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lukinu_u

Reworking Auras

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Before starting, I want to mention I will be kind of satly when talking about Auras (but good salt, don't worry). Even if there are a lot of issues than could be solved, I'm aware Aura are in the game for a long time and the game evolved since their, introduction, so it's the reason they need some refresh. So, be prepared for the salt and let's discuss about it !

Also, due to the Aura + Coaction Drift maths work, the aura applying on yourself and applying on ennemies are buffed differently by a 4 aura + 4 Coaction Drift setup. The only applied on yourself will get a x6.65 muliplier while the applied on enemies will get a x6.5 mulitplier. See the maths below :

Only Aura applied on yourself get affected by the "+15 Aura Strength", so :

  • Self multiplier is : 1*1.15*(1+0.15*4)+3*(1+0.15*4)=6.64
  • Enemy multiplier is : 4*(1+0.15*4)=6.4

Correct me if I'm wrong, I did test some time ago but haven't tested recently and I may have changed.



That being said, take a look at each 32 Aura, which I split in 6 categories, and point out what are the issues of each one :

Not so good, but definitely OP with multiple ones
This category includes Aura that are not that good alone but become game breaking when enough are used to maximise the effect :

  • Corrosive Projection
    • The go to Aura of most of player. Alone it's only worth a single corrosive proc, but if all 4 players or 3 with coaction drift use it, it completely remove armor, which significantly increase the damage done and make toxin/gas deadly. This one is simply too good if used in squad, but not worth considering when playing solo.
  • Shield Disruption
    • The same way Corrosive Projection strip armor, Shield Disruption completely negate shields if enough players use it. It's not as good as Corrosive Projection but definitely have it's use against super high level Corpus, but is not worth using your are alone with it.
  • Infested Impendance
    • With all 4 players using it with Coaction Drift, it has the potential to reduce infested movement and attack speed by 115% (capped at 75% though). Again, the Aura alone is scrap, but on long infesested run, -75% infested speed is definetely the thing to do considering they don't have armor, especially if you use other source of speed reduction like Nekros or Nova that stack multiplicatively.
  • Emp Aura
    • This one is... well it reduce Corpus accuracy by 15%, but with 4 aura and Coaction Drift, it goes up to -96%. I don't think I need to explain how good it can be for long run against Corpus (definitely better than Shield Disruption).

I have no direct solution here, but the topic is here to discuss about it.



Definitely good and usable ones
These ones are in a ok place and don't need any changes in my opinion. I have some comments for a few, but I will mainly list them :

  • Growing Power
    • It get better effective on build with low power strength.
  • Brief Respite
  • Melee Guiance
    • It's bad alone, but is definitely good if at least 2 players use it or if you don't play melee and equip it for a friend and it don't become OP when 4 are equiped.
  • Aerodynamic
  • Mecha Empowered
    • It can be extremly strong, but require a Kubrow to use and rely on his AI, so it's ok.
  • Swift Momentum
  • Energy Siphon
  • Speed Holster
  • Power Donation
  • Dead Eye
    • Work the same as the other weapon damage buffs (more about them later), but with significantly higher value that make it usable.

All of them are ok and need no changes in my opinions (exept Dead Eye which we will talk about with other amp auras).



Good idea but wrong values
These one are cool but the values are too low to cost an Aura slot, unless all the team use it with Coaction Drift (in the best case).

  • Physique
    • Increase the max health by +90%, stacking additively with health mods. Yeah, it stack additively with 440%, or 770% from the Umbral one. With 4 aura and Coaction Drift, the effect only goes to +697.6%, which is still lower than what Umbra Vitality provide. Without the Coaction Drift which is a most realistic senario, it's only +360% which is lower than a regular Vitality. So yeah, with the current value this mod is scrap.
  • Stand United
    • It's the same as Physique, exept the value is slighly lower than what the mod variant provide (23.1% vs 20.45%), but it's still not worth using.
  • Rejuvenation
    • I wouldn't say it's the same as the 2 above, because there is no natural source of healing, but +3hp/s, up to 19.2hp/s with 4 aura and Coaction Drift is not valuable compared to other healing source such as arcanes, power or lifesteal, and become less efficient as you build your warframe to be tankier, which is generally the reason you want healing.
  • Rifle/Pistol/Shotgun Amp
    • all these mods provide a +18-27% damage increase in their respective weapon categories which at best, become +115.2-172.8% damage increase, stacking with base damage mods. So, this mean 2 slots on each players' warframe is slighly better than the base damage mod (exept on pistol because it's +220 instead of +165). Sure, both can stack but it's for less than a 100% increase, so you will get more damage by reducing enemies armor, increasing your strength or any other cool stuff you can do with a full squad.
  • Steel Charge
    • Pretty much the same than other amp auras, but not against status immune target where you can't using Condition Overload, which outperform the 4 aura + Coaction Drift at only 4 status.

Here, the fix is simple, make the value fix for all of these Auras, but stack multiplicatively with regular mods. Something like +20% (so +60% with all 4 aura, and +99.6% when adding 4 Cocation Drift). So basically up to x2 health/armor/damages when all the team make mod for it.
About Rejuvenation, moving the healing from 3hp/s to 0.7%/s, up to 4.64% per second sounds great without being OP.



They are cool, but Animal Instict exist

  • Enemy Radar
    • This mod is not that bad, but a sentinel mod do exactly the same, additionnal to showing loots. Of course both stacks, but you rarely need to see enemies that far.
  • Loot Dectector
    • Same as above exept the value is lower on the Animal Instinct, but it's still outperformed by the Primed version. Both can stack and it's something you may want for cache farming build, but that's still not that good an Aura mod.

