refresh every few weeks for it count right? Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted December 3, 2019 Share Posted December 3, 2019 15 minutes ago, Loza03 said: Side note: here we also see reason 2 of why DE doesn't like doing deadlines. They - or it seems, Steve - is absolutely terrible at predicting them) Well, this is a massive understatement if I ever heard of it We'll have to see what Wes-Friday brings us and not "Show it on devstream first" (cuz that helps us, how?) Link to comment Share on other sites More sharing options...
nslay Posted December 3, 2019 Share Posted December 3, 2019 (edited) I know there's a Steam achievement for number of revives (revive your allies 1000 times?). You can use this to normalize Steam's statistics. p(playerHasRailjack) = 0.002 (from Steam) p(playerRevivedAllies >= 1000 times) = ? (look this up) So, what is the probability playerHasRailjack given that playerRevivedAllies>1000? Use Bayes' theorem... p(playerHasRailjack|playerRevivedAllies >= 1000) = p(playerRevivedAllies >= 1000|playerHasRailjack)*p(playerHasRailjack) / p(playerRevivedAllies >= 1000) Unfortunately, we don't know p(playerRevivedAllies >= 1000|playerHasRailjack)... I know I have railjack but have not revived 1000 allies yet (I think I'm in the 900s though!). BUT, we can bound it p(playerRevivedAllies >= 1000|playerHasRailjack)*p(playerHasRailjack) / p(playerRevivedAllies >= 1000) < p(playerHasRailjack) / p(playerRevivedAllies >= 1000) If RHS is larger than or equal to 1, it's not a very useful bound. You'll need a different achievement to better estimate it for most likely active players. It's only useful and interesting if RHS < 1. Edited December 3, 2019 by nslay Spelling! Link to comment Share on other sites More sharing options...
Loza03 Posted December 3, 2019 Share Posted December 3, 2019 Just now, Circle_of_Psi said: Well, this is a massive understatement if I ever heard of it We'll have to see what Wes-Friday brings us and not "Show it on devstream first" (cuz that helps us, how?) I mean apparently he wanted a demo of Railjack to be live shortly after Tennocon 2018. I think I made a joke about it around that time. It's not so much the content of the devstream, and more the status of its release. If it's cancelled, or stated to be similar to 133 (AKA just Rebb, not the other devs/Steve stream at the same time), then it's more likely we'll see Empyrean this week because it's a pre-release all-hands-on-deck situation. If not, and it's just a normal stream, then DE aren't in the pre-release panic mode, and thus it's unlikely we'll see Empyrean show up. Link to comment Share on other sites More sharing options...
(PSN)sweatshawp Posted December 3, 2019 Share Posted December 3, 2019 3 hours ago, mrhapps said: ^^^^^^^^^^^^subtract 1.4% of this to account for the people that cheated steam achievements^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^subtract 1.4% of this to account for the people that cheated steam achievements^^^^^^^^^^^^^^^^ with 4-5% of the population in game probably waiting for this update that's A LOT of people who don't have the railjack built. In March 2019 warframe reached 50million register users. Extrapolating those numbers about 2 million people have completed up to the sacrifice and a teralyst, 50 000 have reached MR28, 100 000 people have built their railjack fully. While I am aware that not everyone of that 50m plays on steam, i doubt that the differences in achievements would be substantial between launchers, the numbers i have in this post would be different but they would probably still have the same ratio. If/when people complain about having to build their parts don't forget to remind them they had nearly 2 weeks to build it. Personally me being on console I don't see the need for more tedious grind. I would've preferred a long quest line to start this process rather then more clan related stuff. Being that rail jack is going to be part of the story I just don't think it should've been tied into another "grind" of sorts rather then a possible cinematic quest line that presents more lore about the ships Link to comment Share on other sites More sharing options...
mrhapps Posted December 3, 2019 Author Share Posted December 3, 2019 (edited) 11 minutes ago, nslay said: I know there's a Steam achievement for number of revives (revive your allies 1000 times?). You can use this to normalize Steam's statistics. p(playerHasRailjack) = 0.002 (from Steam) p(playerRevivedAllies >= 1000 times) = ? (look this up) So, what is the probability playerHasRailjack given that playerReviviedAllies>1000? Use Bayes' theorem... p(playerHasRailjack|playerHasReviviedAllies >= 1000) = p(playerReviviedAllies >= 1000|playerHasRailjack)*p(playerHasRailjack) / p(playerReviviedAllies >= 1000) Unfortunately, we don't know p(playerReviviedAllies >= 1000|playerHasRailjack)... I know I have railjack but have not revived 1000 allies yet (I think I'm in the 900s though!). BUT, we can bound it p(playerReviviedAllies >= 1000|playerHasRailjack)*p(playerHasRailjack) / p(playerReviviedAllies >= 1000) < p(playerHasRailjack) / p(playerReviviedAllies >= 1000) If RHS is larger than or equal to 1, it's not a very useful bound. You'll need a different achievement to better estimate it for most likely active players. It's only useful and interesting if RHS < 1. shocker, its nearly the same as the amount that completed the sacrifice quest (which i was comparing to normalize recent players). Edited December 3, 2019 by mrhapps 1 Link to comment Share on other sites More sharing options...
nslay Posted December 3, 2019 Share Posted December 3, 2019 Just now, mrhapps said: shocker, its nearly the same as the amount that completed the sacrifice quest (which i was comparing to normalize recent players). Yikes! p(playerHasRailjack|playerRevivedAllies >= 1000) < 0.002/0.049 = 0.04081632653 Pretty small number! Link to comment Share on other sites More sharing options...
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