To be honest, I don't know what to do about these 2. I feel like they are useless because of Animal Instict, but it's just that Animal Instict is super good for a sentinel mod, so it's kinda like the said mod should be removed rather than buffing these Auras.
For enemy radar, showing the silhouette through walls additionnaly to the radar thing could be good, but don't know about the other one.



Scavangers

  • Rifle/Pistol/Sniper/Shotgun Scavengers
    • Well... the scavenger mods... Sure they are not exactly the same the Ammo Mutation mods and actually synergize together but... why would you even use your Aura slot to get more ammos on a single weapon type ? It's sound more logical to use the (Primed) Ammo Mutation on the respective weapon if you actually need it, especially with the weapon exilus slots.

My idea for a fix is simpole there, simply merge all scavenger mods in a single Ammo Scavenger that grant +150% ammo pickup and maybe increase the value to +200%. Sure it can be increased to +1328% with 4 aura and 4 Coaction Drift, but at this point it's not even an issue, you already have too much ammos, and at least it make the Aura worth considering.



Why the hell do they exist ?
These ones are the ones I don't actually understand why they exist. It's not about the value, it's jus the mod itself.

  • Toxin Resistance
    • The idea of reducting only toxin damage is kinda weird. It avoid dying from toxin proc, but why not extending the aura to all DoT status proc ? Also the way the mod apply make the 4 aura + 4 coaction drift setup reduction of 99.6% (which sounds great) applying on the linearily to the 150% damages toxin do to warframe health, so this seemingly sweet -99.6% is substracted from the 150%, so 150-99.6, which mean you still take 50.4% of incoming toxin damages.
      The fix here would be to change the effect from "toxin" to "status effect damages" and make it stack multiplicatively instead of additively.
  • Sprint Speed
    • Running fast was cool, but it was cool a long long long time ago, when parkour didn't exist. Changing the effect from "sprint speed" to "parkour velocity" would make it much more useful. Since it's an Aura, maybe having it boost all sprint speed, parkour velocity and bullet jump would be nice, and make it a considerable choice. 
  • Combat  Discipline
    • In the idea, you doing a kill and another guy with the Aura doing a kill result in +30hp for each one (+40 because there is two aura), so it looks like a good thing because coordinate kill result in a lot of healing and it's good, but in fact it doesn't work. Warframe is too fast to allow this kind of mechanics and there is much better options for healing yourself.
  • Empowered Blades
    • This mod definitely encourage spamming heavy attacks which is bad, because spamming the same thing is... well you know it's bad and not fun. But asside from this it's freaking strong is definitely more than worth using on heavy attack spam builds on machetes, it's just stupidely strong. With all 4 players using the aura and Coaction Drift, your status proc will deal 3.98x more damages, which just make spamming heavy attack machete even stronger than they should be.
      But it's only worth using on these heavy attack build, which make the mod really bad in my opinion, as bad as the old Maiming Strike.
  • Shepherd
    • Just no, use health and armor mods on your pet, do not put this, it's not even good... Maybe worth using with Khora since she have 2 pets, but no because the value is so low, it's just bad. I don't want to argue more about this one.

For these 4, I have no suggestion, I feel like they should be completely removed (actually reworked in something different but in the same line would be better though).

 

So... that's it. If some of you think Auras need some changes too, I hope this thread will inspire you to think about it and get better idea than be about changes for them !

Edited by lukinu_u
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vor 10 Minuten schrieb lukinu_u:

Sprint Speed

  • Running fast was cool, but it was cool a long long long time ago, when parkour didn't exist. Changing the effect from "sprint speed" to "parkour velocity" would make it much more useful. Since it's an Aura, maybe having it boost all sprint speed, parkour velocity and bullet jump would be nice, and make it a considerable choice. 

Sprint Speed is an amazing aura. I'm not opposed to a mobilize aura as its own thing but dont remove sprint boost. Nezha, Gauss and Volt (and i'm probably forgetting someone) prefer sprint speed so much over parkour velocity.

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il y a 49 minutes, Drachnyn a dit :

Sprint Speed is an amazing aura. I'm not opposed to a mobilize aura as its own thing but dont remove sprint boost. Nezha, Gauss and Volt (and i'm probably forgetting someone) prefer sprint speed so much over parkour velocity.

Honestly, I feel like most of speed abilities should increase both sprint speed and parkour. Parkour is globablly more rewarding that simply running and it's sad to see movement speed buff that are only tyied to running. But it may be a personnal preference.
That's actually the reason I don't use Nezha/Gauss and Volt (for the speed boost at least).

But yeah, getting both sprint speed and parkour velocity from the Aura is cool and it wouldn't be game breaking.

Edited by lukinu_u
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I can’t see the text in black theme, mind changing it so I can voice my opinion on it?

Edited by DrivaMain
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49 minutes ago, DrivaMain said:

I can’t see the text in black theme, mind changing it so I can voice my opinion on it?

how about you make a thread about dark theme and ask DE to improve it. his text looks fine to me on light theme.

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7 hours ago, lukinu_u said:

~snip~

imo aura's that affect the enemy should be removed, all the weapon auras should be compact into one called  "Weapon Specialist" or something to that nature, all the scavengers compact into one called "Ordinance Resupply" or something to that nature. etc.

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